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EA Publishing Realtime's APB

Jun 01, 2009 5:08pm CST tags: All Points Bulletin, E3 2009, Electronic Arts, Realtime Worlds
Electronic Arts today announced that it will publish Realtime Worlds' upcoming cops vs. robbers MMO "APB" under its EA Partners label.

No new details on the title, but a short trailer featuring in-game footage was played. We'll have the video shortly.

Update: The PC edition of APB will hit North America and Europe in early 2010, EA added in a later press release. No mention was made of the previously announced Xbox 360 edition.

Crackdown 2 Revealed

Jun 01, 2009 1:09pm CST tags: Crackdown 2, E3 2009, Realtime Worlds
A sequel to Realtime's open-world shooter Crackdown was today announced during the Microsoft E3 press conference.

No other details on the game were revealed, though a short teaser trailer, detailing a more realistic aesthetic than the cartoony original, was shown.

Update: Microsoft has confirmed that, as rumored, upstart Ruffian Games--a new studio that includes Crackdown veterans from original developer Realtime Worlds--is handling development of the sequel, with the game due out in 2010.

The follow description of the game was also provided:

The sequel to the award-winning Crackdown, "Crackdown 2" is the premier open-ended action experience that lets you be judge, jury and executioner for a vast city. Coming exclusively to Xbox 360 in 2010, "Crackdown 2" will take multiplayer gaming to unprecedented levels for the ultimate cooperative and competitive multiplayer experience, providing you and your friends with the complete freedom to explore, destroy and play as you return to restore justice and peace to Pacific City--by any means necessary.

Realtime Worlds Still In Talks With Microsoft About Crackdown Sequel

Dec 22, 2008 9:53am CST tags: Crackdown, Crackdown 2, Realtime Worlds, Ruffian Games
Though currently at work on the MMO APB, Realtime Worlds is still engaged in talks with Microsoft about a possible Crackdown sequel, according to videogaming247.

It was reported last week that Ruffian Games, a new studio founded by several former Realtime Worlds employees, might get the opportunity to develop Crackdown 2. Though the original was developed by Realtime Worlds, the property is owned by Microsoft.

In a statement, Realtime Worlds studio manager Colin MacDonald noted that the company is in "ongoing discussions" with Microsoft, though no offer has been extended. Should a Crackdown sequel be awarded to another company, MacDonald said Realtime Worlds founder Dave Jones would "be gutted not to be involved, but if it had to be that way, I would want to see it done justice -- by an established, renowned developer that had the track record of delivering the quality gaming experience Crackdown players would demand."

Ruffian Games would not be that kind of developer. "I also very much doubt that Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW's doorstep, for obvious reasons," said MacDonald.

MacDonald also mentioned about five or six people had left for Ruffian Games, with the majority of the original Crackdown team still at Realtime Worlds.

Crackdown Vets Form New Studio, Sequel Possible

Dec 18, 2008 7:17pm CST tags: Crackdown, Crackdown 2, Realtime Worlds, Ruffian Games
A new studio titled Ruffian Games has been formed by ex-Crackdown developers, and their first project may be a sequel to the open-world shooter, according to Gamasutra.

Crackdown lead designer Billy Thomson and other key members have set up shop in Dundee, Scotland, and rumors indicate a Crackdown sequel might be their first project.

The first Crackdown title was developed by Realtime Worlds, which is now developing its cops vs. robbers PC MMO titled APB. Microsoft apparently owns the Crackdown property, which would lend credence to the story of a Ruffian-developed sequel.

Gamasutra also cites a recent Game Informer article as evidence that Crackdown 2 is in the works. The article stated: "[Realtime Worlds] is currently working on APB and not Crackdown 2. The sequel is in production with a different development team."

Crackdown 2 Still Possible, Says Developer

Aug 07, 2008 7:00pm CST tags: Crackdown 2, All Points Bulletin, Realtime Worlds
Currently in development on the crime MMO All Points Bulletin (PC, 360), Realtime Worlds studio manager Colin MacDonald said that there may yet be hope for a sequel to its super-powered open world title Crackdown (360) sometime in the future.

"I don't think the door's closed [on a Crackdown sequel]," MacDonald told Videogaming247. "Obviously, right now we're tied up with APB and everything else, but hopefully in the future we'll have the resource and something can be worked out with Microsoft."

