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Tribes Vengeance Q&A

Jun 02, 2003 7:40pm CST tags: Tribes: Vengeance
The second part of Action Vault's Tribes Vengeance Q&A has been posted. Lead Designer Ed Orman & Michael Johnston answer questions about singleplayer combat, AI, the amount of missions, amount of players in multiplayer, use of the Unreal engine and more.

Tribes Vengeance Q&A

May 26, 2003 8:14pm CST tags: Tribes: Vengeance
Part 1 of Action Vault's Tribes Vengeance Q&A has been posted. Lead designer Ed Orman answers questions about the game's concept, the gameplay, including a singleplayer campaign, available characters, character equipment and more.

Tribes: Vengeance Q&A

May 06, 2003 5:29pm CST tags: Tribes: Vengeance
GameSpot has posted a Q&A with Sierra producer Chris Mahnken, asking him about the upcoming Tribes: Vengeance which is in development at Irrational Games. Chris is asked why there is a singleplayer component to the game, the background story, use of the Unreal engine, weapons, armor and several other things.

Tribes: Vengeance Interview

Apr 26, 2003 10:52am CST tags: Vivendi, Tribes: Vengeance, Interview
The guys at PC.IGN have posted a Tribes: Vengeance interview, asking the people at Vivendi more about the game. There are questions about the storyline, vehicles, using Tribes community input, environmental effects and a few other things.

On Tribes Vengeance

Apr 25, 2003 6:58pm CST tags: Tribes: Vengeance
Forgot to mention it this morning but HomeLAN Fed also has an article taking a look at Irriational's Tribes: Vengeance. The article mentions the game will be developer by the Australian team (Freedom Force) though the Boston office will contribute as well. Also while there is a single player game, and a multiplayer part, there will be no offline multiplayer bots. For more go here.

Tribes: Vengeance Announced

Apr 24, 2003 2:59pm CST tags: Tribes: Vengeance
TribalWar has posted a press release (if the site is a little slow click here), announcing a new Tribes game called Tribes: Vengeance. The game is being developed at Irrational Games (System Shock 2, Freedom Force), and is currently scheduled for a late 2004 release. Vengeance will feature a single and multiplayer component and oh yeah, the game is now powered by the Unreal engine.
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects.
Tribal War's news item includes several pieces of concept art as well as a screenshot. Update: A preview is now online at PC.IGN. There isn't a whole lot of new info, but it does touch on modifications being made to the Unreal engine.