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How Bethesda Made Rogue Warrior More Like Duke Nukem and Got WET with Elder Scrolls Novels

Apr 27, 2009 9:00am CST tags: Wet, A2M, Bethesda, Zombie Studios, Rebellion, Rogue Warrior, Interview, Screenshots
During its press event in London last week, Bethesda not only cleared up the status of its long in-development project Rogue Warrior, but also announced it would be publishing A2M's action shooter WET and licensing a series of Elder Scrolls novels.

Rogue Warrior, a shooter based on the exploits of Navy SEAL Richard Marcinko, was originally announced in 2006 as a Zombie Studios project. The game has since been scrapped, and the core project turned over to Alien vs. Predator developer Rebellion.

"Suffice it to say, we were not happy with what the direction of that project was," said Bethesda marketing VP Pete Hines during the event.

Zombie's ambitious multiplayer plans for Rogue Warrior have been scaled back to deathmatch and team DM, while the singleplayer component is now a one-man affair that focuses more on Marcinko's unique personality. This focus is marked... Read more

Zombie Unveils Blacklight Game, Movie, Comic

Mar 17, 2009 10:25am CST tags: Blacklight, Zombie Studios, Hollywood, Fox Atomic, Union Entertainment
America's Army and Saw: The Video Game developer Zombie Studios today unveiled its latest project, a cross-medium "military action franchise" known as Blacklight.

The game is a squad-based first-person shooter, with Zombie Studios co-CEO Mark Long telling Shacknews that it's set in a "science fact" future. Zombie has been self-funding the game for nine months, but is in active discussions with publishers.

Powered by Unreal Engine 3, the title is in development for PC, PlayStation 3 and Xbox 360. It will sport online jump-in, jump-out co-op for up to four players. Furthermore, players will be able to assume control of any computer-controlled squad mate.

"That sounds pretty simple, but if you think about the AI required to be able to instantaneously jump out of a guy and [have them do] anything, have them not running into a wall...it took a lot of work to get there," said Long.

The "science fact" future of Blacklight includes a multi-spectrum "turtle helmet," which players can engage to see opponents through walls and share that data with other team mates. However, that mechanic is not without its drawbacks... Read more