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Rick Johnson made an update to his .plan file saying the Soldier of Fortune 1.05 patch and SDK are done, and will be released late Wednesday afternoon.
Hyperion Software has announced they will be porting Raven's Soldier of Fortune to the Amiga and Mac platforms. It's due to come out in Q4 of this year. Thanks Blues News.
There's yet another Soldier of Fortune designers diary on SOF Center, where Raven programmer Keith Fuller this time talks about physical interaction in games between models, and why you aren't seeing real life physics in games. At the end Keith mentions the release of the game source code, saying it isn't "as simple as uploading it to our ftp site and mailing out the url" and to please be patient.
In The Trenches has two Soldier of Fortune articles today, first is an interview with level designer Eric Biessman. There's also an article on mapping in Soldier Of Fortune, which includes screenshots from the upcoming SOF Fortress mod.
There's an Operation Overlord interview on the newly opened SoldierOfFortune.org, talking to utopia of the Soldier of Fortune mod which draws inspiration from Team Fortress and the Assault mode in Unreal Tournament.
For all the Linux users, Loki Entertainment has released a demo of their Soldier of Fortune Linux port. You can get it from 3D Downloads or Fileplanet.
Raven programmer Rick Johnson updated his .plan file with word that testing of the 1.05 Soldier of Fortune patch (containing a "pure" server option and fixing sound issues) will start today and should be out shortly. Once the patch is out, the source code will be made available.
Over at CheckOut, there's an interview with Raven's Kenn Hoekstra. It's mostly Soldier Of Fortune related, so they talk about John Mullins, the violence, the GHOUL tech and SOF2 (ok one question on that).
SOF Center's Designers Diary has been updated again by Raven programmer Keith Schuler, who in this installment talks about the hit-detection and damage systems in Soldier of Fortune.
Soldier-of-Fortune.com has another interview with one of the SoF Fortress team members. The interview includes three screenshots of the Soldier of Fortune mod.
SOFCenter has posted a new installment of the Soldier of Fortune designer's diary, which is written by Raven programmer Keith Fuller. In this installment, Keith talks about the SOF engine and how much was changed from the original Quake2 source.
Soldier-of-Fortune.com has a new interview with one of the Raven guys, this time talking to programmer Gil Gribb. Gil worked on the GHOUL modeling system used in Soldier of Fortune, and is now working on a PSX2 version.
SOF Operations's Mod Central has a short interview with Eric Biesmann from Raven, talking to him about his Soldier of Fortune and Elite Force work, as well as the mods for SOF.
There's a chat log on Soldier-of-Fortune.com that is from a chat with John Mullins, the "real" Soldier of Fortune and consultant of Raven Software. On May 18, Planet Soldier of Fortune will have an IRC chat with a bunch of the Raven guys, hit their page for all the info.