After the completion of Crackdown, the studio moved directly into the development of APB, which is said to dynamically pit cops against criminals in a vast online city. MacDonald described the decision against immediately beginning development of a Crackdown sequel as "a horrible, horrible decision that we still dwell on... Read more

Rumor: Realtime Wants To Sell APB as GTA MMO

May 08, 2008 5:05pm CST tags: All Points Bulletin, MMO, Rumor, Grand Theft Auto IV, Realtime Worlds
Crackdown (X360) developer Realtime Worlds bought back the rights to its upcoming crime MMO All Points Bulletin (PC, X360) in hopes of selling it to Rockstar for use as a Grand Theft Auto MMO, according to a rumor reported by Eurogamer.

While such a rumor would typically seem ludicrous, Grand Theft Auto creator David Jones founded Realtime Worlds and is a major influence on the development of APB. The story cites a "credible industry source" as the origin of the claim, but provides no additional details as to his or her credentials.

Rockstar founder Sam Houser recently noted that a massively multiplayer Grand Theft Auto was "very, very doable" and "very, very compelling." Last week's release of Rockstar North's Grand Theft Auto IV (PS3, X360) marked the first time the series has featured online multiplayer on consoles.

When reached for comment, a Realtime representative said they had not heard the claim before, but that the company rebought the rights to "give themselves some options" and "look for another partner."

Realtime Buys Back APB Distribution Rights

Apr 21, 2008 10:43am CST tags: All Points Bulletin, Realtime Worlds
Flush with cash from its $50 million haul, Crackdown (X360) developer Realtime Worlds today announced that it has regained the worldwide distribution rights to its upcoming crime MMO All Points Bulletin (PC, X360).

Alternatively known as APB, the game is an Unreal Engine 3-powered massively multiplayer title that dynamically pits cops against criminals in a vast online city. Featuring extensive character customization and a number of missions, such as robbing an armored truck, the title is now expected to debut in 2009.

The studio had previously partnered with Korean publisher Webzen to help distribute the title. According to Realtime, the move will give the company "the independence to push creative boundaries in the development of the game" and... Read more

Crackdown, APB Developer Raises $50 Million

Apr 14, 2008 10:10am CST tags: Realtime Worlds, Crackdown, All Points Bulletin
Independent and Scotland-based developer Realtime Worlds today confirmed that it has raised $50 million in funding for its current and future projects, a feat that required the company to sell off a minority of itself.

Founded by Grand Theft Auto creator David Jones, Realtime Worlds was responsible for the super-powered open world title Crackdown (X360). The company is currently working on All Points Bulletin (PC, X360).

Alternatively known as APB, the game is an Unreal Engine 3-powered massively multiplayer title that dynamically pits cops against criminals in a vast online city. Featuring extensive character customization and a number of missions, such as robbing an armored truck, the title is expected later this year.

WPP, Maverick Capital, and New Enterprise Associates were the investors named in today's announcement. WPP independently clarified that it had acquired a minority stake of Realtime Worlds for $8.1 million. Two members of NEA attained positions on the studio's board of directors after a $31 million investment in 2006.

Reports of the additional funding initially surfaced a few weeks ago, though no further details or confirmation were available at that time.

Microsoft Considering Crackdown Sequel

Feb 08, 2008 4:29pm CST tags: Crackdown, Microsoft, Realtime Worlds
Microsoft Game Studios corporate VP Shane Kim said that a sequel to its 2006 sandbox superhero game Crackdown (X360) is still a possibility, despite developer Realtime Worlds' movement towards other projects.

Kim explained that while Realtime Worlds has moved in a different direction, Microsoft's ownership of the Crackdown franchise leaves open the option of developing a sequel with a different studio. "We have a great partnership with Realtime Worlds, and they're pursuing a different path from a company perspective," Kim told Game|Life. "So I wouldn't say that it's Microsoft not picking up the option there."

Kim added that Crackdown's commercial success marks the title as an easy choice for a sequel. "I think that customers would like to see more in that space," he said. "Any intellectual property that we own can always be on the table."

