Tabula Rasa Q&A
There's a new Tabula Rasa Q&A on the WarCry, asking April Burba about the beta and a couple of other related topics.
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With so many paths to take, the game offers the ability to "clone" your character, spawning a copy of your avatar at each branching point and allowing you to continue down different paths in the future. Each character retains the same last name, which eases the tracking of your friends' alternate characters. Also, every character shares a storage space, letting you effortlessly exchange goods between characters. By taking away the punishment related to trying new characters, Destination has implemented a simple, yet utterly essential feature, and one that should become a standard in future games.
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"It's still an RPG," Garriott reminded us again, but there was the spaceman crouching behind sandbags and taking cover, snapping off quick ranged shots with his laser rifle, and all from a third-person perspective. "If he were to stay there too long, the Bane would move in there and attack him," he continued, emphasizing the role that tactics could play. Crouching behind an embankment will reduce the chance a player will be hit by half, but will not hinder his chance to attack, encouraging players to consider their environment when in battle.
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