In 2001, a group of industry executives, mostly hailing from Palm, decided to spurn their employers and develop a device that, as they put it, "works hard, plays harder." They wanted a handheld that did not go head-to-head with current PDAs or other portable gaming products, yet create something unique that appealed to those aged 18 through 34. Enter the Zodiac, a handheld powerful enough for 3D gaming yet as functional as any PDA on the market.Check out the full review here.
- review body, describing your experience etc
- option to list similar games that you enjoyed (so other readers can tell if they have similar taste)
- poll to rate the game, leaning towards a "buy it / rent it / dont buy it" or a 1-10 scale.
Anything else you'd like
to see? How do you feel about the accompanied poll? I think I like the whole
yes/rent/no system as a 1-10 scale can be interpreted differently by different people.
Oh yeah, I am also leaning towards having official Shack reviews along side the user
reviews by Maarten / Jason / myself. They will be brief and to the point.
Category scoring:
Gameplay - Why the hell is this only one category when there are so many different elements/types of gameplay that appeal to different types of gamers?
Value - Entirely worthless, $40 is worth a heck of a lot more to some people than it is to others. Maybe if we knew the game reviewers monthly salary? heh
Innovation - Who the hell cares except for game developers trying to one-up each other and reviewers trying to schmooze developers telling them how cool and original they are? If it's fun, then it's fun.
Graphic Interface: Usability of interface is certainly important, but generally it's easy to understand or its not.
Control: Important to most everyone.
Graphics - Yeah that matters to a lot of gamers in pretty widely varying degrees. Agreed...
etc...
or...
One combined score - [long winded explanation here] I dont agree with this system. Different people weight different aspects of games differently.
So, what's my ideal game review format? A description of the game describing the plot
(if there is one), environment, controls, objectives, possibly tools/weapons at your
disposal, interface, and misc other things without getting in to particular scenario
examples unless really necessary for descriptive purposes. Then of course some sort of
scoring system. Done by 2-3 different independent reviewers with different basic tastes
ideally. My biggest trouble of course is the gameplay category... there needs to be more
of a break down, but how? How specific do those subcategories need to be? What should
those categories be? Is that really even a plausible solution?
Thinking about this even more as I write it, I am convinced there is no perfect system,
and certainly no perfect reviewer. I'm also betting people can come up with specific
examples of games that transcend any type of scoring system. I just have this nagging
feeling that there's gotta be a better way to review games than what is out there right
now. Anyone else?
This post like, really turned in to something totally different than I
thought it would be.
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