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Deus Ex 2 Screenshots

Jan 03, 2003 10:30am CST tags: Screenshots, Deus Ex 2
There are some new Deus Ex 2 screenshots on Gamer.nl, showing some more enviroments with new character models. You can also check out GameStar for a new preview of the game, though it is in German.

Deus Ex 2 Screenshots

Aug 24, 2002 7:10am CST tags: Screenshots, Deus Ex 2
The Deus Ex 2 website has been updated, adding four new screenshots. Much like DOOM 3, this is more of a "you need to see it in action" type of game thanks to bumpmapping and real time lighting.

Deus Ex 2 Q&A

Jul 25, 2002 9:30am CST tags: Deus Ex 2
I see on Blues News that Belgisch Gaming Nieuws has a Deus Ex 2 Q&A. Various members of the development team answer questions about the game.

Deus Ex 2 Shots

Jun 29, 2002 1:10pm CST tags: Deus Ex 2
CVG is showing off some more screenshots of Deus Ex 2 for the PC as well as XBox version. The early shots were pretty bleh, these ones improve upon the last set for sure. Thanks VE

Deus Ex 2 Q&A

Jun 26, 2002 7:11pm CST tags: Deus Ex 2
A new Deus Ex 2 Q&A is up at Gaming Horizon, quizzing's ION Storm designer Harvey Smith about the game. Harvey answers questions about the storyline, the main character, characters returning from the first game, tech modifications, differences between console and PC versions and a bunch of other related topics.

Deus Ex 2 Preview

Jun 20, 2002 6:54pm CST tags: Deus Ex 2
There is a Deus Ex 2 preview on Games Radar, which seems to have come out of a recent issue of PC Gamer. The article is filled with quotes from the developers, giving us (more) info on the tech, the improved freedom, making the game a little less "hardcore", happenings in the game based on real events and all kinds of other things. Thanks Evil Avatar.
Government conspiracies played a massive part in the original Deus Ex. The game was written at the height of X-Files mania and the use of such geek paranoia favourites as Area 51, the Illuminati and Majestic 12 gave it a real millennial grit. But Spector feels the world has moved on and that Deus Ex must move on too. "The conspiracy stuff was fun and interesting but I think we're going to see it become a somewhat less important part of the universe as time goes on. We want to focus on gameplay and a believable world... I think the conspiracy stuff is kind of a trick to suck people in. The X-Files is petering out now - I'm not sure that conspiracy themes are quite as hot now as they were as we approached the millennium. We think the strength of Deus Ex is its gameplay and characters, and the returning characters you'll see over and over again."
Update: looks like the preview has been taken down.

Deus Ex 2 Clip

Jun 16, 2002 11:33am CST tags: Deus Ex 2
The German GameStar website has a 23 second Deus Ex 2 video, showing some gameplay footage from ION Storm's upcoming FPS RPG. A longer video is available on the cover disc of their magazine. Thanks Blues.

Deus Ex 2 Q&A

Jun 11, 2002 6:04pm CST tags: Deus Ex 2
GameSpot has a Deus Ex 2 Q&A, talking to ION Storm's Harvey Smith about this highly antipicated FPS/RPG. The GameSpot guys ask Harvey about the changes in the game world since the first game, the change of the main player (you don't play as J.C. Denton), AI improvements, the updated graphics engine and the physics engine, and a couple of other things.

Deus Ex 2 Q&A

May 29, 2002 10:16am CST tags: Deus Ex 2
Computer & Video Games has a Deus Ex 2 interview up today, talking to the game's associate producer Mike Orenich. The C&VG guys ask Mike about the updated visuals, the gameplay, the length of the game and a few other things.

Deus Ex 2 Shots

May 21, 2002 9:47am CST tags: Deus Ex 2
It looks like our @shugashack email is still fruiting out and we arent getting a few PR's because of that. Eidos has made official Deus Ex 2 and released a few screenshots you can see at Blues

Deus Ex 2 Preview

May 20, 2002 4:57pm CST tags: Deus Ex 2
PC.IGN recently made a trip to ION Storm Austin, and now have a Deux Ex 2: The Invisible War preview. You'll be able to find all kinds of information about ION's title here. The preview covers the story, new characters, augmentations in Deus Ex 2, the improved interface, the new Unreal tech they are using and have improved on, and plenty more. All of this info is presented with a healthy amount of quotes from the developers.

