Shack Review: Silverfall
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Everything ... about the gameplay feels cut and pasted in. Questing offers typical action RPG fare: kill a certain number of creatures and return for a reward, kill a certain boss monster so the local town will be safe, retrieve a certain item from a certain spot. You find loot with which to adorn your character, selling all the rest in the hopes of getting some health potions or perhaps items that will better allow you to find unique gear. It feels redundant, and that is because it is. There is some saving grace in multiplayer, which includes a cooperative mode. Even that gets old quickly, because due to the overbalancing of the game's magic, your group will probably end up using the same spells anyway. In short, the gameplay offers nothing new: I've thrown fireballs before; I've called down meteors, I've used rings of ice to hold enemies in place; I've summoned pets that have no discernible characteristics.
There is a Silverfall Demo on FileShack.