Displaying stories with the tag "Tabula Rasa". Subscribe to this URL for an RSS feed of this tag. Want more news? Click here for the Shacknews frontpage.

Tabula Rasa Still Kicking with 1.5 Patch

Feb 28, 2008 2:38pm CST tags: Tabula Rasa, MMO
Despite disappointing sales, NCsoft's space-age MMO Tabula Rasa has been infused with some new blood by a 1.5 patch.

Check out this new trailer for a look at some of the creature changes included with the update.

Get the Flash Player to see this player.

Tabula Rasa Q&A

Jan 02, 2008 11:31am CST tags: Tabula Rasa
TenTonHammer has been updated with a Tabula Rasa Q&A, asking community manager April Burba about the game and reactions since launch.

Tabula Rasa Q&A

Oct 31, 2007 8:42am CST tags: MMO, Tabula Rasa
GameZone has the latest Tabula Rasa Q&A, asking lead designer Paul Sage about the soon-to-be-launched sci-fi MMO Tabula Rasa.

Tabula Rasa Q&A

Oct 04, 2007 7:58pm CST tags: Tabula Rasa
New at GameSpot this evening is this Tabula Rasa Q&A. Designer Rebekah Tran answers questions about the mission design in the game.

Tabula Rasa Q&A

Oct 03, 2007 9:25am CST tags: Tabula Rasa
MPOGD.com has the latest Tabula Rasa Q&A posted. April Burba is asked about the beta, player reaction, combat, clone system and more.

Tabula Rasa Delayed Until November

Oct 02, 2007 3:20pm CST tags: MMO, Tabula Rasa, Delay
Tabula Rasa, the Richard Garriott-helmed, Destination Games-developed PC MMORPG, has been pushed back by a few weeks. Originally announced for an October 19 release, the game will now arrive November 2. Those who pre-order the game will gain access to the final servers on October 30.

"This short but critical amount of time will give us time to address several issues including stability and balance as well as allowing our players to test the continent of Ligo (L38+) and our major changes to crafting for a few weeks rather than a few days," producer Starr Long wrote on the offical community site. "Our entire development staff feels this extra time is needed as does our beta community. We feel confident that this extra time will make a difference on launch day."

In addition to putting the finishing touches on the mystical sci-fi MMO, Richard Garriott, the man behind the title, is busy preparing for his journey into space. For more on the game itself, check out Nick Breckon's hands-on impressions.

Tabula Rasa Diary

Sep 28, 2007 6:55am CST tags: Tabula Rasa
GameSpot has been updated with the fourth Tabula Rasa development diary. Lead designer Paul Sage talks about the character cloning system in this one.

Tabula Rasa Preview

Sep 20, 2007 8:37am CST tags: Tabula Rasa
The latest Tabula Rasa preview can be found at TweakTown, where they went hands-on with the game. Tabula Rasa launches next month.

Tabula Rasa Q&A

Sep 19, 2007 8:59am CST tags: Tabula Rasa
There's a Tabula Rasa Q&A on Computer & Video Games today, asking Richard Garriott about his new online sci-fi RPG.

Tabula Rasa Preview

Sep 17, 2007 7:50am CST tags: Tabula Rasa
Over at RPG Land you can find a preview of Tabula Rasa. The article offers hands-on impressions.

Tabula Rasa Launching October 19

Sep 06, 2007 4:43am CST tags: MMO, NCSoft, Tabula Rasa
At an Austin press event last night, NCSoft announced that the sci-fi MMORPG Tabula Rasa will launch October 19. People who pre-order will get to play the game three days earlier, on October 16.

Originally announced back in 2001, the Richard Garriott-helmed project underwent a radical change several years into development, transforming from a fantasy role playing game to the combat-focused sci-fi game it is today.

For more on Tabula Rasa, check out our recent preview.

Tabula Rasa Diary

Aug 29, 2007 9:13pm CST tags: Tabula Rasa
The third Tabula Rasa designer diary is up at GameSpot. This one actually doesn't have any info on the game's development, instead covering the alien world of Foreas.

Tabula Rasa Q&A

Aug 29, 2007 10:06am CST tags: MMO, Tabula Rasa
The people at WarCry had an opportunity to sit down with Tabula Rasa community manager April Burba at PAX, asking her some more about the upcoming sci-fi action MMO.

Tabula Rasa Q&A

Aug 23, 2007 6:38pm CST tags: Tabula Rasa
There's a new Tabula Rasa Q&A on the WarCry, asking April Burba about the beta and a couple of other related topics.

Tabula Rasa Diary

Aug 16, 2007 10:44pm CST tags: Tabula Rasa
GameZone has posted a new Tabula Rasa development diary, focusing on the game's ethical parables.

Tabula Rasa Diary

Aug 11, 2007 12:58pm CST tags: Tabula Rasa
The second Tabula Rasa development diary can be found at GameSpot. This installment offers a tour of the planet of Arieki.

Tabula Rasa Q&A

Aug 09, 2007 9:56am CST tags: MMO, Tabula Rasa
The latest Tabula Rasa Q&A can be found at Eurogamer, where they got to ask Richard Garriot about the things that this MMO does differently.

Tabula Rasa Preview

Aug 08, 2007 10:33am CST tags: Tabula Rasa
Gaming Nexus has the latest Tabula Rasa impressions, checking out the beta. You can find our impressions here.

Tabula Rasa Hands-On Preview

Aug 02, 2007 3:23pm CST tags: MMO, Tabula Rasa
Our MMO specialist Nick Breckon has been adventuring away in the beta of Richard Garriott and Destination Games' upcoming Tabula Rasa, and today he's got some detailed impressions of his experiences. While he has found himself impressed by many of the game's additions to the genre, including its engaging action-tinted combat system and novel approach to a less punishing character building system, he hasn't exactly been swept away by the game's world design, a crucial aspect of any MMO.
With so many paths to take, the game offers the ability to "clone" your character, spawning a copy of your avatar at each branching point and allowing you to continue down different paths in the future. Each character retains the same last name, which eases the tracking of your friends' alternate characters. Also, every character shares a storage space, letting you effortlessly exchange goods between characters. By taking away the punishment related to trying new characters, Destination has implemented a simple, yet utterly essential feature, and one that should become a standard in future games.
Read the rest...

Richard Garriot Q&A

Jul 30, 2007 6:23pm CST tags: MMO, Lord British, Tabula Rasa
GameSpot has posted an interview with Richard Garriot, asking Lord British about Tabula Rasa's combat system, going with a sci-fi theme and having a place for user-generated content in MMOs.