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First Guitar Hero DS Media Unveiled

Mar 20, 2008 10:24am CST tags: Guitar Hero, Guitar Hero: On Tour, Screenshots, Vicarious Visions
Following up on yesterday's announcement, publisher Activision has issued two teeny-tiny screenshots of the first Guitar Hero entry on the Nintendo DS, along with a piece of character art and clearer images of the guitar grip controller.
Developed by Vicarious Visions, Guitar Hero: On Tour utilizes a special guitar grip that plugs into the DS's Game Boy Advance cartridge slot, with players strumming via the touch screen and a pick-shaped stylus.

Guitar Hero: On Tour is expected to release this summer. No price point has been announced for the game, which will feature tracks from Nirvana, OK Go, and No Doubt.

Guitar Hero DS, Guitar Grip Peripheral Revealed

Mar 19, 2008 2:55pm CST tags: Guitar Hero: On Tour, Vicarious Visions, Activision, Guitar Hero
Activision has revealed the long-rumored DS rendition of its Guitar Hero franchise and its accompanying peripheral, IGN reports.

Entitled Guitar Hero: On Tour, the game utilizes a peripheral called the Guitar Grip to recreate the Guitar Hero experience. The peripheral plugs into the Nintendo DS's Game Boy Advance slot on the bottom of the system and features four buttons versus the traditional guitar controller's five.

With the peripheral in place, the DS is held in a book-style orientation in which the touch screen is used to strum. The Guitar Grip also features a strap to secure the peripheral and system to gamers' sweaty mitts.

Guitar Hero: On Tour will feature more than 20 licensed songs from bands such as Nirvana, OK Go, and No Doubt, along with the usual slew of unlockable guitarists and other bonuses that gamers expect from the series. The game is developed by Vicarious Visions, and is scheduled for release this summer.

The announcement confirms Guitar Hero: On Tour as one of two Guitar Hero titles revealed by Activision to be due out before the summer, the other being the recently announced Guitar Hero: Aerosmith. A third Guitar Hero title, which is rumored to be Guitar Hero IV, is scheduled for release in the fall.

Rock This Way With Guitar Hero: Aerosmith

Feb 15, 2008 8:31am CST tags: Activision, Guitar Hero: Aerosmith, Vicarious Visions, Guitar Hero
Activision today announced that it will continue the Guitar Hero craze with Guitar Hero: Aerosmith, due out in June for PlayStation 2, PlayStation 3, Xbox 360 and Wii.

The game will put you in the shoes of the five member band, following their career from the first performance up till Aerosmith's current status of "rock royalty". As with Guitar Hero III: Legends of Rock, the Xbox 360 and PlayStation 3 versions will be developed by Neversoft, with Vicarious Visions behind the Wii edition and Budcat handling the PlayStation 2 iteration.

"Not only is songwriting a bitch, but then it goes and has puppies," commented Aerosmith lead singer Steven Tyler. Reports of an Aerosmith-centered Guitar Hero appeared last fall, with Activision recently confirming that three new Guitar Hero titles are due out this year.

"We've put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band's history," added guitarist Joe Perry.

To commemorate the announcement, owners of the PlayStation 3 and Xbox 360 editions of Guitar Hero III: Legends of Rock will be able to download the Aerosmith song "Dream On" for free from the Xbox Live Marketplace and PlayStation Network Store between February 16-18.

Game Sales Swell to $2.63B in November, Call of Duty 4 Takes Top Software Spot

NPD just released its game industry data for November, and the month containing the infamous Black Friday brought with it an insane level of video game sales across the board. The $2.63 billion brought in by the gaming industry marked a 52% year-over-year increase compared to last November.

Software sales eclipsed hardware sales in both dollar amounts and year-over-year change. The 62% year-over-year increase in software sales brought in $1.31 billion for the month, led by 1.57 million units of Infinity Ward's shooter Call of Duty 4: Modern Warfare (PC, PS3, X360) for Xbox 360.

Nintendo's Mario Galaxy (Wii) and Ubisoft Montreal's Assassin's Creed (PC, PS3, X360) on Xbox 360, both released later in the month, brought in second and third place in sales with 1.12 million units and 980,000 units sold, respectively. Notably absent from the top-10 best-sellers, listed below, is Harmonix's Rock Band (PS2, PS3, X360), which sold a combined 382,000 units across both PS3 and Xbox 360.

  1. Call of Duty 4: Modern Warfare (X360, Infinity Ward, Activision) 1.57 million
  2. Super Mario Galaxy (Wii, Nintendo) 1.12 million
  3. Assassin's Creed (X360, Ubisoft Montreal, Ubisoft) 980,000
  4. Guitar Hero III: Legends Of Rock Bundle (PS2, Budcat, Activision) 967,000
  5. Wii Play with remote (Wii, Nintendo) 564,000
  6. Mass Effect (X360, BioWare, Microsoft) 473,000
  7. Call of Duty 4: Modern Warfare (PS3, Infinity Ward, Activision) 444,000
  8. Guitar Hero III: Legends Of Rock Bundle (Wii, Vicarious Visions, Activision) 426,000
  9. Halo 3 (X360, Bungie, Microsoft) 387,000
  10. Assassin's Creed (PS3, Ubisoft Montreal, Ubisoft) 377,000

Game Sales Bring in $1.1B for October, Wii Retakes Hardware Charts

Nov 15, 2007 8:19pm CST tags: Bungie, NPD, Activision, Valve, Games: PC & Console, Sony, Vicarious Visions
NPD has kept its word and released gaming sales numbers for October, revealing game-related revenues of $1.1 billion for the month, a 73 percent year-over-year increase.

Hardware sales brought the biggest increase with growth of 127 percent over last year to $469.7 million. The console sales were led by Nintendo's Wii, which reclaimed its spot atop the hardware sales charts after the Xbox 360's Halo 3-related sales spike last month.

Nintendo actually took the top two hardware spots, with the Wii selling 519,000 units and the portable DS moving 458,000. Microsoft's Xbox 360 came in at a respectable third with 366,000 units sold, followed by Sony's PlayStation family with 286,000 PSP sales, 184,000 PS2 sales, and 121,000 PS3 sales.

On the software side, Bungie's Halo 3 (X360) still topped the charts when considering all editions of the game, but the various versions of... Read more

Report: Guitar Hero 3 Wii Only Outputs in Mono

Nov 12, 2007 10:58am CST tags: Activision, Guitar Hero 3, Vicarious Visions, Guitar Hero
Expanding on the sound quality issues some reported with the Wii edition of Guitar Hero III: Legends of Rock, members of the official Guitar Hero forums now claim the game's songs output in mono sound.

Owners of the Vicarious Visions-developed Wii version complain that the game's promised Dolby Pro Logic II mode does not function properly, and only outputs through the center channel. Meanwhile, stereo mode appears to provide the same music to both speakers, essentially making it "dual mono."

A detailed analysis by member kurty shows that, in the single-player renditions of Santana's "Black Magic Woman" and the beginning of Foghat's "Slow Ride", the left and right channels of the songs are exactly the same. According to kurty, only the Vicarious Visions logo and game's crowd noises are in true stereo, with each speaker receiving a different signal.

E-mails posted within the thread indicate that Activision Customer Support is aware of the issue and is currently looking into it, though no potential fixes have been suggested.

Record-breaking Q2 Revenues, Guitar Hero III Launch Lead Activision to Increase Sales Estimates

Nov 05, 2007 4:14pm CST tags: Infinity Ward, MMO, Activision, Industry News: PC & Console, Vicarious Visions, Guitar Hero
Santa Monica-headquartered game publisher Activision reported its second quarter fiscal year 2008 results today, posting all-time high Q2 revenues of $317.7 million. A 69% year-over-year increase, the record-high revenues led to profits of $700,000 during the three months ending September 30, compared to a $24.3 million net loss during the same period last year.

