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MobyGames Classic: Resident Evil community stories

MobyGames Classic: Resident Evil community stories

On Wednesday we announced 1996's survival-horror pioneer Resident Evil was the next addition our growing list of video game classics, presented by MobyGames.com.

Resident Evil caused quite a stir in the gaming community when it was released in 1996, delivering a tense combination of exploration, action, and scares. It served up many of the core attributes that still serve as the foundation of many of today's more modern and refined horror-driven games, and created a rich world of conspiracies and corrupt corporations and a cast of memorable characters that made their way into numerous sequels on multiple platforms. The original tale was later given an updated treatment for the GameCube, and the franchise continues to see new entries by developer Capcom.

Read more: Shacknews community discusses Resident Evil »

"still have the psone original with the huge case it came with. I have been meaning to replay ..."
- X-GOUKI    See all 5 comments


MobyGames Classic: Tom Clancy's Rainbow Six community stories

MobyGames Classic: Tom Clancy's Rainbow Six community stories

On Thursday we announced 1998's tactical shooter Tom Clancy's Rainbow Six was the next addition our growing list of video game classics, presented by MobyGames.com.

Tom Clancy's Rainbow Six impressed and thrilled gamers with its real-world scenarios and ridiculously robust tactical elements when it first hit the PC gaming scene. Arguably one of the most realistic shooters of the time, players spent hours tackling it's lengthy single-player campaign which required pre-planning the routes of multiple squads via a top-down tactical blueprint. Executing said plans were a tense affair, where one bullet could mean the difference between life and death--an attribute that also carried-over to the game's excellent multiplayer components.

Read more: Shacknews community discusses Tom Clancy's Rainbow Six »

"I couldn't remember which Rainbow Six it was but it was the one where you played on a winter ..."
- Ocelot    See all 11 comments


MobyGames Classic Community Stories: MechWarrior 2: 31st Century Combat

MobyGames Classic Community Stories: MechWarrior 2: 31st Century Combat

On Wednesday we announced 1995's combat simulation MechWarrior 2: 31st Century Combat was the next addition to our growing list of video game classics, presented by MobyGames.com.

MechWarrior 2: 31st Century Combat stomped onto the PC gaming scene in the mid-nineties, bringing complex first-person combat that was as much about deftly piloting the series' multi-ton walking tanks called mechs as it was about reflexes. Location-based damage and operational controls that let players rotate their mechs' torsos independently of their legs were just a couple of attributes that set MechWarrior apart from other combat sims. The game also saw several versions that helped bridge the gap between DOS and 3D accelerated video cards, including some versions made and bundled specifically for certain video cards by a variety of their manufacturers. It also eventually made its way onto the PlayStation, Sega Saturn, and Mac.

Read more: Shacknews community discusses MechWarrior 2 »

"I ran clan Goliath Scorpion on the Kali Grand Council league for a few years in the late 90s and ..."
- sweetnutz    See all 2 comments


MobyGames Classic: Syndicate community stories

MobyGames Classic: Syndicate community stories

On Wednesday we announced 1993's cyberpunk RTS title Syndicate was the next addition our growing list of video game classics, presented by MobyGames.com.

Syndicate garnered a lot of respect among gamers and critics alike when it was released in 1993, thanks to its blend of deep strategic choices and real-time tactical combat. Similar in many ways to X-Com: UFO Defense, players of Syndicate could customize their squads in an RPG-like fashion, using the money they earned on missions to upgrade their agents, tools, and equipment. Syndicate presented players a memorable world: a vision of a dark future, in which all-out corporate warfare was the norm.

Read more: Shacknews community discusses Syndicate »

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MobyGames Classic: Max Payne community stories

MobyGames Classic: Max Payne community stories

Last Wednesday we added 2001's Max Payne to our growing list of video game classics, presented by MobyGames.com.

