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SimCity Societies Patch 4 Released

Apr 09, 2008 3:28pm CST tags: SimCity Societies, SimCity
A new patch is now available for SimCity Societies. The 123mb update adds two more disasters, six new events, new buildings, and also takes care of some more bugs. Click through for a full list of changes ... Read more

SimCity Societies Patch 3 Released

Mar 05, 2008 6:30am CST tags: SimCity Societies, SimCity
Now available on FileShack is patch 3 for SimCity Societies, Tilted Mill Entertainment's city simulator released last November. An 68mb download, patch 3 includes performance enhancements, user interface improvements and a new disaster in the form of a UFO attack. ... Read more

Head to SimCity Societies Destinations in May

Feb 21, 2008 11:31am CST tags: SimCity Societies, Electronic Arts, Screenshots, SimCity
The first city pack for SimCity Societies will arrive in May, according to publisher Electronic Arts.

Following a theme of travel and tourism, SimCity Societies Destinations will offer players another 100 new buildings to use in the urban planner. Check out a few screenshots of the additions, including a particularly un-aerodynamic plane, below.

New Content, Features Coming To SimCity Societies

Jan 30, 2008 10:28am CST tags: SimCity Societies, SimCity
According to a story on GameSpy, a new patch is in development for SimCity Societies which will add content and additional features to the Tilted Mill Entertainment developed city simulator.

Expanding on the strategic mode introduced in a previous patch, the upcoming update will introduce new interface elements to help control more complex cities. The UI update will also include a building filter, and improves emergency services management.

When it comes to new content, the game will receive a new "Alien Invasion" disaster. Aliens will invade your town with their UFOs -- said to be similar to the ones that appeared in SimCity 2000 -- and blow up random buildings.

Lastly, the patch will include additional performance enhancements. Expect to see the update next week.

SimCity Societies Patch Released

Nov 14, 2007 12:31pm CST tags: SimCity Societies, SimCity
The first SimCity Societies patch has been released, offering a number of fixes and improvements for this newly released city building game. It also includes two new buildings and terrain maps.... Read more

SimCity Societies Goes Gold, Shipping November 21

Oct 31, 2007 7:14pm CST tags: SimCity Societies, Gone Gold, SimCity
Tilted Mill Entertainment's SimCity Societies has gone gold and will retail for the PC November 21, publisher EA announced today. The game is the first major PC installment in the SimCity series that series creator Maxis hasn't developed.

The game strips away some of the more technical aspects of the SimCity series like zoning and setting up public works in favor of socially oriented constructs. And new kinds of resources called "social energies" gauge a city's industry, wealth, obedience, knowledge, devotion, and creativity, allowing gamers to use these resources to enhance their society's features.

For more information, check out longtime SimCity fan and Shacknews editor Nick Breckon's surprisingly optimistic preview of the title.

ShackCast Episode 9: Army of Two, SimCity Societies, Medal of Honor Heroes 2, Wii Zapper

  Sep 11, 2007 2:13am CST tags: Shackcast, Ubisoft, XBLA, Virtual Console, Podcast, SimCity Societies, SimCity
This week's show is both early and a quickie, as scheduling concerns backed us into a bit of a Monday evening corner. Episode 9 starts out with Chris Remo, Chris Faylor, Nick Breckon, and Carlos Bergfeld, and by the end has been whittled down to Remo and Bergfeld. Game impressions on tap include Army of Two (PS3, X360), SimCity Societies (PC), and Medal of Honor Heroes 2 for Wii.

In the news category, we touch on the Wii Zapper and its bundled game Link's Crossbow Training, new Rock Band tracks (Pixies!), Eternity's Child moving from Xbox Live Arcade to Wii, Sin & Punishment hitting Virtual Console, and Ubisoft quietly retracting its free game offers.

Due to time constraints, we unfortunately didn't get to address reader questions this week, but we'll make it up to you! Keep sending them in to shackcast@shacknews.com.

