by Ozzie Mejia, May 24, 2013 10:00am PDT
Devolver Digital surprised many with their announcement that they'd be reviving the long-dormant Shadow Warrior franchise. After all, it wasn't the most fondly remembered game, as the 1997 first-person action game was more recognized for racist caricatures and outdated stereotypes. However, Devolver and Hard Reset developer Flying Wild Hog says that their reboot will be a complete reinvention and will start with a clean slate.
"The teams at Flying Wild Hog and Devolver Digital were big fans of the original game," said Devolver Digital's Nigel Lowrie. "It brought some great gameplay innovations and a really unique setting and aesthetic to shooters. We think it would be incredible to reinvent the Shadow Warrior world in a modern arcade-style shooter with some new combat innovations of our own that expand upon what was started in the original game."
Read more: The sharp tongue of Lo Wang »
by Alice O'Connor, May 20, 2013 7:10am PDT
by John Keefer, Apr 03, 2013 3:15pm PDT
Before Duke Nukem had sunglasses, delivered pithy one-liners and surrounded himself with strippers, he was just kicking alien butt. To commemorate the 20th anniversary of Duke Nukem 2, Interceptor Entertainment and 3D Realms have released the 2D side-scroller for iOS.
Get the game for $1.99 »
by Steve Watts, Dec 18, 2012 2:45pm PST
by Shack Staff, Jan 27, 2012 1:45pm PST
Last Wednesday we added 2001's Max Payne to our growing list of video game classics, presented by MobyGames.com.
Max Payne delighted and surprised many gamers and critics alike when it was released back in 2001 for the PC with its blend of solid 3rd-person shooting and gritty noir-style presentation. The introduction of Bullet Time--which allowed players to slow time to a crawl while dodging and returning enemy fire--was brand new, and quite a huge deal at the time. Comic book-style cut-scenes and some appropriately melodramatic voice-over narration blended with the revenge-themed story to create an experience brimming with as much style as gunplay.
Read more: Shacknews community discusses Max Payne »
by Shack Staff, Jan 25, 2012 12:15pm PST
Max Payne delighted and surprised many gamers and critics alike when it was released back in 2001 for the PC with its blend of solid 3rd-person shooting and gritty noir-style presentation. The introduction of Bullet Time--which allowed players to slow time to a crawl while dodging and returning enemy fire--was brand new, and quite a huge deal at the time. Comic book-style cut-scenes and some appropriately melodramatic voice-over narration blended with the revenge-themed story to create an experience brimming with as much style as gunplay.
Today we add 2001's classic third-person shooter, Max Payne, to our growing list of video game classics, presented by MobyGames.com.
Read more: Stop! Bullet time! »
by Steve Watts, Jun 14, 2011 6:00am PDT
Duke Nukem Forever is both a victim and a benefactor of its own notoriety. Stripped of its bawdy humor and fame, it's a bland, forgettable shooter, devoid of any outstanding qualities, and utterly unremarkable. By any other name, this game wouldn't even register as a blip on gamers' collective radar. While fourteen years of anticipation may force its mediocrity under a microscope, it's also the only reason anyone is talking about it.
Try as I might, it's impossible to enter a game with so much legacy behind it without some expectations. As a child of the 80s, I grew up with Duke Nukem. I expected that, while the humor might fall flat, the underlying shooter would hold its own. How wrong I was. Just as the character remains true to the archetypes of old action flicks, the gameplay shows its age through-and-through -- mostly to its detriment. Read more »
by Alice O'Connor, Sep 06, 2010 6:00am PDT
Gearbox Software has announced that as well as being the developer helming the revival of Duke Nukem Forever, it is also the proud owner of the testosterone-gushing property.
The Borderlands developer explains that it "has acquired the full intellectual property rights of the 'Duke Nukem' brand including Duke Nukem Forever and all future projects in a cooperative deal made with 3D Realms." Read more »
by Chris Faylor, Jun 11, 2010 10:55am PDT
3D Realms/Apogee Ltd. and Take-Two have settled their differences and filed to dismiss their litigation over Duke Nukem Forever.
"The above action, including any and all claims that were or could have been asserted by the parties, is dismissed with prejudice in accordance with the terms of the Settlement Agreement executed by the parties on May 14, 2010," reads the filing made May 28. Read more »
by Chris Faylor, Jun 10, 2010 6:13pm PDT
The downloable Xbox 360 release of Duke Nukem: Manhattan Project will hit the Xbox Live Arcade on June 23, publisher 3D Realms has announced, the same day as RISK: Factions.
"Babes, bullets, bombs" are promised by the Duke himself, with the single-player side-scroller--originally co-developed by Sunstorm Interactive and released on PC in 2002--priced at 800 Microsoft Points / $10. Read more »
by Chris Faylor, Apr 01, 2010 8:11am PDT
Had everything gone according to plan, 3D Realms' long-coming (and now legally-troubled) shooter Duke Nukem Forever was meant to have gone gold--meaning it would have been complete and off to manufacturing--on April Fools' Day 2010.
"By the 3DR/TTWO development schedule, April 1st, 2010 was supposed to be the day Duke Nukem Forever went gold," Shacknews alum and former DNF producer Jason Bergman revealed via Read more »
by Chris Faylor, Dec 26, 2009 11:30am PST
While it's been a rather tumultuous year for Duke Nukem series handler 3D Realms--the company laid off its internal development team in May, leading to a messy legal feud with publisher Take-Two over Duke Nukem Forever--CEO Scott Miller still envisions a bright future for the ass-kicking, gum-lacking action hero.
"The next few years should see a strong resurgence in Duke," Miller states in the first printed issue of Gamesauce. "There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production." Read more »
by Alice O'Connor and Chris Faylor, Nov 30, 2009 5:43am PST
Duke Nukem's official Facebook page has been updated with a screenshot for something called "D-Day," with the action hero himself teasing that he "doesn't stay down for long."
It remains to be seen exactly what D-Day is, whether it be a a new game, the build-up to an announcement or revelation, or something else entirely. The stadium and enemy might seem familiar from the Duke Nukem Forever footage leaked in May, though those were callbacks to Duke's earlier adventures. Read more »
by Chris Faylor, Sep 08, 2009 10:40am PDT
ZeniMax Media, the parent company of Doom creator id Software and Fallout 3 developer Bethesda, has now acquired the rights to the gravity-bending shooter franchise Prey.
While the company has yet to make an official statement, superannutation dug up a document that shows Radar Group transferring ownership to ZeniMax in July, backing up an overlooked report from Duke4.net. More recently, ZeniMax registered the Prey trademark under video games, books, movies, and television shows. Read more »
by Chris Faylor, Jul 14, 2009 7:51am PDT
"also add Rise of the Triads and Marathon (even though Destiny might be Marathons spiritual ..."
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