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New Wheel of Time Shots

Aug 04, 1999 3:34am CST tags: Wheel of Time
As I promised yesterday, I ran through all of those Wheel of Time screenshots from GT Interactive and picked out the coolest looking ones of the bunch. There was an assload of them, but here are my favorites: [shot1] [shot2] [shot3] [shot4] [shot5] [shot6] [shot7] [shot8] [shot9] [shot10] [shot11] [shot12] [shot13]

Wheel of Time Update

Aug 03, 1999 6:20pm CST tags: Wheel of Time
The Wheel of Time website has one of the more lengthy updates on development today featuring an astounding 20 new screenshots of the game in action. Several of which pretty much blew me away. Once my damn server is fixed so I can FTP I'll pick out a few of the images for you guys here. In the mean time head on over and read up.

While some of them are appearing in magazine ads and the box cover (potentially), the web guys managed to snag the bulk of them for placement here--so you get to see them first!  Here are the full TWENTY new shots from a recent build of the game

Wheel of Time Shots

Jul 29, 1999 11:37am CST tags: Wheel of Time
A friend of mine over in the UK who works for a couple of particular gaming magazines over there was kind enough to dig up several of the Wheel of Time screenshots that were given out for use in magazines. Some of these shots may be appearing in magazines, however these are original images and not cheesy scans. At any rate thanks a lot "M" and here are the screenshots. [shot1] [shot2] [shot3] [shot4] [shot5] [shot6] [shot7] [shot8]

Wheel of Time Update

Jul 27, 1999 6:10pm CST tags: Wheel of Time
The Wheel of Time development update has just been posted for those of you itching for the Unreal engine based RPG-ish game. It's one of the more informative updates in a while talking about levels and art work in progress etc. Thanks Demandred (bork! bork! bork!)

Wheel of Time

Jul 22, 1999 8:46pm CST tags: Wheel of Time
Some new updates have been posted on the Wheel of Time page talking about progress of the game as well as some marriage action. While you're at it, check out the new PCGamer preview.

WoT preview

Jul 22, 1999 5:00pm CST tags: Wheel of Time
PCG previews Wheel of Time, the game that has Sander all hot and bothered ;)

Wheel of Time Preview

Jul 21, 1999 3:49am CST tags: Wheel of Time
UnrealUniverse has a new preview of the Legend Entertainment Wheel of Time game which is getting closer to completion.

Wheel of Time Shot

Jul 19, 1999 6:05pm CST tags: Wheel of Time
UnrealUniverse has scored a new screenshot of the Legend Entertainment Unreal engine based baby Wheel of Time.

Wheel of Time Info & Shots

Jul 14, 1999 8:38pm CST tags: Wheel of Time
The Wheel of Time page has been updated with some information on the progress of development over there at Legend Entertainment in their Unreal engine based 3D game. They even were kind enough to include a few new screenshots of WoT in action. You can check out shot1 , shot2 , and shot3.

Mark is buried in the citadel editor.  With support from both Scott and Dave, we should be playing with new code and new assets very soon.   Of course we've been playing lots of Arena matches, trying to balance Dave's new maps, so to illustrate, I'll give you a couple of quick captures.. <snip>

Wheel of Time @ RabidGaming

Jul 12, 1999 3:38am CST tags: Wheel of Time
RabidGaming has a quick new preview of Wheel of Time from Legend Entertainment.

Wheel of Time Levels

Jul 08, 1999 6:30pm CST tags: Wheel of Time
Sam Brown of Legend Entertainment made a post to the GTGames forums explaining a bit about the geometry and detail work being put into the Wheel of Time project and some of the balances that had to be made for performance. Thanks VE/UU

Unreal had, in most cases, significantly less detailed geometry (levels) and character meshes (characters) than we do. This means our scenes are more complex and therefore take more time/horsepower to render. If you go and stick a 500 poly mesh on the screen (hands need to be detailed to look decent) then you are increases by an order of magnitude the number of polys on screen and therefore the rendering time would go up.