Thanks Blues News.The next-generation Unreal engine's network code and file formats are stable enough that we could potentially ship UT(year x) and include the maps from UT(year x-1) and maintain backwards compatibility with existing servers. This obviously couldn't go on forever, but could assure a lifetime similar to UT. Remember, in over 2 years of UT, we only broke network compatibility once.
Anyway, ongoing Unreal Tournament releases aren't an actual plan, just an idea we've been tossing around.
GameSpyDaily: Why did Infogrames decide to pursue Tactical Ops for commercial release?
Rafael: Infogrames noticed the developers of Tactical Ops several months ago. We were pretty amazed by the work they had already completed, the changes they had implemented to improve their game and the way they handled the Unreal engine. We decided to pursue a commercial relationship because we saw a lot of potential in this game as a stand-alone experience. ...
# Weapons
- Widow Maker, Steyr Aug, M203, Desert Eagle, Smoke Nades and HKG36 non-scoped added
- Weapons specs & position rebalanced
- Sniper rifles tweaked so they don't fire while crawling
- New sounds for smoke grenade and frag grenade
- Improved grenade and smoke grenade throwing code
- Made muzzle flashes for each weapon and added them all [ ... ]
# Misc features
- New anti-cheat code
- Dual primary option which allows 2 primary weapons + 2 secondary weapons (server side)
- New knife animations for third person knife attacks
- Turned hat around on terrorist models
- Added the new night vision goggles [ ... ]
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