Within the PC edition of its RTS World in Conflict, Massive made use of some Vista-only DX10 features for additional graphical polish.
Now that the company is helping Swordfish Studios to port the title to Xbox 360 and PlayStation 3--neither of which support DirectX 10--Sydow says that at least some of those DX10 effects will appear in the console editions that are due out this fall.
"At this point we've managed to replicate some of the [DX10] effects, but I don't know what features will make it into the final release," he noted. "We'll keep on working on them and see what happens."
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Soviet Assault will be released on the PC as an expansion to the original World in Conflict, while Swordfish Entertainment is combining the original and the expansion into a standalone console release for PlayStation 3 and Xbox 360.
World in Conflict: Soviet Assault is expected to ship this fall on all platforms.
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Registered users can use the HD Stream.According to Sierra, the game is being redesigned for consoles and will include new single-player and multiplayer content. That new content will be released for the PC version in the form of an add-on pack, with more details on the PC expansion said to be coming soon.
Massive Entertainment and Swordfish Studios, both Sierra subsidiaries, are developing the console editions. For the uninitiated, a PC demo of World in Conflict is currently available on FileShack.
"World in Conflict on consoles will be an amazing extension of an already great gaming franchise," said Sierra worldwide studio president Martin Tremblay. "World in Conflict is being reinvented for Xbox 360 and the PlayStation 3 system, with innovative features and new single player and multiplayer content created for the console audience."
Developed by Massive Entertainment, and published by Sierra, the alternate history action strategy game World in Conflict will be in stores September 18. For more on the game, check out our earlier previews.
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