I'm armed with a rifle, a deer call, a digital camera, and a HunterMate, which is like an iPhone that helps you identify deer poop. It also contains a map... Read more
Hooah! This week I'm being deployed to America's Army 3, which I'll admit isn't actually a demo, but instead a full, free-to-play, first-person shooter created as a recruitment tool by the United States Army. I'm still going to treat it like a demo, however, and my rule with demos is that if I give them an eight sticky-bomb rating, I buy the full game. So, if I give this game an eight rating, I guess I will have to join the Army. Boy, I really I hope I don't like this game.
Luckily for me, I'm off to a good start in hating the crap out of it, after spending hours just trying to get the damn training missions to run. I won't go into detail on all the technical problems I had, but let's just say I spent a great deal of time stationed... Read moreThe demo offers me a selection of needy, randomly generated characters, and I finally settle on a tiny woman who seems suitable for having her life destroyed. I name her Bambi and move her into a house, where I learn to "train" her, a fairly simple procedure involving two colored gloves. If she's doing something I don't approve of, I can whack her with a red glove as punishment. If I'm satisfied with what she's doing, I can hit her with a green glove as a reward. Either way, it's a slap-based interface, same as... Read more
The demo throws a number of puzzles in your path, and in the spirit of Sir Arthur Conan Doyle, I chose to treat each puzzle as a case. The first: The Case of the Missing Map. It seems Holmes, brilliant as he is, doesn't know his way around his home city of London without a map, and doesn't remember where he left it. Luckily, the case is busted wide open when I, controlling Watson, immediately find the map on a desk a few feet away. That leads to a second case: The Case of Locating Whitechapel on a Map. Read more..
When Lara isn't dying accidentally or being killed on purpose, she's hunting through ruins in Thailand, extinguishing whatever wildlife she comes across, and kicking priceless ancient urns into pieces to find out what's in them. The demo begins with Lara in a boat offshore, where after a short swim through shark-infested waters... Read more
I enjoy some elements of mixed martial arts, like the kind you see on Ultimate Fighting Champion: the punching, the kicking, and the throwing of knees and elbows. Where it sort of loses me is when the matches inevitably wind up with both guys on the ground, legs wrapped around each other's waists, crotches pressed tightly together. I guess I can see that part of it being appealing to a certain demographic, but that's when I tend to tune out.
If you decide to play the World of Mixed Martial Arts 2 demo, you won't personally be ramming your fist into your opponents face or your groin into your opponents groin: WMMA2 is a management sim. You'll be in the office, reading e-mails, sending e-mails, responding to e-mails, and waiting for e-mails. If that doesn't sound particularly engaging, read on: I was surprised at how much I actually enjoyed it.... Read moreThe mafia, much like a heroin habit or a romantic relationship with a gay cowboy, is hard to quit. "Mob Ties Tokyo" puts you in the shoes of a hitman employed by a Japanese businessman who is trying to go legit and sever his mob ties. Various gangs are not taking news of his departure well, and they're not willing to let him go without a fight. Luckily for you, their definition of "fight" involves a lot of running sideways into walls or simply standing motionless.
I didn't learn the back-story by playing the demo, which is very light on plot, but from perusing the game's website--which also has a FAQ page that includes the question, "Can I save my games for play later?" The answer is a resounding yes. When you sit down to play Mob Ties Tokyo, the developers have thoughtfully seen to it that you don't have to play the entire game in one sitting. What an age we live in.... Read moreShack readers probably know Christopher Livingston best from his long-running Half-Life 2 comic, Concerned. But Livingston is also an accomplished writer outside of comic form, making his mark on blogs such as Living in Oblivion, 1Fort, and most recently, First-Person Shouter.
Livingston comes to Shacknews in the guise of The Demoman, a series that sees the writer reviewing the best, and often the worst, of gaming demos. We now present his debut effort, an amusing examination of the demo for GRIN's movie-turned-action game, Wanted: Weapons of Fate:
As we begin playing the demo, we are repeatedly insulted by this extremely unpleasant and sarcastic kid. We're even forced to choose the lowest difficulty setting ("Pussy"). Okay. This is a demo that clearly does not like us. Read more..
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