by Maarten GoldsteinMar 15, 2005 6:30am CSTtags: SWAT 4
GamersInfo.net is the latest site with a SWAT 4 Q&A. Bill Gardner of Irrational Games answers questions about use of reference materials for weapons and ballistics, working with a SWAT consultant, the game's weapons, the game location, mod support, and multiplayer features. Update: another SWAT 4 Q&A can be found at EuroGamer.
by Maarten GoldsteinMar 12, 2005 6:45am CSTtags: SWAT 4
3D Avenue also talks to Irrational Games, about their other game: SWAT 4. Joe Faulstick answers questions about SWAT consultants, the stand-alone assignment for each mission, use of the Unreal engine, multiplayer features, and weaponry.
by Maarten GoldsteinMar 08, 2005 10:19am CSTtags: SWAT 4
Cathode Tan has a SWAT 4 Q&A posted, asking Irrational Games designer Bill Gardner about the project. Topics include the map editor, the tactical element of the game, AI, working with the Unreal engine, self-publishing Freedom Force 2 and a few other things. Thanks Blues.
Vivendi Universal Games has released a SWAT 4 demo, allowing you to try out the new tactical action game from Irrational Games. The 183mb singleplayer demo includes the Victory Imports Auto Center mission, which you can modify using the Quick Mission Maker.
by Maarten GoldsteinFeb 20, 2005 12:25pm CSTtags: SWAT 4
Over at 10-David you can find a new SWAT 4 preview (its dated Feb 11 but it is new), offering single player impressions with thoughts on AI, difficulty levels, sound and the command interface.
by Maarten GoldsteinFeb 18, 2005 5:33pm CSTtags: SWAT 4
A new SWAT 4 Q&A has been posted over at GameSpot. Irrational Games associate producer Joe Faulstick is asked about the game's singleplayer campaign, AI, multiplayer options, editing tools and more.
by Maarten GoldsteinFeb 14, 2005 1:26pm CSTtags: SWAT 4
RPG Vault is the latest site to serve up a SWAT 4 Q&A, asking Associate Producer Joe Faulstick about the tactical action game from Irrational Games. Six new screenshots are included.
by Maarten GoldsteinFeb 12, 2005 7:35am CSTtags: SWAT 4
Computer & Video Games is the latest site to post a SWAT 4 Q&A. An unnamed person at Irrational Games answers the questions about the difference between SWAT4 and previous games in the series, the type of player they're targetting with this game, use of the Unreal engine, the user interface, and multiplayer.
by Maarten GoldsteinFeb 11, 2005 8:51am CSTtags: Vivendi, SWAT 4
Though dated January 27, this SWAT 4 Q&A on fan site 10-David is newly posted. Vivendi producers Ken Rosman, Paul Pawlicki, and Rob Loftus are asked about the cancellation of SWAT: Urban Justice, picking Irrational Games as developer, SWAT consultants, preventing multiplayer cheating, and console port plans.
by Maarten GoldsteinFeb 11, 2005 6:32am CSTtags: SWAT 4
Computer Games Magazine has posted a Q&A with Bill Gardner of Irrational Games, who is asked about the upcoming SWAT 4. Gardner talks a bit about the missions, AI, multiplayer, Unreal engine modifications, mod support and the current state of the game.
by Maarten GoldsteinFeb 08, 2005 2:40pm CSTtags: SWAT 4
There's a SWAT 4 Q&A on GameShark, talking to Irrational Games designer Paul Hellquist about the game. Topics include the project's main goals, the lack of a central storyline, returning elements from SWAT 3, multiplayer modes, the new interface and the types of criminals you'll encounter.
by Maarten GoldsteinFeb 07, 2005 7:07am CSTtags: Screenshots, SWAT 4
Over at Worthplaying you can find several new screenshots from SWAT 4, showing a couple of different locations from the tactical action game in development at Irrational Games.
by Maarten GoldsteinFeb 05, 2005 7:29am CSTtags: SWAT 4
Games Domain has their own new SWAT 4 preview posted, checking out the singleplayer and multiplayer component of the Irrational Games tactical action game.
by Maarten GoldsteinFeb 04, 2005 7:07am CSTtags: SWAT 4
SWAT fan site 10-David has a SWAT 4 Q&A, asking Irrational Games lead programmer Chris Kline about this tactical action game sequel. Topics include training, weapons, ballistics modeling, multiplayer, mod support and more.