Stronghold 2 Q&A
A self-produced Stronghold 2 Q&A has been sent out, and we have a copy here on the Shack. Lead designer Simon Bradbury talks about the game's new features, the educational aspect of the game, the move to 3D, research, character types, the honor system, combat and more. Firefly's castle sim/strategy game sequel is currently scheduled for a late March release.
In most RTS style games, a castle is used as just another obstacle. There is no life to it and usually no building in it. Stronghold 2 is all about building, living in, defending and sieging castles. With that aim, the first thing we needed was a very in-depth and flexible castle building system. We have created what we believe to be the ultimate castle construction set. This includes castles structures such as; gatehouses, moats, horded towers, arrow slits, multiple keeps and keeps sizes, wooden walls, various thicknesses of walls, secret gates, etc... On the sim side of the game, examples are pig farming, jousting, feasting, church services, crime and torture devices, rats and disease, the lords bed chamber, eel farming and all of the standard resource chains you would expect. [...]
"wow, i'm interested, I remember reading those blueprint style books when I was younger that disec..."6 Comments