Sega Sends Crack Down, ESWAT to Wii VC

Sep 11, 2007 5:47pm CST tags: Sega, Virtual Console, Games: Console, Realtime Worlds
Sega announced two new Genesis titles "available soon" for Nintendo's Wii Virtual Console. Both Crack Down and ESWAT: City Under Siege will be offered for the standard Genesis price of 800 Wii Points ($8) at a later date.

Though similar in name to Realtime Worlds' recent supercop sandbox title Crackdown, Sega's 1990 Genesis port of Crack Down on the Wii VC will let one or two ripped dudes bomb their way to victory in a Gauntlet-style top-down shooter.

Also ported to the Genesis in 1990, Sega's ESWAT: City Under Siege puts wannabe Robocops in a the city of Liberty to show criminals how America deals with crime in the future--with plasma rifles.

Late Night Consoling

  • Tecmo Bowl returns!

    [ps3] [xbox360] [wii]

    During a Tecmo press event held in Japan yesterday, the publisher announced that it is bringing the much-loved Tecmo Bowl franchise out of retirement with a brand new game: Tecmo Bowl 2008. While no specific platform was announced, the game was said to be coming to one of the new current-gen systems and is not a port of a previous Tecmo Bowl game.

    Following the release of the original Tecmo Bowl on NES in 1989, additional games in the series were developed for NES, Super NES, Genesis, and Game Boy, with the NES game appearing on Wii's Virtual Console earlier this year.

    Tecmo Bowl 2008 is being developed by Team Tachyon, a new internal Tecmo team whose formation was announced during the event. Helmed by Fatal Frame series producer Keisuke Kikuchi, Team Tachyon will be one of Tecmo's marquee developers along with Ninja Gaiden producer Tomonobu Itagaki's Team NINJA.

    No gameplay footage or screenshots of the new game were shown. As its moniker suggests, Tecmo Bowl 2008 is planned for release in 2008.

  • Rygar returns on Wii

    [wii]

    Tecmo plans to revisit its Rygar series of action/adventure games on the Wii, the publisher announced at its Tokyo press event yesterady. Currently known by the working title Project Rygar, the new game will feature a revamped protagonist design, new enemies, and new locations--but will retain the iconic chained shield for which the titular hero is known. Of course, the motion-sensitive Wii remote will control the swinging weapon.

    Tecmo's original Rygar was released for arcades in 1986, with a followup game developed for NES and numerous other console and PC platforms in 1987. No new entries in the series were created until 15 years later, when Tecmo released Rygar: The Legendary Adventure for PlayStation 2 to a warm response in 2002.

    No release period was given for Rygar, but Tecmo expects to show more of the game in the coming months.

  • Crackdown DLC deleting save files

    [xbox360]

    According to numerous reports from gamers, including threads on Shacknews and the official Crackdown forums, Realtime Worlds' recently released and admirably expansive downloadable content for Crackdown (X360) suffers from a bug that deletes users' save games in certain situations. Apparently, joining a cooperative game in one of the newly added game modes, then leaving the game, will completely wipe out the save game, which includes character progression and completed boss missions.

    A Crackdown team member going by the alias "Agent G" stated that Realtime Worlds is looking into the problem:

    "hey guys - just so you know, we are aware of the situation and working on it. as soon as we have a fix or workaround i'll let you know. i'll post info right here on these forums, I'm just waiting to hear from the guys on the test team about a solid fix or workaround."

    When contacted for comment, a Microsoft representative responded, "We are aware that the recently released "Crackdown" DLC is causing some gamers to experience a reset of their saved games when they engage in co-op play. We have identified this problem and outlined instructions to avoid the issue, which can be found by visiting the official 'Crackdown' site. A permanent solution will be released with the game's next Title Update, which will be available in the very near future."

    To ensure that a save file is protected after downloading the new content, perform the following Microsoft-provided steps:
    - Sign-in to Xbox Live
    - Start Crackdown and receive new Title Update (if you haven't already)
    - Begin a Single Player Campaign game
    - Once loaded, press Start and choose "Quit"
    - Reboot Crackdown (soft reboot or hard reboot of console)

    There is no way to restore data lost due to the glitch.

  • Rock Band in the works for Wii, featuring all-genuine recordings?

