* Fixed crash in EAX sound code when playing old sounds
* Fixed crash in DM when getting killed by standing over a flaming body
* Fixed crash in DM for Arsenal caused by weapon switching / inventory bug
* Added a check for invalided saved game files in the menu code
* Changed the "Error during Initialization" dialog to report the specific error
* Added view height change for MOF
* Fixed a bug in detection of remote IP address for systems with multiple IPs
* Circumvented W2K bug in SetProcessWorkingSetSize(). This call would basically not allow various GL implementations to initialize under W2K. Removed the call to that function.
* Re-organized CD copy protection
* Made it so that the winsock error WSAECONNRESET doesn't drop you to the console during DM server browsing
* Fixed problem where people had difficulty connecting to servers
* Fixed an issue with spectator mode
* Fixed an overflow issue with demo playback
* Fixed CTF issue with force join
* Added "ainame" worldspawn over-ride to specify the enemy set for user mods
* Added a "-nostart" command line option, so that dedicated servers won't automatically start dedicated.cfg
* Added GameSpy server registration support
* Fixed irqctf1 where players could get in bad spots
However, Brian Raffel updated his .plan, which gives you the feeling they are actively looking into doing a sequel to the game (it debuted at a very strong 3rd position in last week's sales list)Kenn Hoekstra: We have to determine the financial viability of Soldier of Fortune before committing to a mission pack and/or a sequel. We certainly have a plenty of ideas for both, but we're going to sit back and gauge the response to the core game before pressing forward with the game's future.
John Mullins is at Raven Today!
We are in the process of proposing SOF2 and wanted Johns input on the mission/weapons ect.
If you have any solid suggestions for SOF2 send us an email.
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