First client impressions, after zonking it with a couple of really nasty, detailed, clippy, high polycount maps: incredible improvement! I got through DMDowntown, my personal UnrealRavager(tm) with nary a clip, pop or tick. Switching resolutions works well now, but you have to have the latest Hercules driver (now using 1.70, dated 6-28-99) for it to work, or you get a critical error. ALT-ENTER works fine too, thanks Tim (now I can get multiple screenshots without exiting and restarting Unreal). DMBreakfast, a new map which uses a great deal of UnrealEd rendered graphics, played very well too. This is a quantum leap for the 'in game' video speed on the Hercules TNT2. Most impressive.
Speaking of Unreal & UT, the guys at UnrealUniverse have a new interview with the UT music dude.
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