    [ps3] [xbox360] [wii]

    According to an unnamed source cited by GameSpot, Harmonix Music Systems' upcoming peripheral-based music group simulator Rock Band is heading to Wii as well as the previously announced PlayStation 3 and Xbox 360. The source, which GameSpot claims has a track record of reliability, was allegedly part of a Rock Band focus group which was told that Rock Band is being developed for Wii.

    The source also put forward the encouraging rumor that all tracks included in the game will be based on original artist recordings rather than cover band recordings. Harmonix's Guitar Hero (PS2) and Guitar Hero II (PS2, X360) consisted of largely cover recordings, with a few original master tracks.

    Finally, the reader noted that focus group participants were asked for their reactions to various bundle price points for Rock Band. Session organizers proposed a bundle containing the game, a wireless guitar controller, a drum controller, and a microphone controller at three potential prices--$200, $175, and $150. Based on the unconfirmed prices released by retailer GameStop last month, such a package would run $259.96 if its individual components were purchased individually.

    Electronic Arts plans to ship Harmonix's Rock Band this fall.

  • The Soul(calibur) still burns...

    [wii]

    Though already confirmed, Namco Bandai officially announced the latest entry in its Soulcalibur series, Soulcalibur Legends for the Wii. Scheduled for release this winter, Legends' third person action adventure gameplay sets it apart from past iterations of the fighting franchise, which began with Namco's 1995 arcade fighter Soul Edge.

    Telling the tale of 16th century empire on the verge of ruin, Soulcalibur Legends follows the actions of Siegfried and other characters, both new and familiar. Performing what today's announcement described as "orchestrated slashes and movements" with the Wii Remote and Nunchuck, players will fight their way through a number of enemies, bosses, and gameplay modes.

  • BlackSite: Area 51 demo beams to Xbox Live

    [xbox360]

    An Xbox 360 demo of Midway Studios Austin's first person shooter BlackSite: Area 51 can now be downloaded from Xbox Live Marketplace. Set in the small town of Rachel, Nevada, the single player demo showcases the effects of high-powered military weapons when used against a variety of alien lifeforms. Along with the demo, Midway also released a several new screenshots.

    The full version of BlackSite: Area 51 is expected to ship for PlayStation 3, Xbox 360 and PC in September.

  • Get solitary with the next Xbox Live Arcade title

    [xbox360]

    Microsoft revealed that next week's Xbox Live Arcade Wednesday release will be Silver Creek Entertainment's Soltrio Solitaire. Featuring 18 different types of solitaire, the game includes a single player campaign that has players pursuing custom card designs as well as two-person multiplayer over Xbox Live and system link, with support for the Xbox Live Vision camera. In versus mode, opponents compete against one another to finish the game first. Meanwhile, co-op has players working together to finish the game as fast as they can.

    Set to hit Xbox Live Arcade on May 16, Soltrio Solitaire will sell for 800 Microsoft Points ($10).

  • Bungie lead writer pens new Halo novel

    [xbox] [xbox360]

    Tor Books has unveiled details on Halo: Contact Harvest, the fifth book based off Bungie's Halo franchise. Unlike past Halo novels, which were written by Eric Nylund and William C. Dietz, Contact Harvest comes directly from Bungie lead writer and first-time novelist Joseph Staten.

    Slated to arrive in bookstores on October 2, 2007, Halo: Contact Harvest details the beginnings of humanity's conflict with the Covenant from the perspective of the ever-demanding Staff Sergeant Avery Johnson.

    "It goes without saying that Joseph has great, intimate knowledge of the Halo universe, so who better to tell the harrowing tale of humanity's first contact with the Covenant?" explained Tor Editor Eric Raab. "In the novel, Joseph not only reveals exciting nuances of known events and characters such as Sgt. Johnson. But he also breaks new ground--takes readers on an action-packed journey to a little-known but vital part of the Halo universe: the far-flung, ill-fated word of Harvest."

Misc. Media/Previews

Xbox/X360

Screenshots: Forza Motorsport 2 (X360). Soltrio Solitaire (X360). Virtua Fighter 5 (X360, also PS3).

Wii

Screenshots: Ghost Squad (Wii).

Artwork: Soulcalibur Legends (Wii).