Though they launched after the end of the second quarter, Neversoft, Vicarious Visions, and Budcat's versions of Guitar Hero III: Legends of Rock (PC, PS2, PS3, Wii, X360) brought in $100 million during their first seven days at retail for the biggest product launch in Activision history. The strong second quarter sales, combined with Guitar Hero III's launch and tomorrow's release of Infinity Ward's Call of Duty 4: Modern Warfare (PC, PS3, X360) led Activision to increase its fiscal year 2008 sales estimates to... Read more

Guitar Hero 3 Gains Aerosmith, Bloc Party, Sonic Youth, The Killers, White Zombie, Many More

Oct 03, 2007 9:26am CST tags: Activision, Guitar Hero 3, Vicarious Visions, Guitar Hero, Aspyr
Sixteen more Guitar Hero III: Legends of Rock of the tracks were revealed by publisher Activision today, adding songs from bands such as Aerosmith, Bloc Party, Disturbed, Sonic Youth, The Killers, Dead Kennedys, and White Zombie.

Today's announcement brings the total number of known tracks to nearly 60. Other standout songs in the game include Metallica's "One", Guns N' Roses' "Welcome to the Jungle", Smashing Pumpkins' "Cherub Rock", and exclusive re-recordings of Sex Pistols' "Anarchy in the U.K." and Living Colour's "Cult of Personality" performed by the original bands.

New Master Tracks:
- Same Old Song and Dance (by Aerosmith)
- Helicopter (by Bloc Party)
- Stricken (by Disturbed)
- Monsters (by Matchbook Romance)
- Before I Forget (by Slipknot)
- Kool Thing (by Sonic Youth)
- When You Were Young (by The Killers)

New Covers: ... Read more

New James Bond Details Emerge

Aug 22, 2007 11:12am CST tags: Activision, James Bond, Vicarious Visions
Publisher Activision has doled out a few morsels of information on its plans for the James Bond property. Referred to as "the company's newest blockbuster franchise," entries in the series are planned for unspecified "next-generation" and handheld platforms along with PC. The titles are being handled by developers Treyarch, Beenox and Vicarious Visions.

Earlier this year, Treyarch handled the PlayStation 3 and Xbox 360 editions of Spider-Man 3, while Vicarious Visions tackled the Wii and DS iterations along with the two DS versions of Transformers. Beenox is responsible for the PC releases of licensed Activision titles, including Spider-Man 3 and Marvel: Ultimate Alliance. It is expected the studios will function in a similar capacity for James Bond.

Vicarious Visions' CA Office Closed

Jun 07, 2007 11:56am CST tags: Activision, Industry News: PC & Console, Vicarious Visions
Activision yesterday ordered the closing of the Mountain View, CA office of developer Vicarious Visions, according to Gamasutra. The studio most recently worked on the Spider-Man 3 tie-in property, along with developer Treyarch. Vicarious was tasked with developing the Wii, PS2, DS, and GBA versions of the game, which were generally met with poor reviews from critics and fans.

The office had employed around 20-30 people. While most employees have been laid off, some staff may reportedly be offered jobs at the studio's East coast office. Vicarious maintains its center of operations in Albany, New York.

Founded in 1990 by two brothers still in high school--Karthik and Guha Bala--the company gained notoriety with its space-based RPG ... Read more

Vicarious Vision Execs Protest NY Games Legislation

Jun 05, 2007 12:14pm CST tags: id Software, Industry News: PC & Console, Vicarious Visions
Karthik & Guha Bala Vicarious Visions CEO and CCO Karthik Bala and president Guha Bala (both pictured left) have written an open letter to New York legislators, published in today's edition of the Albany, New York newspaper Times Union. In it, the two executives protest issues related to both New York senator Andrew Lanza's proposed state legislation, which aims to mandate video game ratings and punish retailers who sell unrated games, as well as that of New York assemblyman Joseph Lentol, which would classify the sale of violent video games to minors as a class E felony.

Based in Albany, New York, Vicarious Visions is best known for the recent ... Read more

Late Night Consoling

Apr 06, 2007 10:00pm CST tags: Namco, MMO, Activision, Capcom, Insomniac, Games: Console, Vicarious Visions
  • Cullen and Welker return as Optimus Prime and Megatron in Transformers game

    [ps2] [ps3] [xbox360] [wii]

    Frank Welker (l) and Peter CullenActivision today announced that fan favorite voice actors Peter Cullen and Frank Welker (pictured left, Welker [l] and Cullen [r]) will reprise their well known roles as, respectively, Autobots commander Optimus Prime and Decepticons leader Megatron in Traveller's Tales video game adaptation of the upcoming Transformers film. The Michael Bay-directed movie is slated for release on July 4. Along with the announcement, Activision released three new screenshots from the game, depicting Autobot character Bumblebee.

    Traveller's Tales is currently developing Transformers: The Game for PlayStation 2, PlayStation 3, Xbox 360, Wii, and PC. Vicarious Visions is separately developing Transformers: Autobots and Transformers: Decepticons for Nintendo DS; rumors that players will be encouraged to "catch them all" have not been confirmed. Activision plans to ship the games later this year.

  • Capcom confirms RE4 Wii, Umbrella Chronicles for NA

    [wii]

    Following this week's news that Japan will be seeing a Wii version of Resident Evil 4, Capcom today officially announced the game for the North American market, along with finally making an official confirmation that the newly developed Wii title Resident Evil: The Umbrella Chronicles will also be hitting North American retail shelves.

    Resident Evil 4 Wii Edition is based on the GameCube version of the acclaimed Resident Evil 4, but also includes the additional content that was added in the PlayStation 2 version. Resident Evil: The Umbrella Chronicles aims to fill in the blanks behind the sinister doings of the series' infamous Umbrella Corporation, revising certain areas from past Resident Evil titles as well as locations not yet shown in the games. Unlike previous entries in the series, The Umbrella Chronicles makes use of a first person perspective in gameplay. Capcom sent along several initial screenshots.

    "The innovative controller functionality of the Wii will allow us to design innovative, original game play never before seen in a Resident Evil game," said Capcom marketing director Jask Symon. "With RE4, we’re challenging the Wii hardware to meet Resident Evil, while in The Umbrella Chronicles, we’re adapting Resident Evil to the innovations of the Wii."

    Capcom plans to ship Resident Evil 4 Wii Edition this summer, with Resident Evil: The Umbrella Chronicles to follow at an announced date.

  • Join The World...on the world wide web

    [ps2]

    Namco Bandai sends word of a newly launched community website for CyberConnect2's .hack//G.U. franchise. The site is themed around the game's MMO-like environment of The World, created by the Altimit Corporation. .hack//G.U. vol. 2//Reminisce is set to launch for PlayStation 2 on May 8.

  • Misc. Q&As/Features

    Insomniac has posted the third episode of the studio's Full Moon Show podcast, dubbed "Podcast Fad Will Fade!" Topics discussed include the upcoming Rachet & Clank Future, Resistance: Fall of Man, and an "I Want Your Job!" segment with Brian Hastings.

Misc. Media/Previews

Xbox/X360

Screenshots: Tenchu Z (X360). Project Sylpheed (X360). Vampire Rain (X360, also PS3).

GCN/Wii

Screenshots: Super Paper Mario (Wii). Resident Evil: The Umbrella Chronicles (Wii).

Portable

Screenshots: Hot Wheels Ultimate Racing (PSP).

