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WarioWare Touched! Review

Feb 14, 2005 12:50pm CST tags: Review, WarioWare Touched!
Hungry DS owners have been craving a new game and Nintendo has responded by giving them a Valentine's Day present: WarioWare Touched!, which is shipping today. This quirky game includes 180 "microgames" that makes extensive use of the DS' touch and dual screens, stylus, and even the microphone. Did Nintendo deliver digital chocolate or did they leave our hearts broken at the altar? Read my review to find out!

Tapwave Zodiac Review

Aug 30, 2004 12:00pm CST tags: Review
Portable gaming is more active than ever before with new companies stepping up to take a chunk out of the industry sector that Nintendo monopolizes. One such company is Tapwave, whose first entry into the market is a product called the Zodiac. Here is my review of the PDA that is billed as both a gaming and productivity device.
In 2001, a group of industry executives, mostly hailing from Palm, decided to spurn their employers and develop a device that, as they put it, "works hard, plays harder." They wanted a handheld that did not go head-to-head with current PDAs or other portable gaming products, yet create something unique that appealed to those aged 18 through 34. Enter the Zodiac, a handheld powerful enough for 3D gaming yet as functional as any PDA on the market.
Check out the full review here.

Late Night Consoling EX: GBA Movie Player Review

Feb 05, 2004 10:00pm CST tags: Games: Console, Review
As I mentioned a few times in my regular LNC updates, I've been playing around with the GBA Movie Player, a little piece of hardware provided for me to review by import shop Lik-Sang. I've certainly had some fun with it, so take a stroll over and read my full review for details on the hardware, its interface, and my various levels of success getting episodes of The Simpsons and Futurama to run on my GBA SP. Check it out.

Reviewing Reviewing Reviews

Nov 22, 2001 1:18pm CST tags: zGeneral News, Review
Thanksgiving question! So we've tentatively decided to somehow handle game reviews here at the page as many of you have guessed looking at this article. Right now Maarten is focusing on the reader interaction side of things and stuff to fill out. Looking for any suggestions on what you guys would like to see as forms to fill out when submitting a user review

- review body, describing your experience etc
- option to list similar games that you enjoyed (so other readers can tell if they have similar taste)
- poll to rate the game, leaning towards a "buy it / rent it / dont buy it" or a 1-10 scale.

Anything else you'd like to see? How do you feel about the accompanied poll? I think I like the whole yes/rent/no system as a 1-10 scale can be interpreted differently by different people.

Oh yeah, I am also leaning towards having official Shack reviews along side the user reviews by Maarten / Jason / myself. They will be brief and to the point.

Reviewing Reviews

Nov 19, 2001 6:44am CST tags: Review
So something I've been considering and fighting for a long while around these parts has been rating and reviewing games. Simply put I just have a distaste for how game reviews out there go but I dont really have much of an idea of how I would do it any better. (Certainly not like my movie reviews... *snicker*). But pondering things for a while I think I've come across what I think bothers me most. The typical formula for game reviews these days seems to be to give a score of "graphics, gameplay, innovation, value, etc". Then pick through the game and give a few scenario examples of things that were liked and disliked. More often than not these brief moments in games are given more emphasis than they really should be given and many times can make or break a game in the eyes of the reader unfairly. At any rate here's my issues with the categories/scoring that are typically assigned in these game reviews:

Category scoring:
Gameplay - Why the hell is this only one category when there are so many different elements/types of gameplay that appeal to different types of gamers?
Value - Entirely worthless, $40 is worth a heck of a lot more to some people than it is to others. Maybe if we knew the game reviewers monthly salary? heh
Innovation - Who the hell cares except for game developers trying to one-up each other and reviewers trying to schmooze developers telling them how cool and original they are? If it's fun, then it's fun.
Graphic Interface: Usability of interface is certainly important, but generally it's easy to understand or its not.
Control:
Important to most everyone.
Graphics
- Yeah that matters to a lot of gamers in pretty widely varying degrees. Agreed...
etc...
or...
One combined score - [long winded explanation here] I dont agree with this system. Different people weight different aspects of games differently.

So, what's my ideal game review format? A description of the game describing the plot (if there is one), environment, controls, objectives, possibly tools/weapons at your disposal, interface, and misc other things without getting in to particular scenario examples unless really necessary for descriptive purposes. Then of course some sort of scoring system. Done by 2-3 different independent reviewers with different basic tastes ideally. My biggest trouble of course is the gameplay category... there needs to be more of a break down, but how? How specific do those subcategories need to be? What should those categories be? Is that really even a plausible solution?

Thinking about this even more as I write it, I am convinced there is no perfect system, and certainly no perfect reviewer. I'm also betting people can come up with specific examples of games that transcend any type of scoring system. I just have this nagging feeling that there's gotta be a better way to review games than what is out there right now. Anyone else?

This post like, really turned in to something totally different than I thought it would be.

Galactic BG Mini-Review!

Oct 02, 2001 9:32am CST tags: Games: PC, Review
So I downloaded the Galactic Battlegrounds demo that was released a few days back in hopes of a Star Wars related product that would live up to the standards that Force Commander had set. Galactic Battlegrounds did! Instead of being absolutely horrible, the GB demo was only painfully uninspired feeling with dated feeling graphics. Running around with Darth Vader hacking on buildings with a light saber in an RTS, whooda thunk!