The number is up 5% from 2015, according to the Entertainment Software Association annual report.
"It was easy to roll back because they didn't have those back end features to begin with."
The program is in alpha testing for Xbox One insiders.
"Really cool. This sort of thing always makes digital purchasing a much better proposition in my ..."
The NPD's Online Gaming 2011 report suggests that 47% of digital full game purchases are on mobile devices, though it's important to note that this is in units sold, not revenue.
"Ok it was generated from consumers. So, its a bit irrelevant if they have Steam information or not."