Multi

Screenshots: Fantastic Four: Rise of the Silver Surfer (PS2, PS3, X360, Wii, NDS). Manhunt 2 (PS2, Wii, also PSP). The Club (PS3, X360, PC). The Golden Compass (PS2, PS3, X360, Wii, NDS, PSP, PC).

Artwork: Fantastic Four: Rise of the Silver Surfer (PS2, PS3, X360, Wii, NDS).

Movies: Fantastic Four: Rise of the Silver Surfer (PS2, PS3, X360, Wii, NDS). Harry Potter and the Order of the Phoenix (PS3, X360, PC, PS2, Wii, NDS, PSP, GBA) Video Diary #1.

Console Game Of The Evening [Submit Yours!]

Evil Dead Regeneration for the PlayStation 2. "It's got the same great humor as Army of Darkness, a fun sidekick game mechanic, and simple enough gameplay. But the comedy was the best part." (submitted by Magus)

Late Night Consoling

Lots of stuff today. So much, in fact, that I think this may very well be the biggest LNC ever.
  • Guitar Hero totally Rocks the 80s

    [ps2]

    As suggested by retailer listings last week, Activision subsidiary RedOctane confirmed that its popular Guitar Hero franchise will see an edition centered around music from the 1980s. Developed by series creator Harmonix, Guitar Hero: Rocks the 80s will be released on PlayStation 2 later this summer.

    The announcement also provided the first glimpse of the game's 30 songs, including a mix of tracks performed by the original artists and "as made famous by" covers:

    - I Wanna Rock (by Twisted Sister)
    - I Ran (by Flock of Seagulls)
    - Round and Round (as made famous by Ratt)
    - I Want Candy (as made famous by Bow Wow Wow)
    - Metal Health (as made famous by Quiet Riot)
    - Holy Diver (as made famous by Dio)
    - Heat Of The Moment (as made famous by Asia)

    When asked about the chances of tracks from Guitar Hero: Rocks the 80s appearing on the Xbox 360--possibly as downloadable content for Guitar Hero II--RedOctane representative Bryan Lam issued a statement that neither confirmed nor denied that possibility. "We recently launched the Xbox 360 game, and will continue to offer downloadable content for Xbox 360 users," Lam told Shacknews. "Guitar Hero: Rocks the 80s provides a unique opportunity for our PlayStation2 fans who don't have the same online capabilities to enjoy fresh new content. We're strongly committed to offering the greatest game play experiences possible on all platforms."

  • Ghost Squad blasts light gun goodness onto Wii

    [wii]

    Sega AM2's Ghost Squad, the company's top-earning arcade gun game in 2005, is on its way to the Wii this holiday season. An enhanced port of the arcade version, the Wii edition allows gamers to gun down terrorists and defuse bombs via the Wii Remote with up to three other players. Up to 25 different weapons--including machine guns, pistols, shotguns, sniper rifles, and crossbows--are available throughout the course of the game.

    "Ghost Squad brings the classic light gun blaster experience that SEGA made popular in the arcades to the Wii," said Sega of America marketing VP Scott Steinberg. "With a more robust multiplayer experience than even the arcade version and numerous unlockable items and stages adding replay value, Ghost Squad will be the ultimate shooter experience for the Nintendo Wii console."

  • Universe at War: Earth Assault overtakes Xbox 360

    [xbox360]

    Formerly announced for the PC, Petroglyph's RTS Universe at War: Earth Assault will be hitting the Xbox 360 as well. Unlike many other RTS games, Universe at War's persistent world tracks environmental damage across multiple battles and environments, enabling players to return to a previous location and find it still in shambles. Players can customize their weapons and defenses in the midst of battle to be more effective, as well as partake in a number of multiplayer modes.

    Responding to queries as to how Petroglyph came to the decision to bring Universe at War to Xbox 360, creative director Adam Isgreen told Shacknews that consoles are an appropriate fit for Petroglyph's design philosophy. "We always like to approach games with a console attitude in the first place," he explained, "keeping things approachable and intuitive."

    Published by Sega, Universe at War: Earth Assault is scheduled for a PC release in holiday 2007 with the Xbox 360 version following in Q1 2008.

  • More Saints Row on the way

    [ps3] [xbox360]

    A new entry in THQ's open ended crime-centric Saints Row series is in development for PlayStation 3 and Xbox 360, the company announced today. As with the original, the followup will be handled by developer Volition and should arrive at some point in 2008.

