We're working hard on getting the next version of the demo finished. It will feature support for D3D, OpenGL, Metal, Glide and software rendering. It will include another map but we haven't decided conclusively which map it will be. To use our D3D code will require DirectX Version 7 which Microsoft expects to release on their web site on Wednesday. We'll keep you posted on their progress. We definitely will not ship the demo before Microsoft releases Dx7 for downloading so don't expect the new demo any sooner than Wednesday or more likely Thursday or later.
First of all we're NOT doing a grappling hook. Period. We've discussed it to death and decided it's not our thing. We like the translocator and we think you'll learn to like it too. We've got lots of heavy-duty CTF players at Epic and DE and we've played and played and played and played UT's CTF to ensure it's right. You guys are going to love some of the other CTF maps. But remember we're trying to do things our way not copy someone else's game. If you really love games you'll learn to appreciate the variety available to you not chastise it.
Also, since it's just crazy UT coverage the last few days I've added the Shack UT messageboard (which is quite busy) link to the right menu.3D sound acceleration is absent from the Unreal Tournament 3dfx demo while we sort out some recent code changes, but will be in the full demo coming next week. A big thanks to the A3D guys, Skip McIlvane and Scott Etherton for helping us get the code back up and running.
Taking WorldStats down will allow NetGames to upgrade their database (they had a new database architecture in the works that will be ready for deployment in a couple days) and allow them to upgrade the machine that does the batching and database management.
- Make copies of CTF-CoretDEMO and DOM-SesmarDEMO. These are located in the C:\TournamentDemo\Maps folder.
- Rename the copies to DM-CoretDEMO and DM-SesmarDEMO.
- Now you can join any server that is running these maps in DM mode.
While you're hacking around, you might want to fire up UnrealED which lets you mess around with UT maps according to cannibal.
As for D3D it's looking like it will be toward the end of next week. We really want to release for DX7 instead of DX6 and that means waiting on Microsoft to release the downloadable version on their site. We're not sure when that is but we hope to have an exact answer from them on Monday. One of the main reasons for doing the demo is for testing and as we plan to ship the retail game with DirectX7 it would be a shame not to ship the demo/test with DirectX7. Although I think our D3D performance is excellent, DX7 provides yet another nice little performance boost that's worth the wait. I'm hoping I can convince the guys to release an extra map that should help ease the pain of the couple of days we might spend waiting for DX7.
I've made a fix for the WWW-based Remote Administration - In version 322 this seems to crash some machines instantly and works fine on others. One of my machines had no problems but the other would crash as soon as I logged in. If you're a Server Administrator you should download this file and extract it into your TournamentDemo\System directory. Server administrators only, please. No-one else needs this fix.
I believe there is a problem with UT creating a new WorldStats account for players each time it starts. I'll look into that and either prepare a solution or integrate a solution into the next demo. Jack has fixed some nasty issues with remote administration. Thanks to Smokey for giving us the heads up on that one. A new remote admin tool will probably be available soon.
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