The
Unreal
Tournament post I made yesterday seemed to spawn some
interesting (
110+)
comments, so here we go again. Greenmarine has posted another few
Linux bits in the
GT Forum
in thread titled "Epic really seems to be getting it
together".
Making good progress on the
UT linux server and client.
On the server front, only
two bugs that I know of:
- Sometimes it tries to send UDP sockets to an invalid
address?
- Race condition in my threading code for resolving domain
names sometimes results in a crash.
On the client front, I've
got all the input issues fixed and am ready to either do a
first pass on the installer or work on the sound code. As far
as the installer goes, the first pass will be a simple
command line installer. The second pass (after the sound code)
will add a GUI and hardware detection.
A bunch of Epic guys are
playing the latest build of UT (300) on my linux server right
now trying to find bugs or crash it or something. Last night
I played on a win32 server with the Linux client and I
chatted on IRC using the Linux client's built in IRC system.
(IRC is in the windows version also.)
Here's a little edited bit by yours truly for ease of reading
in a Q&A format:
Q: Are you gunna let the
linux client hold the game's release? Or will you release it
like it is and patch it later?
A: No, the Linux client is a side project. It has nothing to
do with UT's release.
Q: thought it was gonna be
on the second CD, or has that changed?
A: As I said in my tech page update, it'll be on the second
CD if its ready when UT is done. At this point that seems
unlikely.