Displaying stories with the tag "Rise of Legends". Subscribe to this URL for an RSS feed of this tag. Want more news? Click here for the Shacknews frontpage.
by Maarten GoldsteinFeb 03, 2006 7:22am CSTtags: Rise of Legends
IGN's latest preview of Rise of Legends is up. The article offers hands-on single- and multi-player impressions. The Big Huge Games strategy game sequel is due out this spring.
by Maarten GoldsteinFeb 02, 2006 9:43pm CSTtags: Rise of Legends
GameSpot has posted a new Rise of Legends preview, going hands-on with the latest build of the strategy game sequel. The preview also offers info on the third race in the game, an alien race called the Cuotl. There are also new screenshots and a developer interview.
by Maarten GoldsteinJan 24, 2006 7:01pm CSTtags: Rise of Legends
New at GameSpot this evening is the fifth Rise of Legends development diar. In this installment producer Tim Train talks about what they've done to speed up the game resulting in more fun multiplayer experiences.
by Maarten GoldsteinDec 02, 2005 5:33am CSTtags: Rise of Legends
New at IGN is this Rise of Legends Q&A. Executive Producer Tim Train talks about the game's setting, the factions, storyline, the campaign, the Conquer the World game type and a few other things. New screenshots are included.
by Maarten GoldsteinNov 24, 2005 7:29am CSTtags: Rise of Legends
GameSpy has posted a Rise of Legends Q&A, asking producer Tim Train, art director Dave Inscore, and lead designer Doug Kaufman everything there is to know about this strategy game.
There's a Rise of Legends interview over at Gamers With Jobs. Paul Stephanouk of Big Huge Games is asked about the drastic change in setting, the story driven elements, multiplayer, the races, copy protection and a few other things.
by Maarten GoldsteinSep 15, 2005 6:54am CSTtags: Rise of Legends
The third Rise of Legends development diary has been posted at GameSpot. Big Huge Games art director Dave Inscore talks about how Leonardo da Vinci inspired a lot of elements in the game.