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Savage 2 Q&A

Jun 28, 2006 4:41pm CST tags: Savage 2: A Tortured Soul
New at FiringSquad this afternoon is a Savage 2 Q&A with Marc DeForest of S2 Games. He talks about lessons learned from the first game, main goals for the sequel, playable sides, gameplay additions and improvements, matchmaking, mod support and a few other things.

Savage 2 Q&A

Jun 04, 2006 4:58pm CST tags: Savage 2: A Tortured Soul
A new Savage 2: A Tortured Soul Q&A can be found at MPOGL.com. Marc DeForest of S2 Games is asked about the game's new features, combat, races, user created maps and NPC units.

More Time To Get In On Savage 2 Closed Beta

Apr 15, 2006 11:31am CST tags: Savage 2: A Tortured Soul, Beta
S2 Games has announced that the deadline to pre-order Savage 2: A Tortured Soul and get in on the closed beta has been extended. Originally the pre-order special was due to end today, but S2 Games will be letting people in until June 1st now.

Savage 2: A Tortured Soul Trial Plans

Mar 28, 2006 11:01am CST tags: Savage 2: A Tortured Soul
We received this press release from S2 Games, announcing that everyone will be able to extensively sample Savage 2: A Tortured Soul when the game launches later this year. People can download the game for free and try the AI practice mode, play a tutorial or take on their friends on a LAN. If you want go online, or build a character and save stats, you will have to purchase the game.
"We pride ourselves on being truly independent and basing many of our decisions on how our fans will benefit," said Marc DeForest, co-founder and lead designer of S2 Games. "By offering a fully functional game as a free download, it will give gamers an opportunity to 'test drive' Savage 2 before actually paying for an account and playing online. As gamers, we know we would appreciate that kind of treatment ourselves, so it's only right that we do unto others."

Savage 2 Q&A

Mar 21, 2006 4:53am CST tags: Savage 2: A Tortured Soul
Gamerati has the latest Savage 2 Q&A, asking S2 Games' Marc DeForest about the action/strategy game hybrid sequel. Topics include the dual platform support, other games using the Commander mode, the multiplayer support and new features.

Savage 2 Supports Linux

Mar 16, 2006 8:07am CST tags: Savage 2: A Tortured Soul
All you penguin lovers will be happy to know that Savage 2: A Tortured Soul will feature native Linux client support at launch. Work is already underway to convert the game's DirectX renderer. Savage 2 will be released this fall as a $29.99 digital download.

Pre-Order Savage 2, Get In On The Beta

Mar 08, 2006 12:12pm CST tags: Savage 2: A Tortured Soul, Beta
S2 Games today announced that everyone who pre-orders Savage 2: A Tortured Soul before April 15 will get in on the game's closed beta. The action/strategy hybrid game sequel, which is due out this fall as a digital download, will be sold for $29.99. To pre-order, go here.

No Retail Distribution For Savage 2

Feb 28, 2006 7:30pm CST tags: Savage 2: A Tortured Soul
GameDaily Biz has an interview with Marc DeForest of S2 Games, in which the company co-founder announces Savage 2: A Tortured Soul will only be avaible as an online purchase. According to DeForest, though only 20% of Savage 1 sales were online, the company made more money from those sales than from all of the retail store ones. DeForest also mentions he doesn't think people will care too much about the lack of a boxed version, as Savage 2 doesn't have a singleplayer mode. The RTS/FPS hybrid game sequel is due out later this year for $29.99.
BIZ: Is it your view that digital distribution is quickly becoming the best bet for independent developers to get their titles on the market?
MD: In my opinion, digital distribution is the ONLY method independent developers should use. The traditional method of publishing works for the big players. They have the muscle to get paid on time and obviously have the financial wherewithal to spend large market development funds in stores. Small operations putting out very high quality stuff get stifled by the "big boys" of the industry, no matter how high quality the title is because of the control being exerted by dominant players. It is a battle that is just not worth fighting. The technology is readily available and easy to implement to sell games online and receive 90% of the revenue instantly, rather than higher distribution and market development costs and receiving a much smaller percentage and being paid in 90-180 days, if at all.

Savage 2 Q&A

Feb 27, 2006 8:37am CST tags: Savage 2: A Tortured Soul
GameCloud has a Savage 2 Q&A up this morning, asking Marc DeForest of S2 Games about the action/strategy hybrid game sequel. Questions are about reactions to the first game, goals for the sequel, the premise, playable sides, RTS elements, gameplay improvements, engine technology and beta plans.

Savage 2 Movie

Feb 21, 2006 10:46am CST tags: Savage 2: A Tortured Soul
The Savage 2: A Tortured Soul website has been updated, offering a new movie showing off the buildings and bases from game's human race.

Savage 2 Preview

Feb 18, 2006 12:50pm CST tags: Savage 2: A Tortured Soul
There's a Savage 2: A Tortured Soul preview on IGN, offering a look at the game through a new game video showing the improved engine and human bases and units.

Savage 2 Screenshots

Nov 19, 2005 10:01am CST tags: Screenshots, Savage 2: A Tortured Soul
The official Savage 2 - A Tortured Soul website has been updated, offering several new screenshots from this RTS/FPS hybrid game sequel. Thanks Blues News.

Savage 2 Site

Nov 02, 2005 9:32am CST tags: Savage 2: A Tortured Soul
S2 Games has opened the official site for Savage 2. You can find info on the game as well some media from this RTS / FPS hybrid game sequel.

Savage 2 Announced

Aug 31, 2005 10:46am CST tags: Savage 2: A Tortured Soul
Well the Savage2 website is online offering the announcement of the sequel to Savage. Savage2: A Tortured Soul. You can check out the trailer over at FileShack and a preview at IGN.

Gameplay:
- More Control For Action Players
- Improved Melee System
- More Battlegroup Officer Based
- FPS Fast Action Paced Gameplay for Certain characters
- Third Person RPG Accessible GamePlay for others
- Better Items With More RPG Element
- Enhanced Spell Casting System
- More..