Multi

Screenshots: Transformers: The Game (PS3, X360, PC also PS2, Wii).

Console Game Of The Evening [Submit Yours!]

Halo 2 for the Xbox. "Nothing like getting a cliffhanger ending while in a tent somewhere in Kuwait." (submitted by pebui)

Late Night Consoling

Mar 14, 2007 10:20pm CST tags: Namco, Activision, Rockstar, Sega, Games: Console, Sony, Monolith, Vicarious Visions
  • Koei reveals oddly named RPG for Wii

    [wii]

    Koei, the prolific publisher best known for releasing Omega Force's Dynasty Warriors series and its spinoffs, today announced Opoona, an original RPG in the works for Wii. Developed by Japanese studio ArtePiazza, the science-fiction game tells the story of Opoona, a boy who must make a life on a new planet in search of his missing brother and sister, after his parents are hospitalized with critical injuries. Opoona appears to have nonlinear elements, with the player able to explore the planet Landroll and build a life there; Koei describes it as a "lifestyle RPG."

    Opoona's battle system uses a control method by which players can set the trajectory of projectiles using the Wii's nunchuk. Apparently, the game will feature "one-thumb control" allowing players to perform all actions using only the nunchuk component of the controller.

    Heading up direction of the game is Sachiko Sugimura, who has worked on numerous Dragon Quest titles. Music is being composed by Final Fantasy XII (PS2) composer Hitoshi Sakamoto. Shintaro Majima is providing the game's art direction; Koei sent along several pieces of Opoona's character artwork.

    Koei expects to release Opoona in Japan this summer. No North American release has yet been announced.

  • Rockstar Leeds steals Beaterator for PSP

    [psp]

    Two years ago, Rockstar Games released a web-based music sequencer called Beaterator. Reception to the Flash application was apparently positive enough to create a commercial version, as today the publisher announced that Rockstar Leeds, the studio behind the two Grand Theft Auto PSP games, will be bringing Beaterator to Sony's portable system. Well-known producer Timbaland has been enlisted to contribute to the project in some way, but in true Rockstar style, today's press release was rather light on details.

    "I've always been a huge fan of Rockstar and love playing their games," said Timbaland. "I'm thrilled to be partnering with them and making music for Beaterator. I cannot wait to get this in the hands of our fans!"

    Like its online counterpart, the PSP version of Beaterator will contain loop-making and music mixing capabilities. Bringing it more in line with other portable titles, it will also feature challenge modes and a suite of mini-games.

    Rockstar Games plans to ship Rockstar Leeds' Beaterator for PSP this summer.

  • Gamers condemned to more Condemned?

    [xbox360]

    Monolith Productions' well received Xbox 360 launch title Condemned: Criminal Origins performed well enough to get a PC port last year, and it looks like it may also have been successful enough to garner a sequel. Internet detectives have spotted Play.com product listing indicating the existence of a game called "Condemned 2." The only product-related details other than the title is a brief description: "A superb sequel of brilliantly brutal bloody hand to hand brawling..."

    UK-based Play.com claims Condemned 2 will be released on November 30, 2007. Online retailers are rarely reliable sources for release dates months in advance, so that particular bit of information should be considered rumor. Still, while Condemned publisher Sega has refused to comment on the listing, retailers do tend to be fairly accurate in identifying the simple existence of upcoming games. A sequel to Condemned is likely to be officially announced in the coming months.

  • Culdcept Saga to be told this summer

    [xbox360]

    Prior to last year's E3, Namco Bandai Games slightly surprisingly announced that Culdcept Saga, Omiya Soft's Xbox 360 installment of the cult classic Culdcept franchise, would be coming to North America. Oddly, the game made no appearance at E3, but today Namco Bandai finally sent word that the game is expected to ship in North America this summer.

    Like other games in the series, Culdcept Saga is a board game/card game hybrid and is frequently described as a meeting of Magic: The Gathering and Monopoly. This installment will include online support over Xbox Live.

    "Namco Bandai is proud to bring such a unique concept to the Xbox Live community." said Namco Bandai executive VP Makoto Iwai. "It's the perfect blend of classic board games and modern competitive trading cards in one beautiful package!"

  • Downhill Jam confirmed to jam downhill on PS2

    [ps2] [wii]

    Last month, Activision revealed during a financial conference call that Toys for Bob's Wii launch title Tony Hawk's Downhill Jam would be ported to the still-strong PlayStation 2. A Nintendo DS version of the game developed by Vicarious Visions was also released.

    Today, Activision offically confirmed plans to bring the game to PS2. The port will be handled by SuperVillain Studios, which has been responsible for ports of various Tony Hawk games in the past. It will be released in North America this spring.

Misc. Media/Previews

PS2/PS3

Screenshots: Grand Theft Auto: Vice City Stories (PS2, also PSP).

Xbox/X360

Screenshots: FlatOut: Ultimate Carnage (X360).

GCN/Wii

Artwork: Opoona (Wii) character artwork.

Portable

Screenshots: Spider-Man 3: The Game (NDS, also PS2, PS3, X360, Wii, PSP, GBA, PC).

Multi

Screenshots: Top Spin 2 (X360, NDS, GBA, PC).

Movies: Spider-Man 3 (PS2, PS3, X360, Wii, NDS, PSP, GBA, PC) subterranean trailer.

Console Game Of The Evening [Submit Yours!]

Psychonauts for the Xbox. "A modern game that actually made me laugh a lot (except for that last level)." (submitted by jake2000)

Wii Launch Lineup Release List

Nov 18, 2006 2:55pm CST tags: Activision, Sega, Ubisoft, Atlus, Games: Console, Release List, Vicarious Visions
Wii's official release date in North America is tomorrow, but for those of you planning on picking one up at midnight, here's what should be available alongside the system, along with a few titles that aren't quite making launch but will be on shelves within three days. About two thirds of the calendar 2006 games are making it out this week; expect a dozen more or so by the end of the year. A few titles previously expected to ship at launch, such as Elebits, Metal Slug Anthology, Super Swing Golf, and some others are now going to be here late this month or early next.

It's looking like this system should be fairly easy to come by as far as launch systems go, with Nintendo sending out enormous quantities. It should be a little more low key than the events surrounding PS3's launch yesterday.

Based on what I've been playing, I would recommend considering Super Monkey Ball: Banana Blitz and Trauma Center: Second Opinion, both exclusives which haven't really been getting the attention they should be. I still haven't gotten my hands on Rayman, but I'm really looking forward to it. Wii Sports is a lot of fun, but if you pick up a system, you're getting that whether you want it or not. Zelda, of course, is a given.

Edit: Though it was previously stated to be coming in the weeks following launch, EA just announced that EA Black Box/EA Canada's Need for Speed Carbon will also be available on launch day.