Max Payne delighted and surprised many gamers and critics alike when it was released back in 2001 for the PC with its blend of solid 3rd-person shooting and gritty noir-style presentation. The introduction of Bullet Time--which allowed players to slow time to a crawl while dodging and returning enemy fire--was brand new, and quite a huge deal at the time. Comic book-style cut-scenes and some appropriately melodramatic voice-over narration blended with the revenge-themed story to create an experience brimming with as much style as gunplay.

Read more: Shacknews community discusses Max Payne »

"Not for Max Payne but May Payne 2, the Equilibrium mod was pretty awesome if you saw that cheesy ..."
- socom8271    See all 4 comments


MobyGames Classic: X-Com: UFO Defense community stories

MobyGames Classic: X-Com: UFO Defense community stories

Last Wednesday we added 1994's X-Com: UFO Defense to our growing list of video game classics, presented by MobyGames.com.

Ask fans about X-Com: UFO Defense and you'll likely be told enthusiastic stories about what's largely regarded as one of the turn-based genre's seminal strategy games. The game put players in the role of the Extraterrestrial Combat Unit (X-COM, for short), a secret squad responsible for fending off an alien invasion by assimilating their technology. Tactical combat, global strategy, UFO lore, and a heavy emphasis on resource management joined a host of player-driven customization options in order to create X-Com: UFO Defense's incredibly beloved formula.

Read more: Shacknews community discusses X-Com: UFO Defense »

"I love X-Com. I remember the demo came out the summer of 1994. It was a single night mission. I ..."
- peruvianidol    See all 2 comments


MobyGames Classic: Jedi Knight: Dark Forces II community stories

MobyGames Classic: Jedi Knight: Dark Forces II community stories

Last Friday we announced 1997's Jedi Knight: Dark Forces II was the next addition our growing list of video game classics, presented by MobyGames.com.

Read more: Shacknews community discusses Jedi Knight »

"Jedi Knight: Dark Forces 2 was a seminal game for me and in many of the same respects as the ..."
- Professer12    See all 2 comments


MobyGames Classic: Chrono Trigger community stories

MobyGames Classic: Chrono Trigger community stories

On Wednesday we announced 1995's classic role-playing title Chrono Trigger was the next addition our growing list of video game classics, presented by MobyGames.com.

Chrono Trigger is widely regarded as one of the best classic Japanese role-playing games ever made, due in no small part to its time-travelling storyline with multiple endings, memorable characters, and epic scope. Since its release on the Super Nintendo Entertainment System in 1995, the game has been ported to several other platforms, including the DS, PlayStation, and iPhone OS.

Read more: Shacknews community discusses Chrono Trigger »

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MobyGames Classic: Ultima 7 community stories

MobyGames Classic: Ultima 7 community stories

On Wednesday we announced 1992's classic role-playing title Ultima VII: The Black Gate was the next addition our growing list of video game classics, presented by MobyGames.com.

To many fans of the franchise--and even series creator Richard Garriot--Ultima VII represented the pinnacle of virtual world simulation for the famed role-playing game series. "I felt that was the most masterfully executed of the Ultima series, so to speak," Garriot said in a 2006 interview. After the break, the Shacknews community shares their stories and impressions of Ultima VII, and answer why they feel it's deserving of a spot on our list of classics.

Read more: Shacknews community talks Ultima 7 »

"Haha I forgot that. I should DL this baby and play. I remember installing it years ago before ..."
- TheMongbat    See all 13 comments


MobyGames Classic: Prince of Persia community stories

MobyGames Classic: Prince of Persia community stories

On Wednesday, we revealed the next MobyGames Classic title was Jordan Mechner's classic Prince of Persia.

An argument could be made that some of our modern favorites could never have existed if not for Jordan Mechner's Apple-II classic, Prince of Persia. After the break, the Shacknews community shares their stories and impressions of Prince of Persia, and answer why they feel it's deserving of a spot on our list of classics.

Read more: Shacknews community talks Prince of Persia »

"Those old journal's that Mechner posted awhile ago are awesome to read through. Watching the ..."
- jaytima    See all 2 comments



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