I have a bunch of day 2 pictures that will be going up in a few hours.Stomped: I know you can't talk about your current project, but how are things at id right now?
Carmack: Well we got lots of really interesting technology coming out. We have got the strongest programming team we have ever had in the company where we've got programmers that are working on areas that we have conventionally short-shrifted. Some of the things like sound and game logic are things where I would just always do something that's acceptable that would get the job done. There was never like a primary focus for it. Now we've got expert programmers dedicated to it. We've got a programmer dedicated to making great sound; a programmer dedicated to making great game technology; a programmer dedicated to great tools. Of course, we are going to have great graphics and great networking and all this type of stuff we have always been known for, but a lot of the areas that have been kind of our secondary strength are going to be brought to primary level and that's going to be really cool.
"However, far more is at stake," Merritt said. "When Rambus filed patent-infringement charges against Sega, an OEM chip customer, it opened Pandora's box. Suddenly every OEM customer of SDRAMs, DDR, chipsets, or microprocessors interfacing to synchronous memory is vulnerable to being sued by Rambus. Neither memory producers nor their customers can tolerate this unsettled situation, and it has to be resolved."
No one at Valve is working on the Dreamcast version of Half-Life. That's being handled by Gearbox and Captivation. However the E3 booth is going to focus on the Dreamcast version of Half-Life in support of the marketing activities that Sega and Havas are going to be doing for the launch of that product.
The Sega Dreamcast version of QUAKE III Arena will have exclusive new arenas, a completely re-designed user interface and menu system, as well as an innovative two to four-player split screen option for non-stop action. Players are invited to test their mettle against history's fiercest warriors while prowling dark hallways and courtyards in gothic arenas and frightening futuristic spacescapes.
The X-Box is rumored to ship with 64-megabytes of system and video RAM, will have an 8-gigabyte hard drive, and will be powered by a 650MHz version of AMD's popular Athlon CPU. Contrary to previous reports, however, the X-Box will not be using a GeForce 256 as its primary graphics processor. Instead, Microsoft has supposedly opted to use a future chip from Nvidia - most likely the NV11 or NV15.
Also, GameSpot got word that the deal between Sega and Microsoft has been broken off.
... the royalties for the Windows OS and the cost to make the X-Box compatible with Sega's Dreamcast were factors in Sega's decision.
Half-Life: Dreamcast will also feature an all-new single player mission that surrounds the Black Mesa Security Guard character, Barney. This special mission is being custom created for the Dreamcast by Gearbox Software, the Texas-based development team that created Half-Life: Opposing Force(tm), the official PC expansion for Half-Life and runner-up to 1999 Game of the Year by PC Gamer magazine (March 2000).
Also, Stomped has posted a Q&A with Randy Pitchford of GearBox about the announcement.
- A new version of TecArena has surfaced on the Tectonic page, along with a new version of the BotPlugin for that program. TecArena is that frontend launching utility for Quake3
- The guys at IGN also have a story on the possible Q3 port to the Dreamcast, but with a confirmation by someone from Sega. The news story also mentions its rumored that id themselves will be doing this port, but that's just that, a rumor.
- Some more Q3 news, this time for the Europeans mostly, MoM is up and running. What the hell is MoM? A ladder system in Europe (well most of the countries there anyway), as well as tournaments and later this week, clan wars.
- And lastly some tech news in the form of an interview with Kevin Payne of Quantum3D talking about their plans with the VSA-100 chip that will be powering the Voodooo 4 & 5, and other technology developments.
We've been in various levels of discussion with Sega and Activision for Quake III Arena on Dreamcast for a number of months. John openly said probably a year ago that he would like to see Q3A on Dreamcast and we've done some preliminary analysis on the capabilities of the console and believe it could be a great port of the game.
So then more months pass and then they're all hot again to get Q3A as a modem pack-in on the DC, which I would love to do. A console game with a fixed function network interface moving Q3A with really good modem level networking and everything would be great. You'd get better performance modem-wise on the DC, mainly because you wouldn't have a bunch of other operating systems fighting for space and interfering with the network capabilities of the system. I still think it's a good idea, and they basically had a deal on the table which we were ready to sign and they mysteriously pulled out at the last minute, perhaps because they lost a quarter of a billion dollars last quarter and they just didn't have any money. I don't really know.
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