Wii Launch Titles

Avatar: The Last Airbender (THQ Australia | Wii; also PS2, Xbox, GCN, NDS, PSP, GBA, PC in Oct. '06)
Call of Duty 3 (Treyarch | Wii, also PS2, Xbox, PS3, X360 this month)
Cars (Rainbow Studios/Incinerator Games | Wii; also PS2, Xbox, GCN, NDS, PSP, GBA, PC in Jun. '06; X360 this month)
Dragon Ball Z: Budokai Tenkaichi 2 (Spike | Wii; also PS2 this month)
Excite Truck (Monster Games | Wii)
The Grim Adventures of Billy & Mandy (Midway | Wii; also PS2, GCN in Sep. '06; GBA in Oct. '06)
GT Pro Series (MTO | Wii)
The Legend of Zelda: Twilight Princess (Nitendo | Wii, also GCN in Dec. '06)
Madden 07 (EA Tiburon/EA Canada | Wii; also PS2, Xbox, GCN, X360, NDS, PSP, GBA, PC in Aug. '06; PS3 this month)
Marvel: Ultimate Alliance (Vicarious Visions/Raven | Wii; also PS2, Xbox, X360, PSP, GBA, PC in Oct. '06; PS3 this month)
Monster 4x4: World Circuit (Ubisoft | Wii; also Xbox in Mar. '06)
Need for Speed Carbon (EA Canada/EA Black Box | Wii; also PS2, Xbox, GCN, X360, PC in Oct. '06; PS3 this month)
Rapala Tournament Fishing (Activision | Wednesday | Wii)
Rayman Raving Rabbids (Ubisoft Montpellier | Wii; also GBA this week; PS2 in Dec. '06; X360, PC in Mar. '07)
Red Steel (Ubisoft Paris | Wii)
SpongeBob SquarePants: Creature from the Krusty Krab (Blitz Games | Wii; also PS2, GCN, NDS, GBA in Oct. '06; PC TBA)
Super Monkey Ball: Banana Blitz (Sega | Wii)
Tony Hawk's Downhill Jam (Toys for Bob | Wii; also NDS in Oct. '06)
Trauma Center: Second Opinion (Atlus | Wii)
Wii Sports (Nintendo | Wii)
World Series of Poker: Tournament of Champions (Left Field | Wednesday | Wii; also PS2, X360, PSP in Sep. 06; PC in Oct. '06)

Late Night Consoling

  • Bushnell: "Sony shot themselves in the foot"

    [ps3] [xbox360] [nintendo]

    Business publication Red Herring spoke this week to Atari founder and video game industry pioneer Nolan Bushnell about his current work on a high-tech restaurant venture. The interviewer was also sure to get Bushnell's opinion on the state of the games industry. Asked about what he is following, Bushnell commented on both Nintendo's and Microsoft's efforts. "I'm very curious and interested in the Nintendo Wii. I think it may expand the market beyond the hardcore [18- to 24-year old]," he said. "Xbox Live is interesting because it potentially becomes the platform for the living room." When asked specifically about his former company Atari, however, Bushnell was dismissive. "Atari really isn't a part of today's gaming world in any meaningful way. They lost the cachet of being a leading technology company in the games space," he said.

    Asked about Sony, his reaction was also negative. "I think Sony shot themselves in the foot... there is a high probability [they] will fail," he answered. "The price point is probably unsustainable. For years and years Sony has been a very difficult company to deal with from a developer standpoint. They could get away with their arrogance and capriciousness because they had an installed base." Bushnell went on to unfavorable contrast Sony's development tools and strategy to Microsoft's development tools, which are frequently praised, and the revenue streams offered by Xbox Live Arcade and Xbox Live Marketplace. As for Sony's past and current success, Bushnell claimed it was largely an issue of being in the right place at the right time, and that the company was "almost the accidental winner."

  • Worms for Xbox 360 coming soon

    [xbox360]

    Fans of Team17's long running Worms franchise have expressed frequent wishes that a 2D iteration of the series would one day make it to Xbox Live Arcade, and it looks like those wishes are soon to be granted. According to a Team17 employee on the official Team17 forums, Worms for Live Arcade is actually already in "final certification stages" and next the company will be discussing announcement plans with Microsoft. Given the long road that Live Arcade games seem to need to travel before release, it may be unrealistic the expect the game this year (the employee also mentioned that it will be delivering Lemmings 2 for PS3's download service first), but it's coming for sure.

  • GameStop.com reveals Wii preorder bundle

    [nintendo]

    Online retailer GameStop.com has revealed the full list of games and accessories included in its Wii preorder mandatory bundle. The whole package weighs in at $694.88 and includes the system and its included Wii Sports game, a 1GB SD card to augment the system's internal flash memory for game saves and downloadable content such as Virtual Console games, an additional remote controller, a 12 month GameStop warranty, a subscription to Game Informer, and six games: Nintendo's The Legend of Zelda: Twilight Princess, Atlus' Trauma Center: Second Opinion, Ubisoft Paris' Red Steel, Raven Software and Vicarious Visions' Marvel: Ultimate Alliance, Sega Studios' Super Monkey Ball Banana Blitz, and EA Tiburon and EA Canada's Madden NFL 2007.

    Using the price points of each component as listed on the GameStop.com website, the bundle's total value comes to $669.89 without factoring in the year-long warranty. The difference between that combined price and the bundle price is $24.99, so if you consider that a reasonable price for a warranty and you want the six included games, you're all set.

    The deal will be available for preorder only online from GameStop.com and EBGames.com starting tomorrow, November 9. The company has still not released details on its PlayStation 3 preorder bundle.

  • PS3 misses NBA Live

    [ps3]

    According to Electronic Arts representatives speaking to IGN, EA Canada's NBA Live 07, already released for PS2, Xbox, Xbox 360, PSP, and PC, has been cancelled for PlayStation 3. EA released one screenshot, explicitly labeled "Work in Progress," but has made few mentions of the game. PS3-owning NBA fans will still be able to pick up SCE Studios San Diego's NBA Live as well as Visual Concepts' NBA 2K7 at launch. The EA rep mentioned that EA Canada's NBA Street Homecourt will be coming to the system, as well as to Xbox 360, in 2007.

  • Wii component cables in stores after all

    [nintendo]

    Despite reports last month that component video cables for Wii would be sold only through online retailers, IGN today reported that Nintendo has confirmed they will be sold in brick and mortar stores as well from launch day. Game Informer also published an interview with the same information, making it fairly likely that it is correct. Component cables are capable of transmitting a progressive scan signal, allowing the system to output in 480p.

  • Lost Planet multiplayer demo coming soon

    [xbox360]

    A multiplayer demo of Capcom's Lost Planet (X360) has been expected for some time now, but has yet to show up on Xbox Live Marketplace. Judging by the presence of an ad insert in Epic's fellow Xbox 360 third person sci-fi shooter Gears of War, released this week, that demo should be here any day now. "Check Out Xbox Live Marketplace For New Multiplayer Demo!" the ad reads. While it's not there yet, expect it soon.

  • Misc. Q&As/Features

    GamersReports has an interview with Microsoft's Aaron Greenberg, speaking briefly on the company's recently announced video content coming to Xbox Live Marketplace. As the company has still yet to announce a larger hard drive, Greenberg has a suggestion for users looking for more space for those hefty videos: put your Xbox Live account on a memory unit, then you can swap between multiple 20GB Xbox 360 hard drives.

Misc. Media/Previews

PS2/PS3

1UP checks out SCE Worldwide Studios Santa Monica's God of War 2 (PS2) and Pseudo's Full Auto 2: Battlelines (PS3). Game Informer has photos and videos taken with the PlayStation 3.

Screenshots: Delta Force: Black Hawk Down - Team Sabre ( PS2, also PC).

Xbox/X360

1UP checks out some multiplayer maps from Bungie's Halo 3 (X360).

Screenshots: Fable 2 (X360) concept artwork.

Portable

Screenshots: Nanostray 2 (NDS). Eragon (PSP, also PS2, Xbox, X360, NDS, GBA, PC). Digimon World DS (NDS).

Console Game Of The Evening [Submit Yours!]

Virtua Fighter Kids for the Sega Saturn. "Super deformed version of Virtua Fighter 2. Not the best Virtua Fighter out of the entire franchise, loved by only the diehard fans." (submitted by Bitter Ego)

Monday Afternoon New Releases and ShackReviews

Oct 23, 2006 1:07pm CST tags: Namco, Activision, Capcom, Tecmo, Square Enix, Ubisoft, Epic Games, Games: PC, Monolith, Vicarious Visions, ArenaNet
Here you go!

