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Rise of Legends Diary

Jul 06, 2005 5:54pm CST tags: Rise of Legends
Over at GameSpot you can find the first Rise of Nations: Rise of Legends development diary. Big Huge Games president Brian Reynolds explains why the company went with the fantasy setting for Legends.

Rise of Legends Preview

Jul 01, 2005 5:19am CST tags: Rise of Legends
There's a new Rise of Nations: Rise of Legends preview over at IGN. In the article they take a look at the game's fiery Alim faction.

Rise of Legends Teaser Movie

May 12, 2005 6:09pm CST tags: Rise of Legends
The Rise of Nations: Rise of Legends E3 2005 teaser movie has been released, showing half a minute of gameplay and cutscene footage from this steampunk strategy game. Thanks 3D Gamers.

Rise of Legends Previews

May 10, 2005 2:37pm CST tags: Rise of Legends
Hot on the heels of the game's announcement, GameSpot has posted a Rise of Legends first-look article. A video developer interview is available as well. IGN also has a preview.

Rise of Legends Announced

May 10, 2005 8:49am CST tags: Rise of Legends
Big Huge Games today announced Rise of Legends, a "spiritual successor to Rise of Nations" but set in a steampunk world. Though no longer a history game, Rise of Legends will still feature Rise of Nations game elements like national borders, color-coded tech tracks, and cities. Some screenshots can be found here. Here's what Big Huge Games president Brian Reynolds had to say about the game
Rise of Legends is in so many ways the spiritual successor to Rise of Nations, but the long and the short of it is we got excited about doing a fantasy game. Now clearly your traditional "orcs, elves, dwarves" sort of fantasy has been--shall we say--thoroughly covered in other games, and so the story which got us excited is one where the magic of fantasy meets a world of technology. So magic and technology collide, with cataclysmic results! As you take a peek at our first two unique nations you can begin to see the contrast: the industrial Vinci with their Leonardo da Vinci inspired machines and steampunk cities; and the desert Alim with their Arabian Nights theme--sandstorms, genies, and tall glass spires. "Cataclysmic" is also a useful word to describe what we want to do visually