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Double Fine Productions News

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Double Fine reacquires Costume Quest and Stacking rights, retail releases coming in 2014

By Steve Watts, Nov 26, 2013 11:15am PST

Double Fine has reacquired the publishing and distribution rights for both Costume Quest and Stacking. The studio has also partnered with Nordic Games to release those two and Psychonauts as retail PC games in 2014.

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"both good games, cool. probably wouldn't play a sequel though unless it was crazy better"

- ellipticalyank see all 10 comments

Broken Age preview: head in the clouds

By Ozzie Mejia, Nov 06, 2013 12:30pm PST

Double Fine brought Broken Age out to Los Angeles on Tuesday and Shacknews took a few minutes to go hands-on with the upcoming adventure game and check out the dialogue and inventory systems in action.

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Double Fine's Spacebase DF-9 hits Early Access

By Alice O'Connor, Oct 15, 2013 11:30am PDT

Space is the place, They say, and it's certainly popular today. Hot on the heels of Stardock's announcement of Galactic Civilizations III, Double Fine Productions has launched Spacebase DF-9 via Early Access. If you dream of building and running your own space station while ...

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"How successful were Costume Quest and Stacking? Those came out of previous amnesia fortnights ..."

- pyide see all 12 comments

Costume Quest now available on iOS App Store

By Steve Watts, Oct 10, 2013 1:00pm PDT

Costume Quest is now available on iOS for $4.99, with the "Grubbins on Ice" DLC for an additional $1.99.

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"such a fun game I still play it once a year at this time to relive the ideas of Halloween ..."

- diamondfire05 see all 4 comments

Double Fine's 'Day of the Devs' event coming to San Francisco in November

By Andrew Yoon, Oct 10, 2013 10:00am PDT

Want a chance to play a whole boatload of indie games--including Double Fine's Broken Age? If you're in the San Francisco area, you'll want to join the free Day of the Devs.

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The Cave spelunking into iOS on Thursday

By Alice O'Connor, Sep 30, 2013 10:15am PDT

The Cave may not have met everyone's (maybe a little unreal) expectations, but we certainly enjoyed it. If you've been waiting for its iOS version, tearing out your hair and beating your chest as it missed the planned summer release, calm down. It'll only be a few weeks late...

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"Wow $4634, here is my social security number and credit card info!"

- quazar see all 3 comments

Tim Schafer explains Double Fine's lack of sequels

By Ozzie Mejia, Sep 17, 2013 5:00pm PDT

Tim Schafer and Double Fine doesn't really do sequels and Schafer has a good reason for that -- there are just too many good ideas to work with.

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"I disagree. Psychonauts in particular was practically begging for a sequel, what with that ..."

- yukichigai see all 21 comments

Jack Black reunites with Tim Schafer in Broken Age

By Andrew Yoon, Sep 03, 2013 6:30am PDT

Jack Black and Tim Schafer are reuniting for Broken Age. The two previously worked together on Brutal Legend, one of Double Fine's most divisive...

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"yeah, it's not that there were RTS elements at all, it's that they were bad, boring RTS elements."

- DonkeyPopsicle see all 15 comments

Double Fine's Dropchord on Leap Motion now, iOS and Android next week

By Alice O'Connor, Jul 23, 2013 6:00am PDT

The curious gesture controller Leap Motion launched yesterday for PC and Mac, and so has Double Fine's enigmatic game for it, Dropchord. The Psychonauts developer describes it as "a music-driven score challenge game" and it certainly does appear to have sounds and colours. D...

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"meh I got bored of the game extremely quickly. Great style and humor, but the gameplay is really ..."

- Xevo see all 9 comments

Broken Age running out of money, releasing in two halves on Steam Early Access

By Alice O'Connor, Jul 03, 2013 6:00am PDT

Raising $3.4 million may have been far beyond Broken Age's crowdfunding goal of $400,000, but Tim Schafer has said that "didn't stop me from getting excited and designing a game so big that it would need even more money." Facing running out of cash to make the adventure game...

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"Yeah, it's not like anyone there has ever made a game before... "

- Sephiras see all 115 comments

Double Fine's Massive Chalice Kickstarter ends at $1.2 million

By Steve Watts, Jun 28, 2013 9:00am PDT

Double Fine's Kickstarter campaign for Massive Chalice has ended, raising about $1.2 million from its initial $725,000 goal.

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"Though yer i wouldn't mind seeing some gameplay before i backed it, does sound awesome though."

- WootheDave see all 4 comments

The Cave descends into iOS this summer

By Steve Watts, Jun 18, 2013 11:00am PDT

The Cave is coming to iOS this summer, with new movement controls for the touch interface.

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Two more Double Fine games coming via Indie Fund

By Andrew Yoon, Jun 13, 2013 10:15am PDT

The fine folks at Tim Schafer's Double Fine Productions studio have been quite busy, announcing the development of two more games.

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Double Fine's Massive Chalice passes Kickstarter goal

By Alice O'Connor, Jun 04, 2013 8:30am PDT

Turns out, people are pretty keen to see more games from Double Fine. Who knew? The Psychonauts dev's pitch for roguelike-inspired strategy RPG Massive Chalice has apparently struck a chord, passing its crowdfunding goal of $725,000 in only five days. Gosh, and it still has ...

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"I wish I could trade in my Double Fine Adventure Kickstarter pledge for this one instead. Oh ..."

- PenicillinX57 see all 19 comments

Double Fine's Schafer sees 'big future' in crowdfunding

By Steve Watts, May 31, 2013 8:00am PDT

Double Fine head Tim Schafer talks about the crowdfunding trend, using the model regularly, and how the options give it more flexibility in making deals with publishers.

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"For twenty bucks, I could care less. I'm investing in the studio and the people, and at the end ..."

- wedgeski see all 12 comments