This Week's New Releases

PS2

.hack//G.U. vol. 1//Rebirth (CyberConnect2 | Tue. | PS2)
Disney's Chicken Little: Ace in Action (Avalanche | Thu. | PS2; also NDS in Nov. '06; Wii in Dec. '06)
Eureka Seven Vol. 1: The New Wave (BEC | Tue. | PS2)
Strawberry Shortcake: The Sweet Dreams Game (EKO SYSTEM | Tue. | PS2)
Tokobot Plus: Mysteries of the Karakuri (Tecmo | Tue. | PS2)

Portable

Ace Combat X: Skies of Deception (Namco | Tue. | PSP)
ATV Offroad Fury Pro (Climax | Thu. | PSP)
Capcom Classics Collection Reloaded (Digital Eclipse | Tue. | PSP)
Dave Mirra BMX Challenge (Left Field | Wed. | PSP)
Dynasty Warriors Vol. 2 (Omega Force | Tue. | PSP)
Juka and the Monophonic Menace (Orbital Media | Tue. | GBA; NDS in 2007)
Konductra (oeFun | Wed. | NDS)
Magical Starsign (Brownie Brown | Wed. | NDS)
Nacho Libre (Budcat | Tue. | NDS)
Over the Hedge: Hammy Goes Nuts (Activision | Tue. | NDS; also GBA two weeks ago; PSP in Nov. '06)
Scurge: Hive (Orbital Media | Tue. | NDS, GBA)
Star Trek: Tactical Assault (Quicksilver | Tue. | NDS, PSP)
Teen Titans 2 (A2M | Tue. | GBA)
Tony Hawk's Downhill Jam (Vicarious Visions | Tue. | NDS; also Wii in Nov. '06)
Touch Detective (SUCCESS/Beeworks | Tue. | NDS)

PC

Dark Messiah of Might and Magic (Arkane | Tue. | PC)
Dungeon Siege II Deluxe (Gas Powered Games | Mon. | PC)
F.E.A.R. - Extraction Point (Timegate | Tue. | PC)
Guild Wars Nightfall (ArenaNet | Fri. | PC)
Star Wars Empire at War: Forces of Corruption (Petroglyph | Tue. | PC)
Stronghold Legends (FireFly | Mon. | PC)
Unreal Anthology (Epic Games | Mon. | PC)

Multi

Flushed Away (Monkey Bar/Art/Altron | Tue. |PS2, GCN, NDS, GBA)
Marvel: Ultimate Alliance (Raven/Vicarious Visions | Tue. | PS2, Xbox, X360, PSP, GBA, PC; also PS3, Wii in Nov. '06)
Nicktoons: Battle for Volcano Island (Blue Tongue | Thu. | PS2, GCN, NDS, GBA)
Phantasy Star Universe (Sonic Team/Total Entertainment | Tue. | PS2, X360, PC)
Reservoir Dogs (Volatile/SCi | Tue. | PS2, Xbox, PC)
Snoopy vs. the Red Baron (Smart Bomb | Tue. | PS2, Xbox, PSP, PC)
Tom Clancy's Splinter Cell Double Agent (Ubisoft Montreal | Tue. | PS2, Xbox, GCN; also X360 last week)


Additional Database Entries
Featured ShackReviews:

Late Night Consoling

Oct 11, 2006 10:30pm CST tags: Viacom, Steam, Ubisoft, PlayStation Network, Games: Console, Sony, Vicarious Visions
So did you guys notice that Double Fine's Psychonauts (PS2, Xbox, PC) has been added to Steam? In case you haven't seen me mention the game eight thousand times, it's from designer Tim Schafer (Day of the Tentacle, Full Throttle, Grim Fandango), and it's more than worth the $20 asking price.
  • Xfire Announces PS3 Involvement, In the Works for Wii?

    [ps3]

    Last month, word got out that online gaming communication and tracking provider Xfire would be offering some kind of service for PlayStation 3, but details were hazy at the time. Today, the Viacom-owned company announced it will be offering its friend tracking and chat services as a PS3 middleware SDK that can be used by other developers if so desired. The first PS3 game to use Xfire will be Sony Online Entertainment's action/RPG launch title Untold Legends Dark Kingdom. Apparently, after logging into Sony's PS3 online service, players will also be able to log into an Xfire account for games that support the service. Messaging and chat seem to be available through both services, leaving it up to players to decide which service they prefer. One advantage of Xfire over the standard PlayStation Network Platform service is that it will allow PS3 Xfire users to communicate with PC Xfire users, similarly to the cross-platform PC/Xbox 360 interoperability with Microsoft's upcoming Live Anywhere service. However, it seems that Sony Online Entertainment's downloadable content will be available only through the PlayStation Network Platform and not Xfire, at least initially. Both GameSpot and IGN released interviews with Xfire CEO Mike Cassidy about the service's details.

    Speaking to those publications, Cassidy made comments that many have interpreted as indicating that Xfire also has a Wii service in the works. He also more openly stated that the company has a working PS2 Xfire prototype, but had nothing official to announce as to that project's status. Asked by IGN whether Xfire would work with Microsoft or Nintendo, Cassidy responded, "Yes, we would like to work with both. Let's just say it is more likely we'll work with one of them than the other." Speaking to GameSpot, he was a little less cagey, admitting, "We are in talks with one other console maker." Given that Microsoft has run its own full featured proprietary online platform for several years on Xbox and Xbox 360 and is already gearing up for its cross-platform Live Anywhere, it seems more likely that Nintendo would be the company in question.

  • DS Goes to Level 5

    [ds]

    Japanese studio Level 5 has long been known for its RPG efforts on Sony platforms, being responsible for the Dark Cloud series (PS2), Dragon Quest VIII: Journey of the Cursed King (PS2) with Square-Enix, and the upcoming White Knight Story (PS3) and Jeanne d'Arc (PSP). Today, the company announced a new game that marks a deviation both in the company's usual platforms and genre. It is developing and publishing an adventure game for Nintendo DS entitled Professor Layton and the Mysterious Village; this will be Level 5's first self-published game.

    Level 5 president, and frequent director and producer, Akihiro Hino will be heading up the game's development, while the game's puzzles will be supervised by mental training author Akira Tago. According to IGN, Level 5's Hino enjoyed Tago's books as a child, which led to Tago's involvement in this game.

    Visually, the game seems to draw as much or more from European animation styles as from the Japanese anime traditional that has been associated with most of Level 5's work. The company has released a few initial screenshots and pieces of artwork. Interestingly, the official site announces a voice cast for the game, suggesting it will have a substantial amount of voice acting. The game tells the story of protagonist Ruke and the titular Professor Layton, who must visit a mysterious village (surprise) and uncover a hidden inheritance by way of solving the game's puzzles.

    Level 5 plans to release the game to Japanese store shelves in February 2007. No North American release has been announced, but it is very unlikely the studio would self-publish abroad, and may be looking for a third party publishing deal.

  • PS3 Cable Clarification

    [ps3]

    Apparently confirming inferences dating back from last month, various publications are reporting on news from Japanese publication Famitsu that PlayStation 3, both in its 20GB and 60GB hard drive incarnations, will come bundled only with a composite video cable, and not a component video cable or an HDMI cable. This makes the "premium" Xbox 360 model the only next-gen console confirmed to ship with component cables. However, in a nice touch, PS3 will accept the same multi A/V out cable as its predecessor PS2, meaning that if you're got PS2 component cables lying around, you'll be all set to run your PS3 in HD.

