Following a theme of travel and tourism, SimCity Societies Destinations will offer players another 100 new buildings to use in the urban planner. Check out a few screenshots of the additions, including a particularly un-aerodynamic plane, below.
The game strips away some of the more technical aspects of the SimCity series like zoning and setting up public works in favor of socially oriented constructs. And new kinds of resources called "social energies" gauge a city's industry, wealth, obedience, knowledge, devotion, and creativity, allowing gamers to use these resources to enhance their society's features.
For more information, check out longtime SimCity fan and Shacknews editor Nick Breckon's surprisingly optimistic preview of the title.
In the news category, we touch on the Wii Zapper and its bundled game Link's Crossbow Training, new Rock Band tracks (Pixies!), Eternity's Child moving from Xbox Live Arcade to Wii, Sin & Punishment hitting Virtual Console, and Ubisoft quietly retracting its free game offers.
Due to time constraints, we unfortunately didn't get to address reader questions this week, but we'll make it up to you! Keep sending them in to shackcast@shacknews.com.
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Societies makes a few significant changes to the established SimCity formula. Gone is the zoning and building evolution therein. A menu of hundreds of individual buildings takes its place. Each structure sits on a fairly large plot of land, which gives the game a slightly more intimate feel, though not in a simplistic SimTown way. The cityscape was large enough for a couple hundred buildings, and after zooming out to view the full countryside, it seemed more like a normal SimCity title than I had expected.
To alleviate the fears of fans, who were more than apprehensive following announcement of the game's new direction, Electronic Arts has stated that the PC game will contain over 350 building types. However, in light of its plebeian focus, Societies will introduce a wholly new feature to the series. Each building can each be combined or connected to form new structures, which will produce or consume a resource dubbed "social energy." The social energy of a city will be determined by the manner in which players match... Read more
A Games for Windows cover story confirms that Electronic Arts has handed development duties on the upcoming SimCity Societies to Tilted Mill Entertainment. Established in 2002 by veterans of Impression Games--the developer of the Lord of the Realm and Caesar series--Tilted Mill has most recently worked on the continuation of another city management game with Caesar IV.
In a report on the new SimCity, 1UP provided a single screenshot of the PC game, showing a low-altitude perspective of a city block. Based on Tilted's experience, as well as the "social" title, the game is expected ... Read more
SimCity Societies will mark the return of the SimCity franchise following the 2003 release of SimCity 4: Rush Hour. It also appears to signal some type of change in gameplay or setting, based on its deviation from standard numerical titles. Recent entries in the series have experimented with showing a more personal level of urban life. SimCity 4 supported the importing of characters from Maxis' The Sims into the urban planner, allowing players to track their ... Read more
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