Follow Cinematics Director Marty Stoltz in a behind-the-scenes quest to make the story of Kingdoms of Amalur: Reckoning a tale of legend and magic.
Go inside the development of Kingdoms of Amalur: Reckoning with the Big Huge Games narrative design team to see how R.A. Salvatore's involvement influenced their design decisions.
Meet some of the factions and glorious heroes across the breadth of Kingdoms of Amalur: Reckoning.
Join lead designer Ian Frazier and combat designer Joe Quadara as they guide you through the Bigands' Hall Cavern, a mystical hideaway for the chaos Niskaru magicians in Kingdoms of Amalur: Reckoning.
The Amalur trailer shown during EA's Gamescom press conference.