  • Wii Cable Clarification

    [nintendo]

    Yesterday, Nintendo held a Japanese event focused around announcements for the upcoming Wii launch. The conference was intended for retailers, and thus was more concerned with discussing accessory availability and pricing information than with game announcements. The company released a list of cables and other extra components to be made available when the machine launches in Japan.

    Several A/V output cables were confirmed. All prices given are for the Japanese market. As previously revealed, the system will ship with a composite video cable; replacements can be purchased for 1000 yen ($8.38). S-Video and Component cables will also be available for 2500 yen ($20.95) each. Finally, a D-Cable, which is unlikely to be sold in North America, will be available for the same price.

    Nintendo will be offering a branded 512MB SD card for 3800 yen ($31.84), though it is worth noting that it is simply a standard SD card and players will be able to buy third party cards, likely for significantly fewer yen/dollars per megabyte.

    For users who do not have a wi-fi network to get Wii online, Nintendo will offer an ethernet adapter for 2800 yen ($23.46). The system can also get an internet connection through the Nintendo Wi-Fi USB Connector, released earlier for Nintendo DS.

  • Nintendo Announces Nintendo World, Shows People Playing

    [nintendo]

    Nintendo has announced initial details for a series of events in Japan that will feature playable Wii and Nintendo DS consoles open to the public in major cities. Tokyo Game Show is known for being a big industry event that is open to the public, but Nintendo does not generally attend TGS, making this a major opportunity for the Japanese public to try out the device before its December launch in Japan. Nintendo World 2006, as the tour has been dubbed, will travel to Nagoya on November 3, Osaka on November 12, and Tokyo from November 25 to 26.

    In line with its professed goal to bring gaming to new audiences, the company also released a series of video clips under the heading "Wii Experience," showing individuals and couples from countries throughout the world trying various Wii Sports titles for the first time.

  • Nonexistent Consoles Crop Up on eBay

    [ps3]

    Yesterday's one-day PS3 preorder rush at EB and GameStop retail locations apparently turned out rather like a console launch itself, with many gamers lining up for hours waiting for stores to open and begin accepting reservations for the upcoming console. Of course, following such shenanigans, numerous PS3 eBay listings have popped up, promising bidders the chance to be the first with Sony's next-gen console for the low low price of two to ten times the suggested retail value. At time of writing, "Buy it Now" prices start at $1,200, and some auctions run as high as $5,000 for a minimum starting bid. Many PS3 auctions have already been won.

    PlayStation 3 goes on sale in North America on November 17, at $499 for a 20GB hard drive model and $599 for a 60GB hard drive model. Sony expects to ship only 400,000 units to North America, which is likely a strong factor in the high reseller asking prices.

Misc. Media/Previews

PS2/PS3

GameSpy previews Harmonix's Guitar Hero II (PS2).

Xbox/X360

Game Informer has an overview of Seta's Project Sylpheed (X360).

GCN/Wii

IGN has a preview of Amusement Vision's Super Monkey Ball Banana Blitz (Wii). GameSpot takes a look at Ubisoft's Monster 4x4 World Circuit (Wii).

Portable

GameSpy checks out Vicarious Visions' DS version of Tony Hawk's Downhill Jam (NDS, also Wii).

Movies: Tony Hawk's Downhill Jam (NDS, also Wii).

Multi

Up on FileShack we have Part 1 and Part 2 of a video interview with voice actor Michael Ironside about his work on Ubisoft Montreal and Shanghai's Tom Clancy's Splinter Cell Double Agent.

Movies: Superman Returns: The Videogame (PS2, Xbox, X360, NDS).

Console Game Of The Evening [Submit Yours!]

Nightstalker for the Intellivision. "Who can resist that background music... Or that robot that could destroy your base... Ah, Intellivision, how I miss thee." (submitted by BioSector)

Late Night Consoling

Sep 15, 2006 10:30pm CST tags: Konami, Activision, Square Enix, Sega, Ubisoft, Virtual Console, Atlus, Games: Console, Vicarious Visions
The Wii news continues...
  • Nintendo Release More Wii Launch and System Details

    [nintendo]

    Nintendo today revealed launch date and pricing information for the remaining major gaming territories, following this week's earlier announcements of the system's North and South American and Japanese launch details. After launching in the Americas on November 19 and Japan on December 2, the system will reach Australia on December 7 for a retail price of AU$399.95 (US$301.32). Europe will follow on December 8 for GBP 179 (US$336.73) and 249 Euros (US$316.33). Nintendo also revealed the system's Canadian launch price of CA$279.95 (US$250.40). Interestingly, this actually puts the machine at an initial price of CA$20 less than its predecessor GameCube, which launched in Canada at CA$299.95 (US$268.29).

    Shacknews has also received official comment from Nintendo in regards to certain Wii details that have seen various conflicting reports in recent days, thanks to inconsistent statements by Nintendo executives. A Nintendo representative stated that, contrary to a report from CNet, Wii will not be bundled with component video cables but rather will include composite cables. Component cables will be available separately. Nintendo also clarified that, contrary to statements made by Nintendo's Perrin Kaplan, first party software will indeed be region encoded.

    One odd bit of news regarding Wii is that the system's Opera-developed web browser will be a free download via the system's Wii Shop Channel--but only until June 2007. At that point, the software must be purchased. No price was revealed.

    Nintendo's official site now lists the full slate of Wii Channels:

    - Mii Channel, used to create and store caricatured models of the system owner and his or her friends, which can also be loaded onto a Wii remote for transportation.
    - Photo Channel, used to view, sort, and edit digital photos, and create slideshows.
    - Forecast Channel, which reports global weather forecastsusing a Google Earth-like interface.
    - News Channel, with up to date global news broken into various categories.
    - Wii Shop Channel, where users purchase Virtual Console games and can download software such as the Opera web browser.
    - Virtual Console Channel, from which Virtual Console games are launched.
    - Internet Channel, used to browse the internet with the Opera software; Nintendo was sure to note that the browser supports Flash and Ajax, in case you were wondering.
    - Wii Message Board, from which users can send messages and photos to other Wii users, as well as to cell phones. Users can also leave local messages to those within their own household, essentially serving as an electronic corkboard or refrigerator door. This is also the channel through which the always-on WiiConnect24 service can seamlessly deliver downloadable content to games while the system is powered off.
    - Disc Channel, simply used to launch the Wii or GameCube game inserted into the system's disc drive.

  • Current Wii Launch Lineup Status

    [nintendo]

    Nintendo has provided a list of 50 Wii games--41 of which are from third parties--known to be hitting North America by March 31, 2007, which also happens to be the date by which the company plans to have shipped 6 million consoles worldwide. Of these games, 21 are currently expected to launch with the system. Obviously, both lists are still subject to change as developers announce more titles and others inevitably delay some. Launch titles are as follows, prefaced by developer and followed by publisher; no developer is listed when that information has not been released:

    - Monster Games' Excite Truck (Nintendo)
    - Nintendo's The Legend of Zelda: Twilight Princess (Nintendo)
    - Nintendo's Wii Sports (Nintendo)
    - Treyarch's Call of Duty 3 (Activision)
    - Raven Software and Vicarious Visions' Marvel: Ultimate Alliance (Activision)
    - Rapala Tournament Fishing (Activision)
    - Toys for Bob's Tony Hawk's Downhill Jam (Activision)
    - World Series of Poker (Activision)
    - Atlus' Trauma Center: Second Opinion (Atlus)
    - EA Canada's Madden NFL 07 (EA Sports)
    - EA Black Box's Need for Speed Carbon (EA Black Box)
    - Konami's Elebits (Konami)
    - Amusement Vision's Super Monkey Ball Banana Blitz (Sega)
    - Ubisoft Romania's Blazing Angels Squadrons of WWII (Ubisoft)
    - Ubisoft Montreal's Far Cry Vengeance (Ubisoft)
    - MTO's GT Pro Series (Ubisoft)
    - Monster 4x4 World Circuit (Ubisoft)
    - Ubisoft Montreal's Open Season (Ubisoft)
    - Ubisoft Montpellier's Rayman Raving Rabbids (Ubisoft)
    - Ubisoft Paris' Red Steel (Ubisoft)
    - Ubisoft Montreal's Tom Clancy's Splinter Cell Double Agent (Ubisoft)

  • Click here for the full list of games up to March 31, 2007.

