by Andrew Yoon, Jan 23, 2012 12:30pm PST
Very little is known about Blizzard's next MMO, currently codenamed "Titan." Will it be free-to-play? Subscription-based?
While the world continues to speculate, it appears the World of Warcraft developer may include in-game advertising and product placement in its next MMO. A new job listing is looking for someone to "work with major consumer brands to facilitate product placement and licensing within the world of Blizzard Entertainment's next-gen MMO."
Read more: A money grab or a hint at the game's setting? »
by Garnett Lee, Jan 19, 2012 1:30pm PST
Big changes are in the works for Diablo III. If you thought the ongoing beta was nothing more than an extended demo, think again. Based on feedback from beta and internal testers, the developers are retooling systems once thought to be set in stone.
For starters, the core character attributes are being changed to Strength, Dexterity, Intellect, and Vitality. The Cauldron of Jordan, which allowed the sale of items anywhere in the world, and Nephalem Cube, which broke items down into crafting materials, have both been removed from the game. They were both rendered unnecessary when the team worked out a solution for including the Stone of Recall for quick returns back to town. And, that's just the tip of the iceberg.
Read more: Changes planned for fundamental parts of Diablo III »
by Jeff Mattas, Oct 24, 2011 12:30pm PDT
StarCraft 2 developers Dustin Browder, David Kim, and Josh Menke were discussing all things Heart of the Swarm at BlizzCon 2011, disclosing some new details about the current state of the series' next installment, with a particular focus on mulitplayer. Though still very much a work-in-progress, the team explained that by continuing to add or remove units, they can "effectively address race weaknesses, spice up certain stale matchups such as ZvZ or PvP, and address missed opportunities in existing units ."
Read more: Appraisal of the races »
by Garnett Lee, Oct 21, 2011 3:15pm PDT
We've known Blizzard had its own Defense of the Ancients (DOTA) inspired custom game in the works for Starcraft II. At BlizzCon 2011, the wraps came off to reveal the game now to be known as Blizzard DOTA. The trailer below offers a good first look at the game in action and some of the heroes. We also got a massive drop of screens that show off heroes, map lanes, and more. And to go with them, Blizzard supplied a number of answers to some of the questions you're sure to asking. We've got those details below but to answer one of the top priorities; Blizzard says it plans to offer a number of ways to Blizzard DOTA for free, but the specifics aren't set as yet. It could be part of the Starcraft II: Starter Edition, with some sort of content restrictions. Another possibility under consideration is to give exclusive content to owners of games such as Wings of Liberty and Heart of the Swarm.
Watch: Blizzard DOTA in action »
by Jeff Mattas, Aug 04, 2011 10:15am PDT
Developer Blizzard sure is good at raising money for charity. Sales of the Cenarion Hatchling, one of World of WarCraft's virtual pets that was created to support Red Cross Japanese Earthquake and Tsunami relief, have generated $1.9 million.
The Cenarion Hatchling was offered through Blizzard's Store, with a $10 price tag. 100% of the proceeds of purchases made before July 31 "will be donated to the American Red Cross's Japan Earthquake and Pacific Tsunami relief efforts."
Read more: Previous WoW charity efforts »
by Garnett Lee, Aug 01, 2011 9:00am PDT
More than three years since it was announced, Diablo III is finally getting closer to release. How close? Blizzard's Rob Pardo told us that their internal alpha of the game is finally playable from beginning to end, and that everyone on the team has been doing exactly that, over and over. That got the attention of everyone in the room. And then he called what we'd be playing shortly the beta--important word that. It's the last stage before a game is finished. My experience playing this Diablo 3 beta bore that out, revealing a number of refinements made since the last time I'd seen it, and a game shaping up for release.
READ MORE: A demon hunter's trek to slay the skeleton king »
by Xav de Matos, May 05, 2011 2:30pm PDT
The Make-A-Wish Foundation has announced that Blizzard Entertainment has donated $800,000 to the charity, which is known for making the dreams of sick and terminally ill children come true, GamePolitics.com reports.
But it was gamers who really made the large deposit a reality. The donation equals to 50 per cent of the total sales Blizzard Entertainment accrued during the months of November and December 2010 from selling a special in-game pet--the Moonkin Hatchling--for World of Warcraft. Read more »
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