When I first popped Soul Calibur IV into my Xbox 360, I was a bit overwhelmed. In the first few moments I was assaulted with talk of destroying equipment and armor, word of activating character skills, some type of one-hit kill Critical Finish thing.
As someone that sunk countless hours into Soul Calibur II but never touched Soul Calibur III, this was confusing, disappointing, and slightly worrisome. It seemed the sequel had lost the simple pick up and play mentality that defined its predecessors.
The more I've put into the game, the more that feeling of disappointment has lessened, replaced the familiar sensation of wanting, no, needing, to play more. However, there's still a twinge of disappointment, a notion that the sequel isn't everything I'd hoped for.
The online play has been problematic and prone to match-destroying lag. Character creation and customization isn't explained well, leading to much confusion. And despite pouring over all provided documentation, I still don't know how to... Read more