- Anything new on seasonal and day/night effects on races?
This is still very much a work in progress. Yes, the Night Elves and the Undead have advantages at night. Do the Humans and Orcs have a proportional advantage during the day? Or do the Night Elves and Undead suffer a balancing "penalty" during daytime? "We're not sure yet how that's all going to work," say the Team members, "but we're going to make sure it's fair and balanced."
- Has Blizzard made plans to include the canceled sixth race in the Warcraft III expansion?
Surprisingly enough, we didn't get a brush off on this one, like "Who says there is an expansion?" But we also didn't get a "yes" or "no." What we got was an interesting, "We have had so many races developed for this game, we could do a bunch more and still not run out." Before you capture that as a "confirmation" of an expansion pack, though, it really is not. Quite. :-)
We also saw peons chopping down trees. Although trees will no longer be a resource, they will remain as barriers that you'll have to cut down to move across. The animation of the peon chopping the tree was particularly impressive, as the tree shook its branches with each swing from the peon's ax. Pardo also revealed that there will be rock walls that can be cleared away on some terrain in a similar fashion. Among the other terrain features that Pardo showed us was the dual-depth water. There is now shallow water, which units can wade across (with attendant ripples and splashes), in addition to the standard deep water, which is impassable ...
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