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How Beyond Good & Evil 2 made Rayman Origins possible

How Beyond Good & Evil 2 made Rayman Origins possible

Rayman Origins is one of the most gorgeous 2D games ever created. The "UbiArt" framework used to create the game produced spectacular results, and surprisingly, was born from technology developed for the perpetually in-limbo Beyond Good & Evil 2.

"It was a continuation of what we were doing with Beyond Good & Evil 2 -- a visual pattern generating-based engine," Ubisoft designer Michel Ancel said.

Read more: Ancel wanted 'a full 2D game instead of half of a 3D game' ยป

"It pains me to see that something as awesome as Rayman Origins is going to fail. I've been ..."
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