  • Xbox 360 Under Fire from Kingdom Under Fire

    [xbox360]

    Microsoft and developer Blueside today announced that Blueside's previously-announced Kingdom Under Fire game for Xbox 360 and PC is now an Xbox 360 exclusive. Kingdom of Fire: Circle of Doom, expected to release worldwide in early 2007. Blueside is largely comprised of core team members from Phantagram's epic RTS franchise Kingdom Under Fire, and most recently developed Kingdom Under Fire: Heroes (Xbox). This game deviates somewhat from the series' established conventions, spinning off the KUF universe into an action RPG containing randomly generated environments and dungeon crawling, as well as online cooperative play. The trademark enormous masses of enemies will, however, carry over. "Finally, the world will be able to see what to expect of Kingdom Under Fire: Circle of Doom," said Blueside VP S.D. Kim. "I think its innovative use of technology and new features that we kept up our sleeves will be pleasant surprises for all the gamers out there."

  • Seaman Returns, Evolves

    [ps2]

    Seaman (DC, PS2) developer Vivarium has officially announced details on its upcoming Seaman 2 (PS2). Surprisingly, the upcoming incarnation of the bizarre backtalking life sim features a substantially different creature than the original game. Rather than a grumpy human-faced fish, Seaman 2 features a caveman, of all things. Publisher Sega is expected to show the game at next week's Tokyo Game Show.

  • Ex-Square Enix Designer Migrates to Wii

    [ps2] [nintendo]

    Former Square Enix designer Yasumi Matsuno is known for his directorial roles on Ogre Battle (NES, PS1, SAT), Tactics Ogre (SNES, PS1, SAT), Final Fantasy Tactics (PS1), and Vagrant Story (PS1). More recently, he was directing Square Enix's Final Fantasy XII (PS2) but left Square Enix and the project before its completion, and apparently disappeared from public view. Matsuno resurfaced this week in a video interview shown at Nintendo's Japanese press event. 1UP has translations of statements made by the developer, indicating that he is currently working on a Wii project. "The Wii controller makes total sense when you think about FPS-like games, but my question was, will the controls fit other existing games?" he noted. "However, when I first tried Mario Galaxy, I realized that the controller fit the game almost scarily well. It allows you to intuitively feel the game and its atmosphere." Given his extensive history as a director of roleplaying games, it seems likely that Matsuna's Wii game is an RPG, but no details were given. It is unknown what studio is developing the title.

  • Hudson Announces Eight for Wii

    [nintendo]

    Developer Hudson Soft today announced that it is currently developing eight games for Wii. The titles have only been officially confirmed for Japanese release, though given that the announcement was also parotted by the company's US division, it seems likely that some of the games will find their way to North American shores. Hudson's lineup ranges from simple puzzle games, to more fully fleshed titles, to games with no English description. The full list is as follows (all dates currently pertain only to Japan):

    - Batinda (Feb. 2007)
    - Bomberman Land (working title) (Mar. 2007)
    - Crossword (Mar. 2007)
    - Fishing Master (working title) (launch)
    - Jigsaw Puzzle (Mar. 2007)
    - Korinpa (TBA): A Marble Madness-like game with world-tilt control similar to Monkey Ball
    - Sudoku (launch)
    - Wing Island (working title) (TBA): Hudson's "Flight Game" first announced just prior to E3

    Hudson has also stated that it is currently planning at least 30 TurboGrafx-16 games for Wii's Virtual Console, with multiple titles coming at launch.

Misc. Media/Previews

PS2/PS3

Screenshots: Fatal Inertia (PS3). Shin Megami Tensei: Devil Summoner (PS2).

Xbox/X360

Screenshots: Superman Returns: The Video Game (X360, also PS2, Xbox, GCN, NDS, PSP, PC).

GCN/Wii

Screenshots: Battalion Wars 2 (Wii). Big Brain Academy (working title) (Wii). Disney's Chicken Little: Ace in Action (Wii, also PS2, NDS). Dragon Ball Z: Budokai Tenkaichi 2 (Wii, also PS2). Elebits (Wii). Excite Truck (Wii). The Legend of Zelda: Twilight Princess (Wii, also GCN). Madden NFL 07 (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC). Mario Strikers Charged (Wii). Marvel: Ultimate Alliance (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC). Metroid Prime 3: Corruption (Wii). Rayman Raving Rabbids (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC). Red Steel (Wii). Sonic and the Secret Rings (Wii). Super Mario Galaxy (working title) (Wii). Super Monkey Ball Banana Blitz (Wii). Tony Hawk's Downhill Jam (Wii, also NDS). Trauma Center: Second Opinion (Wii). Wario Ware: Smooth Moves (Wii). Wii Sports (Wii).

Artwork: Red Steel (Wii). Sonic and the Secret Rings (Wii). Super Monkey Ball Banana Blitz (Wii). Tony Hawk's Downhill Jam (Wii, also NDS). Trauma Center: Second Opinion (Wii). Wario Ware: Smooth Moves (Wii).

Product shots: Wii console.

Hilarity: Dragon Ball Z: Budokai Tenkaichi 2 (Wii, also PS2). Marvel: Ultimate Alliance (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA). Rayman Raving Rabbids (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC).

Movies: Rayman Raving Rabbids (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC). Red Steel (Wii).

Portable

Screenshots: Nintendogs: Dalmation & Friends (NDS). Castlevania: Portrait of Ruin character art (NDS). Polarium Advance (GBA).

Multi

Screenshots: Shadowrun (X360, PC). Thrillville (PS2, Xbox, also PSP). Avatar: The Last Airbender character art (PS2, Xbox, GCN, Wii, NDS, PSP, GBA, PC). Rayman Raving Rabbids character art (PS2, Xbox, GCN, PS3, X360, Wii, NDS, PSP, GBA, PC).

Console Game Of The Evening [Submit Yours!]

Phantasy Star IV for the Sega Genesis. "Just when I thought I had passed the game, suddenly I'm travelling to whole new world, I can't believe how shocked I was at the time." (submitted by bakanoodle)

Late Night Consoling

It's not really the Shack's coverage area, but German publisher dtp announced today that it will be publishing a new adventure game by acclaimed designer Jane Jensen, best known for creating the Gabriel Knight series and co-designing King's Quest VI: Heir Today, Gone Tomorrow alongside series creator Roberta Williams. The game is called Gray Matter; Jensen revealed the title a few years ago, but the product was shelved while she worked on a few casual games. This will be her first actual adventure game since 1999's Gabriel Knight 3: Blood of the Sacred, Blood of the Damned.

It's no secret that I first got into games on the PC, and graphic adventure games were my favorite genre. I've always preferred the LucasArts games, which I see as more inventive and creative than their Sierra counterparts that perhaps veer a bit too far into generic hero narratives and endless sequels. That said, I've always had a huge amount of respect for Sierra's practices as a company in its pre-Vivendi days, and I've also always respected Jane Jensen as a writer and designer who sort of stood out among a lot of the Sierra stuff. Her Gabriel Knight games are really solid, and I'm looking forward to see what she's come up with this time.