Play or download the podcast now, browse the episodes through iTunes, RSS, or Digg, or check out the full breakdown. ... Read more

SimCity Societies Preview

Aug 20, 2007 10:19am CST tags: SimCity Societies, SimCity
There's a SimCity Societies preview on GameShark, taking a hands-on look at the city builder sequel.

E3 07: SimCity Societies Impressions

  Jul 13, 2007 11:28pm CST tags: SimCity Societies, E3, E3 07, SimCity
When the first screenshot of SimCity Societies leaked--a fairly bland picture of a ferris wheel--fans of the series were instantly up in arms. In the spirit of the closing day at E3, I gave the developers at Tilted Mill the benefit of the doubt during a demonstration, and things turned out better than I imagined. Give it a glance.
Societies makes a few significant changes to the established SimCity formula. Gone is the zoning and building evolution therein. A menu of hundreds of individual buildings takes its place. Each structure sits on a fairly large plot of land, which gives the game a slightly more intimate feel, though not in a simplistic SimTown way. The cityscape was large enough for a couple hundred buildings, and after zooming out to view the full countryside, it seemed more like a normal SimCity title than I had expected.

SimCity Societies Q&A

Jun 23, 2007 9:19am CST tags: Will Wright, SimCity Societies, SimCity
Also at 1UP is this SimCity Societies Q&A. EA's Rod Humble talks about contracting out development of the game to Tilted Mill, the lack of involvement by Will Wright and the concerns of SimCity fans among other things.

SimCity Societies Gains Structure

Jun 12, 2007 1:31pm CST tags: Electronic Arts, SimCity Societies, SimCity
New details have been released on SimCity Societies, the controversial continuation of the SimCity franchise. With the series' reigns having been handed from long-time developer Maxis to fellow city builders Tilted Mill Entertainment (Caesar IV, Immortal Cities: Children of the Nile), Societies will feature a greater emphasis on social management than past SimCity titles, while still remaining an urban planner at heart.

To alleviate the fears of fans, who were more than apprehensive following announcement of the game's new direction, Electronic Arts has stated that the PC game will contain over 350 building types. However, in light of its plebeian focus, Societies will introduce a wholly new feature to the series. Each building can each be combined or connected to form new structures, which will produce or consume a resource dubbed "social energy." The social energy of a city will be determined by the manner in which players match... Read more

SimCity Societies Preview

Jun 08, 2007 9:57am CST tags: SimCity Societies, SimCity
1UP has followed up their revealing of SimCity Societies with a preview of the game, which is in development at Tilted Mill Entertainment. There are some more screenshots here.

Tilted Mill to Build SimCity Societies

Jun 07, 2007 1:45pm CST tags: Electronic Arts, SimCity Societies, SimCity
For the first time, a major SimCity game will be developed by a company other than the series' creator Maxis.

A Games for Windows cover story confirms that Electronic Arts has handed development duties on the upcoming SimCity Societies to Tilted Mill Entertainment. Established in 2002 by veterans of Impression Games--the developer of the Lord of the Realm and Caesar series--Tilted Mill has most recently worked on the continuation of another city management game with Caesar IV.

In a report on the new SimCity, 1UP provided a single screenshot of the PC game, showing a low-altitude perspective of a city block. Based on Tilted's experience, as well as the "social" title, the game is expected ... Read more

EA Announces SimCity Societies

Jun 05, 2007 4:18pm CST tags: SimCity Societies, SimCity
Shacknews has today learned from an EA representative that SimCity Societies is the working title for the fifth main game in the popular Maxis city management series. Details on the game are being held until the publishing of a story in the next issue of Games for Windows: The Official Magazine.

SimCity Societies will mark the return of the SimCity franchise following the 2003 release of SimCity 4: Rush Hour. It also appears to signal some type of change in gameplay or setting, based on its deviation from standard numerical titles. Recent entries in the series have experimented with showing a more personal level of urban life. SimCity 4 supported the importing of characters from Maxis' The Sims into the urban planner, allowing players to track their ... Read more