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Supreme Commander Preview

Apr 29, 2006 8:23am CST tags: Supreme Commander
Also at GameSpot is a new Supreme Commander preview. The article offers info on factions, gameplay and the fog of war.

Supreme Commander Preview

Mar 14, 2006 8:41pm CST tags: Supreme Commander
IGN has been updated, offering this new Supreme Commander preview. The article offers impressions, and contains new screenshots.

Supreme Commander Q&A

Mar 03, 2006 9:01am CST tags: Supreme Commander
German site Working-Title.de has an English language Supreme Commander Q&A, talking to Chris Taylor of Gas Powered Games. Questions are about unique game elements, some of the screenshots giving off a Total Annihilation vibe, system requirements, different tech for the three playable sides, and the Supreme Commander player unit.

Supreme Commander Shots

Jan 27, 2006 7:02am CST tags: Supreme Commander
The German THQ website has been updated with a Supreme Commander page, offering a set of new screenshots from Gas Powered Games' highly anticipated strategy game. Thanks Blues.

Supreme Commander Q&A

Jan 26, 2006 8:45am CST tags: Supreme Commander
Total Video Games is the latest website with a Supreme Commander Q&A, chatting with Chris Taylor of Gas Powered Games about his new strategy game. Questions are about bringing innovation to the RTS genre, unit diversity, base building and resource management, the game interface, engine technology, and multiplayer.

Supreme Commander Q&A

Jan 21, 2006 7:21am CST tags: Supreme Commander
Computer & Video Games has a Supreme Commander Q&A up, asking Chris Taylor of Gas Powered Games more about this upcoming strategy game. Taylor talks about the type of experience he's aiming for with the game, terrain advantage, the game being a spiritual successor to Total Annihiliation, the game engine, camera views, the differences between the game's three races and the amount of units during battles.

Supreme Commander Q&A

Dec 09, 2005 11:50am CST tags: Supreme Commander
Supreme Commander HQ has a new Supreme Commander Q&A, asking Chris Taylor of Gas Powered Games about this upcoming strategy game. Topics include development hurdles, map size, the amount of units, sound and music, E3 plans and more. Two new screenshots can be found here.

Star Wars Galaxies Expansion Preview

Oct 18, 2005 5:03am CST tags: Supreme Commander
GameSpot has a new Trials of Obi-Wan preview, checking out the third Star Wars Galaxies expansion pack. Includes new gameplay footage.

Supreme Commander Q&A

Oct 01, 2005 7:37am CST tags: Supreme Commander
GameSpot has a Supreme Commander Q&A posted, asking Chris Taylor of Gas Powered Games about his company's new strategy game project. Includes several new screenshots.

Supreme Commander QA&

Sep 29, 2005 8:52am CST tags: Supreme Commander
French site Jeux Strategie has a brief Supreme Commander Q&A, asking Chris Taylor of Gas Powered Games about this new RTS game. Questions are about resource gathering, diversity of units, the technology tree, multiplayer plans and the camera system. Thanks Blues.

Supreme Commander Interview

Jul 09, 2005 12:17pm CST tags: Supreme Commander, Interview
GameSpy has more Supreme Commander coverage, talking to Chris Taylor of Gas Powered Games about this new strategy game. Chris talks about Total Annihilation 2, the things that make Supreme Commander unique, the campaign, art style, resources, the world view and more.
GameSpy: In a recent magazine article, you mentioned a new feature where the computer would register panic or multiple clicks on a particular unit and take that into account when determining attacks. Can you go into more detail about that?
Taylor: I'll give you an easy example. Imagine that you have a group of tanks and are approaching an opponent's base. If you have them all selected and issue an attack order in a traditional game, they will all attack the specified target, but this is not very desirableâ?¦ as what you really want is a unilateral attack across the entire base. So, in order to take the command and control aspect of the game to the next level, we have three distinct kinds of attacks, all of which are communicated through the mouse clicks interface. A) One click - attack unilaterally, B) Two clicks - all available units attack a single structure but only fire enough to destroy it, C) Three clicks - It's Gary Oldman in The Professional yelling, "Get me everyone!!!"
Additionally GameSpy has articles about the game's land, sea and air battles.

Supreme Commander Preview

Jul 08, 2005 11:17am CST tags: Supreme Commander
There's a Supreme Commander preview at GameSpy, offering their take on the new real-time strategy game from Gas Powered Games. They also have a four page article on the game's storyline.

Supreme Commander Revealed

Jun 17, 2005 10:00am CST tags: Supreme Commander, Gas Powered Games
The latest issue of PC Gamer has hit newsstands and on the cover is Supreme Commander, the latest game from Gas Powered Games and Chris Taylor. Taylor is best known as the creator of both the Dungeon Siege and Total Annihilation series. While Taylor was never able to acquire Total Annihilation from Atari, he did tell PC Gamer that Supreme Commander is its spiritual successor.

The big deal with SC is that there is a galactic war going on in real-time and as the Supreme Commander, you can seamlessly zoom in and out of different battles, shifting from a satellite to ground-level view. The action takes place on land, air, and sea with a large variety of units, including "major units" that are huge, hulking pieces of steel many times larger than the standard unit. Think a Godzilla-sized unit marching along with your tanks.

Overall, the article has you coming away with the sense that Taylor is trying to reinvigorate the genre. He feels RTS games don't feature strategy of any kind and he's here to fix that. For instance, you can use a "Base Commander" to handle all resource management while you're off actually dictating the outcomes of battles. On top of that, he wants to create a sense of realism and scale that has yet to be seen; the battleships in Supreme Commander are so enormous, you'd need a dual screen setup to see the whole thing at the ground level view. Supreme Commander is set to release in 2006.