Weighing in at a paltry 2.24 MB, the PC-based tools are available over at FileShack and require the installation of the first UT3 PC patch.
To run on the PS3, the mods must use UnrealScript code with no imported models or sounds. More information on creating and importing PS3 mods can be found over at Epic's official guide.
Though the functionality has not been released to the general public, it has been operational since late December. At that time, developer Epic converted and released a number of user-produced maps and game modes for use with the PS3 version of UT3.
"If all goes well then we should see the update released next week which is what I expect will happen," Epic VP Mark Rein wrote on the developer's official forums. "Obviously the process works, as we put out a few mods before Christmas and people seem to be playing them, but it is the update to the editor that we're testing."
The good news is that Epic is almost ready to release the editor to the public. "We're waiting on some paperwork from Sony that will allow us to release an editor update so mod creators can do this cook process for themselves," Rein wrote in a forum post. "We expect to have that very soon."
Several more user-made pieces of content have been exported to PS3 by Epic then released; check out UT3 FileShack directory for both PS3 and PC versions of warby's DM-Elevation (PC/PS3), Kantham's VCTF-Slax (PC/PS3), Hourence's DM-Krodan (PC/PS3), and Kalcorp's Autoshields mutator (PC/PS3).
For usage instructions, continue on: ... Read more
The report shows Crysis as selling 86,633 units at retail since its November 13 release; the game's potential audience has no doubt been limited by the game's notoriously steep system requirements. Meanwhile, Unreal Tournament III saw considerably flatter sales, tallying 33,995 since its November 19 release. Prior to the release of this data, many gamers had predicted low sales based on the game's sparse player count; at the time of writing, its current online player count is actually below the single-player-oriented Crysis.
It should be noted that Unreal Tournament III in particular released about halfway into the month, with only two full business weeks of availability, though the numbers are undoubtedly lower than publisher Midway and developer Epic expected.
"The PS3 mod tools aren't quite ready yet. We are working through some final legal/release issues," Adams explained. "When it's ready, you will need to download the latest PC patch and another PS3 Mod Tools 'patch' that adds the full PS3 mod support to the PC version." PS3 UT3 mods must be created with the PC version of the game, and can then be exported to PS3 format and transfered on a flash card or USB drive.
The delay in getting the tools out the door may explain why a URL listed in the PS3 game's manual as pertaining to mod support is currently inactive. "We will be posting information soon," it currently reads. "Please check again for more information." When Shacknews checked the URL earlier this week, it was completely inactive.
For more on Unreal Tournament 3 for PS3, check out our retail impressions.
You can use the keyboard for basic menu navigation, but you can't actually fully navigate all menus with it, which smacks of laziness. Once you're in the game, however, the mouse and keyboard are fully functional. You can specify whether you'd like to see servers with just controller players, just mouse/keyboard players, or both. Sensitivity and keyboard key mappings (but not mouse button mappings) are fully customizable, as are controller mappings. It accepts input from all devices simultaneously, so you can even use the left side of the controller for analog movement and the mouse for aiming, though it would take some creative remapping. Read more...
Unusually for a console game, Unreal Tournament 3 on PS3 features support for user-created content; Shacknews recently got some hands-on time with the game and observed the ability to load maps and mods from its central "My Content" menu.
UT3 is already available on PC. The PS3 game will be priced at the standard $59.95.
"We got news last night that Unreal Tournament 3 has been approved by SCEA and has been released to North American manufacturing," said Epic VP Mark Rein on the company forums.
Though no release date has been set, Rein suggests keeping an eye out in mid-December for the anticipated, moddable online shooter.
"Midway has started talking to retailers to figure out exact timing and they will have a formal announcement early next week when everyone is back from the Thanksgiving holiday," continued Rein. "My guess is that Midway will start shipping the title to North American retailers on Monday December 10th and it could show up in stores as early as December 11th but more likely toward the middle of that week."
"We're aware that the UI isn't perfect," Morris wrote. "We're working on numerous improvements and additions to the user interface that will be made available in future updates to UT3."
Most have complained the system of menus lacks usability and resembles a UI designed for console titles. Regarding the upcoming PS3 version, Epic VP Mark Rein recently said it's possible the title could still be retailing this year.
"We think there's a very solid shot we'll get [the PlayStation 3 version] out this year," Epic Games VP Mark Rein told Eurogamer. "Right now we're very close to a release candidate, and we should have it finished by the end of this week. Then we send it off and it's just a matter of what happens from there."
Publisher Midway previously doubted that Epic would be able to deliver the PS3 version in 2007 and formally delaying the game into 2008 earlier this year. "Our expected product plan is to release UT3 on PC in November and the PS3 UT3 in Q1 2008," Midway CEO David Zucker said when the delay was announced.Zucker further elaborated that the company would ship the PS3 edition... Read more
Is this true? Yes and no. I went hands on with UT3's single-player campaign recently and played through several missions and while it clearly has had far more story and structure put into it than any prior UT game, it isn't necessarily a fundamental change.
Plus: new screenshots!
Up to three other human buddies can join you on your "campaign," and it seems they can be either friends or random internet denizens. All of the missions I played featured two teams of four each. You can choose between four different difficulty levels, corresponding to the level of brutality exhibited by UT's infamously competent AI. Each mission is basically a multiplayer game, with AI-controlled bots serving as the opposing team members as well as any friendly slots not occupied by human players. The first mission is a simple ten-kill deathmatch, the second is a longer deathmatch, the third is a game of Capture the Flag, the fourth a round of UT3's new Warfare mode, and so on. Read more...
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Mercury subscribers can use the HD stream for this singleplayer trailer.It sounds complicated, and on some maps, it sort of is. One small map had me disabling a node, which then lowered a bridge, allowing me to drive a tank onto a platform near the enemy's base and fire down into their Power Core. Having to stay alive while doing all of this was a real task, but to the game's credit, the process was always challenging rather than frustrating. The levels are often wide open, and getting sidetracked with self-contained battles and random encounters while boarding from objective to objective is part of the fun. In that way, Warfare really is CTF, DM, and Onslaught, all rolled into a complete package.
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