  • Wii to Retail for Under $200?

    [nintendo]

    A variety of online reports tracking back to Japanese investment bank Nikko Citigroup report that the firm issued a report this week claiming that Nintendo has secured a better than anticipated manufacturing cost for the Wii's Broadway CPU. The firm now expects a retail price of 19,800 yen ($170.07) in Japan, significantly lower than Nikko Citigroup's previous expectation of 25,000 yen ($214.74). This is at odds with last week's rumors from IGN, which pegged the console's US price as $229. Even if Nikko Citigroup's information is correct, it is very likely that the console's price in the United States would be $199.

    Nintendo was not available for comment at press time.

  • Blazing Angels Blaze to PlayStation 3

    [ps3]

    Recently, Ubisoft announced that it would be bringing Ubisoft Romania's Blazing Angels Squadrons of WWII (Xbox, X360, PC) to Wii at the system's launch. Today, Ubisoft announced that the combat sim will also be part of the launch lineup for Sony's upcoming PlayStation 3, which goes on sale November 17, 2006 in North America. The PS3 version of the game will include new missions, a 16-player mode, and control that takes advantage of the PS3 controller's tilt functionality.

  • Eidos Loves PS3, Considering New Tomb Raider Film

    [ps3]

    GamesIndustry.biz has part 1 and part 2 of an interview with Eidos' product acquisition director Ian Livingstone. The exec noted that Eidos will be supporting all three next generation consoles and had positive words for each, pointing out that Microsoft "has obviously got a 12 month head start on the competition" with Xbox 360 and Nintendo has a "cheaper priced product that concentrates on gameplay above all else" in Wii, but his most glowing praise was saved for PlayStation 3. "It's extraordinary quality, that's the starting point," he said about the Blu-ray technology used by PS3, then went on to the console itself. "If people are seeking the ultimate machine, the PS3 is clearly the best spec machine as far as next-gen goes. As with all things in life, you have to pay for quality," he said. "It is absolutely beautiful to look at and you are getting virtual interactive cinema in the comfort of your own home. It's a very compelling selling point and Sony just has to educate people that yes, it's a lot of money, but it'll be worth it."

    Livingstone spoke enthusiastically about the continued appeal of Eidos' gaming icon Lara Croft. In addition to mentioning that Eidos has further Tomb Raider games in development, he revealed that the publisher is currently speaking to Paramount about a third Tomb Raider film. The executive also made the rather curious claim that Lara Croft is more famous than Nintendo mascot Mario, due to her ability to break beyond "the games niche...thanks to two blockbuster films" as well as her appeal to females as well as males.

  • Texas Hold 'em Free for Two Days, More Live Arcade Games Announced

    [xbox360]

    Microsoft sent out a press release last night detailing its short term release plans for Xbox Live Arcade. Next up will be Texas Hold 'em, releasing Wednesday, August 23, 2006. Interestingly, the game will be free for its first two days on Xbox Live Marketplace. Starting Friday, August 25, the game will have a standard price of 800 Microsoft Points ($10). The game has support for up to eight players via Live, leaderboards and Achievements as expected from a Live title, and three gameplay modes: Standard, Scenarios, and Tournaments.

    The company also announced a few more upcoming Live Arcade releases. Today, four gamer picture packs for Ninjabee's Cloning Clyde will be released for 100 Microsoft Points ($1.25) each. On Wednesday, August 30, Konami will release a remade version of its 1982 fighter jet arcade title Time Pilot, featuring updated graphics and gameplay. It will run 400 Microsoft Points ($5). On September 6, Konami will release another one of its arcade classics, the sidescrolling shooter Scramble. It too will run 400 Microsoft Points ($5), and it seems that it will be presented in its original form.

  • No GCN Controller on Twilight Princess Wii, More to Virtual Console

    [gamecube] [nintendo]

    According to comments made by Nintendo VP of marketing George Harrison made in a web chat on Nintendo's Camp Hyrule, the Wii version of The Legend of Zelda: Twilight Princess (Wii, GCN) will not feature support for the GameCube controller as previously believed. "The GCN controller will be able to play the GCN version on the Wii console, but will not be able to play the Wii version," said Harrison. This is at odds with comments made by Nintendo's Perrin Kaplan during E3 implying that the Wii version of the game would support the GameCube controller via the system's legacy controller ports.

    In regards to whether Wii's Virtual Console service would support newly developed games in addition to classic titles, Harrison confirmed that it will, though his comments seemed to indicate that such games may not be coming until after launch. Interestingly, he also indicated that there are further properties of the Virtual Console service that have not yet been announced. "Remember, there are other secrets of the virtual console that we won’t reveal until we get closer to launch," he stated.

  • Misc. Q&As/Features

    IGN has an interview about Vicarious Visions' Wii version of Raven Software's Marvel: Ultimate Alliance (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC) with producer Evan Skolnick.

Misc. Media/Previews

PS2

IGN goes hands on with Clover Studio's Okami (PS2). 1UP previews Psuedo's Full Auto 2: Battlelines (PS3).

Xbox/X360

1UP has a preview and concept art from BioWare's Mass Effect (X360).

GCN/Wii

IGN goes hands on with the Wii versions of several upcoming THQ games: Blitz' SpongeBob SquarePants: Creature from the Krusty Krab, THQ Australia's Avatar: The Last Airbender, Rainbow Studios' Cars, and Blue Tongue's Barnyard. GameSpot also checks out SpongeBog, Avatar, Cars, and Barnyard.

Portable

IGN checks out Nintendo and J.P. Room's Rhythm Tengoku (GBA). Game Informer previews SCEE London's Gangs of London (PSP).

Console Game Of The Evening [Submit Yours!]

T&C Surf Designs for the NES. "The first (only?) game based off a clothing line? Maybe so! Surfing was painful, but skateboarding wasn't bad." (submitted by dmiller)

Independent Games Festival 2007 Announced

Jun 27, 2006 2:13pm CST tags: Activision, Games: PC, Vicarious Visions
The CMP Group has officially announced the rules, deadlines, and prizes for the 2007 Independent Games Festival, to be held during next year's Game Developers Conference in March. This time around, a "Best Student Game" category has been added, and the IGF Mod Competition has been overhauled following its inception in the 2006 awards. Over $50,000 will be awarded for independently developed games across the Main Competition, Mod Competition, and Student Showcase categories. The awards are as follows:
IGF Competition:
- Seumas McNally Grand Prize ($20,000); Excellence In Visual Art ($2,500); Excellence In Audio ($2,500); Innovation Award ($2,500); Technical Excellence ($2,500); Best Web Browser Game ($2,500); Audience Award ($2,500);
IGF Mod Competition:
- Best Singleplayer FPS Mod ($500); Best Multiplayer FPS Mod ($500); Best RPG Mod ($500); Best 'Other' Mod ($500); Best Mod ($5,000)
IGF Student Showcase:
- IGF Student Showcase Winner ($500); Best Student Game ($2,500)

Games featured in past IGF competitions have included high profile titles such as Introversion's Darwinia, The Behemoth's Alien Hominid, S2 Games' Savage, Chronic Logic's Gish, and others. In 1999, Vicarious Visions' Terminus won multiple IGF awards; currently, the company is a major game developer with many projects released for Activision.

This year, the modding requirements have been somewhat relaxed. Now, rather than being limited to particular games, mods can come from any game, whether currently supported or otherwise, as long as the mod has been updated within the last 12 months. There are no doubt some Shackers involved with mods of various games, so get those submissions in.

The deadline for main competition games is September 8, 2006; the deadline for mods is October 13, 2006; and the deadline for student games is November 10, 2006. Full rules and details are available on the IGF website.