Gamecloud - A while back there were some images from a demo for SiN 2 that was created by Ritual. What happened to that project?
Steve - We have been planning on how we were going to launch the next SiN product for several years. Back in 2003, we developed a short prototype that we spoke with publishers about developing into a traditional length, retail product. We had enough publisher interest to get the project signed, but we just were not comfortable with what we were being asked to give up in IP ownership and on sequel rights. SiN is extremely important to Ritual and we were willing to wait for the right time and the right deal to get the next game out there.
SiN Episodes expands on the role of Colonel John R. Blade, a battle worn hero in charge of HardCorps, an elite strike force with a long history of conflict with SinTEK, a powerful multibillion dollar empire headed up by Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision. Joining Blade on his mission are JC, a HardCorps hacker with a secret to keep, and Jessica Cannon, a fiery rookie who can find her way into any secure facility. SiN Episodes: Emergence features never before seen weapons, characters and environments along with a host of interactive options, paying homage to its predecessors, SiN and its expansion pack, Wages of SiN, which set a new bar for interactivityA preview of the game with screenshots can be found in PC Gamer UK.
But perhaps the most interesting implication of Ritual's decision to go for broke on the Episodic Gaming front is that fans themselves will be able to influence the progression of forthcoming episodes. Apparently players will occasionally be forced into making choices, and depending on how the community reacts as a whole, certain things will change in the next. For example, if you choose to save a key character their appearance may well be different in the next episode than if you had chosen to leave them to fend for themselves. With Ritual able to track exactly what players choose to do, the way is clear for the community to have a direct influence on how the eventual plot plays out - with the potential for players to replay sections to influence the direction.
In a rare interview with PC Gamer, Ritual CEO Steve Nix said: "We've been talking to Valve about Steam for about four years now, and we've always wanted to get back to the SiN universe.
"We talked to publishers about doing it, but we never felt able to make the product we wanted to make with the next SiN." That is, until the relative freedom offered by Steam came along; something several developers must be seriously looking into at this point.
We were working Sin2, but there was no publisher interest in today's game market. Even have a really slick demo in a next generation technology (beyond Quake3.)There's also a second post clarifying that this would've been a full sequel, not a remake of the first.Maybe it can happen in a few years when the next round of "resurrect old game franchises" mentality resurfaces.
Until that day....
Not too long ago, there was a petition where fans of the original SiN asked Ritual to make a sequel. The petition got some 3600 signatures, enough to make Ritual consider it it appears.One last thing, ...SiN II. We have nothing but absolute desire to make SiN II. No one wants this more than we do! My guess is that it will happen, perhaps even this year. We are starting a very cool game right now, so it's hard to say. SiN is a Ritual property and unless someone wants to pay A LOT of money, it will always be a Ritual property ;) PLEASE STOP ASKING ME ABOUT SiN II for at least a little while!
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