GS: How would you describe the party system?
MG: We've actually been comparing some of the scenarios to Deus Ex, where you have several ways to get through an area and you might need a character who has a specific skill to do that. If you want to go through with your guns blazing, you can, but then you'll want have a warrior or solider type. Or if you want to try and sneak in, you might want to have a droid with you that can access the security computer or a person with good computer skills. You know the characters we have in your party are important and will play a role if you use them that way.
LucasArts.com: Will this game be like Baldur's Gate I & II?Mike: We wanted to work with BioWare on this game because of their expertise and tremendous success with RPG games like Baldur's Gate I and II.
Casey: The game is visually different then anything that BioWare has done before, even Neverwinter Nights. I think that you can expect the same type of rich story and characters as in the Baldur's Gate series, along with a completely new combat system and interface.
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