A new
Postal 2 Q&A is available on Action Vault tonight, asking Running With Scissors designer Steve Wik about the design decisions when it comes to this game.
There's a
Postal 2 Q&A on HomeLAN Fed, asking Vince Desi of Running With Scissors more questions about their upcoming game of violence. Topics include the response to the game so far, the improved acceptance of adult themed titles these days, weapons, favorite gameplay situations, working with the Unreal engine and demo plans among other things.
HomeLAN Fed has four new screenshots from Postal 2, the upcoming Unreal engine powered FPS from Running With Scissors. Thanks jg.
I've been so busy planning our E3 schedule that I didn't really have a chance
to add anything new to the ShackReviews database, so there won't be a round-up
tonight. Of course, since there haven't really been any major releases this
past week, that probably won't be a problem for most of you.
For those curious as to what we'll be seeing at E3, we've got pretty much everything
covered on the PC side, including the major players (Epic, id, Westwood, Rockstar,
Valve, EA, Lithtech, Activision, Lucasarts etc.) as well as some of the smaller,
but no less important companies (Fishtank, Bethesda and Novalogic among others)
and a few oddballs thrown in the mix for good measure (Running With Scissors).
On the console side, we've got a couple of appointments where we'll see some
stuff (Konami, Take 2 and Ubi Soft) but the really big players don't take appointments
with small fries like us. For Nintendo, Sony, Square and the rest, we'll be
making our way through the hordes to get our five minutes with the major titles.
Every year I devote a good 30 minutes to Nintendo's madhouse, and this year
I plan on pushing my way through until I can play Metroid, Mario, and if it's
there, Zelda.
As I did last year, I'll be providing coverage for GameSpot as well, although
as they have switched much of their content to their new GameSpot complete system,
I have no way of knowing if any of that will be accessible to the general public.
Either way, the overwhelming majority of stuff will be for this site, and I
plan on providing some quick reports each night, with more detailed stuff after
I get back here. E3 is a crazy, crazy scene, but it's also a total rush, and
there are always big surprises in store, so stay tuned.
Over at the Electric Playground
is a Postal 2 Q&A. Vince Desi of Running With Scissors talks about the banning of Postal 1, how Postal 2 expands the franchise, the commitment of the team to the project, anticipated backlash, if there's anything they won't put in the game, and more. Thanks
Blues News.
Hey who knew,
Postal 2 is an actual game. Gamespot has the first preview of the game with screenshots, which shows that the Running With Scissors guys aren't just doing immature interviews. For those not in the know, Postal 2 uses the latest Unreal tech and will be an FPS game this time around.
One of the weapons that you can wreak havoc with in Postal 2 will be a gas can, and its contents will run down walls, splash, and form puddles just like you'd expect it to do. Alt-click on your mouse, and your character will flick a match that will ignite the gas stream that you previously created, causing a small line of fire to race along the trail until exploding in a giant fireball once it reaches a puddle. "You can do so much with just this one weapon," says Fouts. "One of our favorite techniques is to run circles around people with the gas can and watch them fry."
Flux Games and
Action Trip have both posted Postal 2 Q&As. They ask Mike Jaret-Schachter of Running With Scissors about this Unreal engine powered FPS.
The Mushroom has
conducted an interview with Steve Wik of Running With Scissors, who answers twenty questions about himself and the upcoming Postal 2. There are questions about the multiplayer modes, random killings like in Postal 1, if there will be the ability to throw Molotov cocktail into a marching band and much more.
XGR will be broadcasting a new audio interview. At 8:30PM CST
they'll interview Vince Desi and Mike Riedel from Running With Scissors, where they are working on their FPS game Postal 2.
Russian site COOLweb has
posted a Postal 2 interview, talking to Vince Desi & Steve Wik of Running With Scissors about this upcoming violent game. Thanks
Blues News.
A new Unreal engine powered Postal was announced
recently, and now Voodoo Extreme
has an interview with Mike Riedel and Vince Desi from Running With Scissors about their new game. Though the answers are mostly short, it still tells us a bit more about the game.
VE: Postal obviously got a ton of press because of its violent nature. The bad boy of crown gaming as of late has been Grand Theft auto 3. Obviously you want that distinction back for your game. What kinds of violent content are you planning for this game?
Vince:: POSTAL 2 is a violent comedy...ha! Seriously we don't put violence in the game for violence sake, it needs to be funny too.
VE: Do you think Postal got a bad rap amongst the press as being all shock value and no gameplay?
Mike: The hype did hurt in some respects because people were expecting something very different and were surprised to find an isometric view with small characters and a focus on fast-paced gameplay that actually required quite a bit of strategy to stay alive.
Better keep this one from Lieberman...Running With Scissors has announced today
(or actually tomorrow, according to their press release) that they have licensed
the Unreal Warfare technology (yes, that's what it's officially called now,
despite the fact that Epic has never announced that game) for none other than
Postal 2. Here's an excerpt from
the enthusiastic press release:
Today, the most dangerous videogame development company on the planet, Running With Scissors, announced POSTAL 2 is coming for REAL!
"It's as much fun as pouring gasoline on a grease fire and caffeinating sex rolled into one!" screamed a jubilant Vince Desi in referring to licensing Epic Games' UNREALÂ Warfare engine. "The spineless bastards who pretend to represent the interests of the non game-playing public are going to **** themselves when they see this!"
Why make POSTAL 2? As a responsible videogame development company, our first obligation is to our fans and all video game players. Wracked with remorse over the legendary POSTAL and the irreparable damage to the mental fabric of society it caused, we decided to atone by making a "politically corrected" game about the most boring subject we could think of: a guy going to buy milk.