Ubisoft Developing EndWar Sequel
"It's just something we didn't give attention to," said De Plater of the first game's storyline to Videogamer. "Giving more attention to the single-player... Read more
"It's just something we didn't give attention to," said De Plater of the first game's storyline to Videogamer. "Giving more attention to the single-player... Read more
The Darkworks-developed game was announced at last year's Electronic Entertainment Expo, but there hasn't been much, if any news about the title since.
Ubisoft did recently clear up that Assassin's Creed producer Jade Raymond is not attached to the project in any way, after earlier reports seemed to indicate that she was.
I Am Alive will be released for PC, PlayStation 3 and Xbox 360.
Also due out in March: Tom Clancy's HAWX (PC, PS3, X360), the PC version of Tom Clancy's EndWar, and the Wii-exclusive Tenchu: Shadow Assassins.
The big patch will expand the game's multiplayer to a maximum of eight online players, allowing 4 vs. 4 play in the skirmish and Theater of War modes.
The Escalation Pack adds four new maps, three unit upgrades and 10 achievements/trophies for 800 Microsoft Points ($10). The new maps will only be playable in skirmish mode.
Both the patch and the DLC will hit the Xbox 360 tomorrow, December 11. The DLC should make its way to the PlayStation Store on Thursday, while the PS3 multiplayer patch won't see release until next year.
A PC version is on the way, but was delayed due to piracy concerns. There are also DS and PSP versions on the way courtesy of developer Funatics, but a release date has yet to be set.
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I really don't know.
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Tom Clancy's EndWar hits PS3 and Xbox 360 next Tuesday, November 4.
The voice-activated RTS is set for a November 4 release on PlayStation 3 and Xbox 360.
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The Ubisoft Shanghai-developed voice-controlled RTS, which ties into the other Tom Clancy games, will ship to retailers on November 4, with a free downloadable demo currently available for Xbox 360 owners.
No mention was made of the recently-revealed PSP and Nintendo DS versions, which drop the voice-controlled aspect and are being handled by Funatics.
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In the translation to handheld form, the game will change formats to turn-based strategy "promising the intensity of real-time conflict," according to Play. Also gone is the voice-command feature of the console and PC versions. Predictably, the DS version will pick up stylus controls.
The single-player campaign will see the player "taking charge of US, European or Russian forces through three campaigns." Each campaign is touted as having 30 missions, and two-player multiplayer is in the works.
German studio Funatics will be handling both handheld versions, according to the Play report. Funatics has previously developed PC strategy games including the Cultures series. No price or release date was noted for the handheld editions of EndWar.
"In [later] versions [of Clancy games] you'll find, say, missions generated in the next Ghost Recon (presumably GRAW 3) affecting the world map in the next EndWar (presumably EndWar 2)," said EndWar (PC, 360, PS3) programmer Vinh-Dieu Lam on Australian site Gameplayer.
The rumors of a Tom Clancy "mega-game" started last year with a teaser website referring to the universes of Rainbow Six, Splinter Cell, and Ghost Recon. Ubisoft Shanghai's EndWar, the first Tom Clancy RTS, "acts as a basis for future tie-ins," according to Lam.
Earlier this year, Ubisoft confirmed it was working on a Tom Clancy MMO, which may also connect to--or play host to--the future Tom Clancy universe.
The full version of EndWar hits PlayStation 3 and Xbox 360 on November 4, with a PC version coming at a later, undisclosed date due to fears of piracy and lost sales.
"To be honest, if PC wasn't pirated to hell and back, there'd probably be a PC version coming out the same day as the other two," Plater told VG247. The PlayStation 3 and Xbox 360 editions of EndWar arrive November 7.
"The level of piracy that you get with the PC just cannibalizes the others, because people just steal that version," he elaborated. "Piracy's basically killing PC."
In addition to Ubisoft, publisher Electronic Arts is also known to delay PC versions until after a game hits consoles, though it has not explicitly cited piracy as the cause.
For example, EA Redwood Shores' Dead Space hits PS3 and Xbox 360 on October 14, with the PC version coming the next week. And DICE's Mirror's Edge, once slated to ship simultaneously on consoles and PC, will now hit PS3 and Xbox 360 on November 11 while the PC version is targeted for a vague "winter" release window.
Tom Clancy's EndWar is set to release November 7 on Xbox 360 and PlayStation 3.
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"Turnover in Europe is actually more important than the US now, and by more than 5%," Guillemot told GamesIndustry.biz, owing the shift to the strength of the pound and euro. "It's become a very strong market for us."
Echoing Nintendo's mission statement with its Wii and DS hardware, the Ubisoft executive expressed his belief that games such as Guitar Hero, Rock Band and Ubisoft Shanghai's upcoming voice-controlled RTS effort EndWar (PS3, 360) are increasing the popularity and appeal of games by making them more accessible.
"A game like EndWar, for example, which you can control by voice--it's totally changing the industry because it gives you the opportunity to command what's happening, and to have a quick answer to the orders you give," he explained. "I think this market has no limit in the growth it can have if we can make sure that the people that are coming in are staying."
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Shackvideo users can use the HD Stream.At its core, EndWar is fairly simple. You command tanks, infantry, helicopters and artillery, all arranged in small unit groupings a la World in Conflict. You capture points. You call in reinforcements. You say things like "task force one, attack hostile three." You feel kind of cool, and a little ashamed at the same time.
The voice recognition works surprisingly well, picking up my words on a noisy show floor without much trouble. In fact, the only bothersome aspect of the whole thing was remembering to hold down the right trigger before talking, and to let it go afterward. Unfortunately, the game does not recognize wanton cursing.A few minutes into my demo, I had most of the basic voice commands down. The thing is, I'm not sure it actually saved me much time, as the controller works pretty well for basic commands. Often I ended up using a combination of the two... Read more
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