by Steve Watts, Apr 02, 2013 5:30pm PDT
by Alice O'Connor, Mar 20, 2013 3:15pm PDT
by Steve Watts, Mar 11, 2013 8:15pm PDT
by Steve Watts, Mar 07, 2013 11:30pm PST
If you've attempted to play Tomb Raider on PC using a GeForce card with max settings, you've probably noticed some issues. Those range from performance issues due to the hair rendering tech to outright crashes. Nvidia has now apologized for the "major performance and stability issues," and says it is working with developer Crystal Dynamics to fix the problems.
Read more: Fix will require updated drivers, game patch »
by Steve Watts, Mar 06, 2013 4:45pm PST
Square Enix has announced the first Tomb Raider downloadable content, coming later this month. Could it be tombs to raid, alternate outfits, or more startlingly graphic death animations? No on all counts! The "Caves and Cliffs" pack instead adds more maps for its various multiplayer modes.
Read more: Three maps for $4.99 »
by Steve Watts, Mar 05, 2013 6:00pm PST
by Steve Watts, Mar 01, 2013 11:30pm PST
The reboot of Tomb Raider put such a higher emphasis on combat that our own review called it a very different design ethos. Lara is less apt to push blocks around and leans more on gun-play (or bow-play as the case may be). So why the change?
"In some ways, combat, we felt, was behind the curve, that it wasn't a pillar that we could lean a lot of weight on in its previous lock-based mechanic form," creative director Noah Hughes told Shacknews. "We really wanted it to be one of the three main pillars that we celebrated."
Read more: Team wanted the 'best modern' version combat »
by Steve Watts, Mar 01, 2013 6:15pm PST
One major focus of Tomb Raider was an attempt to make Lara more relatable -- more "hero" than "superhero." Crystal Dynamics wanted to make this game about her first steps down that path, but the developer is already thinking about what comes next for the character and how to retain her humanity.
Read more: Lara 'won't lose a sense of fear in death' »
by Jeff Mattas, Feb 25, 2013 3:00pm PST
Rebooting a beloved and long-lived series in any entertainment medium is a challenging prospect. Push your material to the next level in every conceivable way, but stray too far from the core type of experience that made your source material successful, and you risk disappointing your built-in fanbase. Tomb Raider by Crystal Dynamics does both of these things in a number of ways. There's also a lot mechanically and structurally familiar about Lara Croft's new "origin story" experience alongside the new stuff, though that familiarity doesn't stem much from past Tomb Raider games.
Read more: Re-crafting Croft »
by Alice O'Connor, Feb 22, 2013 2:00pm PST
With Tomb Raider only weeks away, publisher Square Enix has detailed the bells and whistles added to the PC edition, including high-res textures and better shadows. It also confirmed the minimum and recommend system specs. The port is in good hands, made by Nixxes Software, the folks behind the respectable PC edition of Deus Ex: Human Revolution.
Read more: The specs
by Steve Watts, Feb 11, 2013 5:00pm PST
Tomb Raider has gotten a few gameplay demonstrations, but most of them weren't as lengthy as a new one released today. A walkthrough of the monastery escape sequence lasts a whopping 11 minutes, featuring looks at combat and Lara's cinematic moments.
Watch: 11 minutes of Tomb Raider »
by Steve Watts, Jan 18, 2013 3:00pm PST
The new Tomb Raider reboot takes Lara back to a simpler time when she was less self-assured and getting regularly shot at and impaled. Developer Crystal Dynamics doesn't want to tip its hand on any of those foundational moments, so it won't be offering a demo for the game.
Read more: 'We don't want to spoil the story' »
by Andrew Yoon, Jan 11, 2013 5:30pm PST
Microsoft sure does love its limited edition controllers. The next colorful addition to your lineup of Halo-themed controllers is Tomb Raider.
The "Tomb Raider Limited Edition Wireless Controller" as it's officially called is "the perfect commemorative companion marking Lara Croft's return to the Xbox 360," according to Microsoft's official PR. Designed in collaboration with Crystal Dynamics, the red controller is scratched and bandaged--much like Lara will be in the first two hours of the game!
Read more: Exclusive DLC with controller »
by Andrew Yoon, Jan 08, 2013 10:15pm PST
Tomb Raider is getting multiplayer, whether you want it or not. Eidos Montreal is tasked with introducing online competitive gameplay to a traditionally single-player franchise, and a new video released by Square Enix shows us the fruits of their labor.
Multiplayer has you playing as either the ruthless island Scavengers or crew members from the shipwrecked Endurance. Set across the island Lara plays through, you'll mow each other down in a number of competitive modes.
Watch: The final hours of Tomb Raider »
by Alice O'Connor, Jan 02, 2013 9:30pm PST
"It clearly says in the article that this DLC isn't exclusive and is available on all platforms ..."
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