The basis for the AI comes in alert scalability using what Paul referred to as an evidence system, which he demonstrated to us graphically. "This bar on the left side of the character is his alertness level intensity meter. This white diamond here shows where the level is. As he accumulates evidence, this diamond rises and gets him into a more alert state. This is pretty much the way that Thief I and Thief II worked but this time around we're making more of a distinction between evidence." All of the evidence has a different decay and alert level. On the low end, if a guard saw something out of the corner of his eye, he'll go to low alert and forget about it faster. But on the high end if you punch him in the back of the head, he'll rise to high alert quickly and won't forget what you did to him.

Deus Ex 2 Screenshots

May 19, 2002 10:59am CST tags: Screenshots, Deus Ex 2
Removal on another site or not, Tiscali Games now has that batch of Deus Ex 2 screenshots we mentioned yesterday. For those of you who didn't get a chance to see them before they were removed. Deus Ex 2 will be on display at E3 this week.

Deus Ex 2...Screenshots

May 18, 2002 11:42am CST tags: Screenshots, Deus Ex 2
German game site PC Pointer has managed to get their hands on the first screenshots from Deus Ex 2: Invisible War. These shots come from an Eidos press CD. There are seven shots total. Deus Ex 2 will be released some time in 2003. Update: Awww, sucks. Looks like the shots weren't supposed to be up until E3. They have been removed in the meantime.

Deus Ex 2: Invisible War

May 13, 2002 12:31pm CST tags: Deus Ex 2
While it's not much, at least it's SOME Deus Ex 2 news. In the Eidos E3 line-up, ION Storm's new game is mentioned as one of the titles being shown at the expo. It gives us the first mention of an "Invisible War" subtitle.

New Deus Ex 2 Art

Feb 08, 2002 11:17am CST tags: Deus Ex 2
Two more concept images from Deus Ex 2 are up at Planet Deus Ex. You can take a look at the cyberdog and templar armor.

More Deus Ex 2 Art

Feb 07, 2002 8:54am CST tags: Deus Ex 2
The concept art madness on Planet Deus Ex continues. Today we can take a look at a WTO forces guy and a repair bot. Both of those should find their way into Deus Ex 2, though maybe not exactly as portayed.

More Deus Ex 2 Art

Feb 06, 2002 9:42am CST tags: Deus Ex 2
As promised, Planet Deus Ex has posted two more concept art images from Deus Ex 2. Today we get a look at a cleaner bot, and a scientist NPC.

New Deus Ex 2 Art

Feb 05, 2002 4:26pm CST tags: Deus Ex 2
It ain't much but hey its from Deus Ex 2. Planet Deus Ex has posted new concept art, showing a pilot NPC and a "ugly fish dude". PDE promises more images during the rest of the week.

Deus Ex 2 Interview

Jan 15, 2002 5:42pm CST tags: Deus Ex 2, Interview
ION Storm's Warren Spector and Harvey Smith have been interviewed at Gamespot, answering questions about the upcoming Deus Ex 2. The Gamespot guys ask questions about such things like how long the game has been in development and when they expect it be completed, how many people are working on the game, the story to the game (they aren't sharing just yet), if following Deus Ex 1 means you can import the save games from that game, if characters from the first game will return, the new physics engine and its use in the game, the game's improved visual presentation, what the most exciting thing about Deus Ex 2 along with several other questions. A single new piece of concept art is included as well.

GS: Though Deus Ex does let you circumvent some of the combat, invariably, some sequences require deadly force. Will first-person shooter sequences still be emphasized in the sequel?

WS: Let me jump in and answer this one. See, you're right that Deus Ex got pretty action-oriented in places...but when we started thinking about Deus Ex, we really wanted players to be able to get through the game sneaking, talking, shooting, or however else they wanted. Unfortunately, time and technology imposed some unfortunate limitations on us. As a result, Deus Ex ended up being far more combat-oriented than I hoped it would be. Stealth was an option, but it almost always made the game harder than the brute-force approach. I won't speak for the rest of the team, but I consider that one of our failures. Harvey and the Deus Ex 2 team are working hard to make sure the same thing doesn't happen again in Deus Ex 2. ...

Deus Ex 2 in 2003?

Jan 15, 2002 12:39pm CST tags: Deus Ex 2
In a brief Deus Ex 2 first look, Action Trip say they have gotten confirmation from Eidos that ION Storm's Deus Ex 2 will ship in Spring 2003, the first mention of a release date for the game. But as always, take information from the publisher with a grain of salt.