    "The original Saints Row earned critical acclaim for its stunning graphics, unparalleled customization options and the genre's first-ever online multiplayer," announced THQ executive VP of worldwide publishing Kelly Flock. "The game's worldwide success shows the growing fanaticism for open-world gaming and our talented team at Volition is now using their proprietary technology to revolutionize the genre yet again."

    Though an additional Saints Row release was first mentioned during a conference call in February, it was not known at the time if the executive was referring to a new title or the upcoming PlayStation 3 version of the Xbox 360 original.

  • Take one part Dynasty Warriors, mix with Gundam...

    [ps3] [xbox360]

    Namco Bandai and Koei today unveiled plans to bring PlayStation 3 and Xbox 360 editions of Dynasty Warriors:Gundam to North America in late summer. Previously released on the PlayStation 3 in Japan as Gundam Musou, the game combines developer Omega Force's penchant for large-scale battles and mass destruction, as seen in its Dynasty Warriors games, with the ever-popular robots and mythology of Sunrise's mech-tastic franchise. Spanning multiple Gundam time lines, Dynasty Warriors:Gundam includes a number of different mobile suits and pilots to control across its official, original and versus game modes.

  • Star Wars Battlefront: Renegade Squadron wages onward to PSP

    [psp]

    LucasArts sent along the first details on developer Rebellion's Star Wars Battlefront: Renegade Squadron. Exclusively for the PSP, Renegade Squadron will represent the only original entry in the Star Wars Battlefront series this year when it releases in the fall.

    Building off Savage Entertainment's PSP version of Star Wars Battlefront II, Renegade Squadron replaces the traditional class system with the option to customize a character's weapons, equipment and special abilities. The game also supports online matches of up to 16 players, with maps ranging from Korriban's Valley of the Sith to the remains of Alderaan.

  • Alone in the Dark writer announced

    [ps3] [xbox360]

    Author Lorenzo Carcaterra is working with developer Eden Games to help pen the studio's upcoming revival of the classic survival horror series Alone in the Dark, which is in development for PlayStation 3, Xbox 360, and PC. Carcaterra--who has written books such as Chasers, Apaches, and Sleepers--is said to bring his expertise of the New York City area and experience of over 20 years in writing fact and fiction to the project, which centers around a conspiracy involving New York City's Central Park.

    "Alone in the Dark was a challenge which allowed me to bring a realistic feel to an apocalyptic situation facing New York City and really dig into the Central Park conspiracy idea," explained the author. "It also allowed me to write for hard-edged characters, some good, some bad, all forced to confront a force whose power they could never imagine. The story never stalls, always moves in overdrive and the characters zoom right along at warp speed, stopping long enough along the way to say a few lines that keep driving the plot forward. The end result is, I hope, a roller-coaster of a thrill ride that should be tons of fun to play."

    Neither developer Eden Studios nor publisher Atari has suggested a target release date for Alone in the Dark.

  • Atlus brings Growlanser's Heritage of War to North America

    [ps2]

    The latest entry in the Growlanser RPG series, Growlanser: Heritage of War, will make its way to North America in late summer care of publisher Atlus. Following the appearance of an impassable veil on its borders, a small island becomes plagued by war, famine, and monsters. As players struggle to save themselves and their country across the game's five chapters, they will find themselves tackling a number of strategic party-based battles and interacting with a magical fairy companion. As with most recent Atlus releases, the game will come packaged in a special edition box loaded with bonus materials, which will be unveiled at a later date.

  • A False Alarm for Happy Tree Friends

    [xbox360]

    Mondo Media's disturbingly cute and exceedingly violent Happy Tree Friends animated series has entered the interactive realm thanks to Sega and developer Stainless Studios. An action-puzzle game, Happy Tree Friends False Alarm puts players in control of one of three characters--Flippy, Lumpy, and Handy--as they use items such as concrete, ice, gasoline, and nitroglycerin to modify the surrounding environment in hopes of preventing an untimely demise.

    Happy Tree Friends False Alarm will hit PC and Xbox Live Arcade this fall.

  • Are you ready for some Vegas Strip action?

    [ps3]

    Sony Online Entertainment has announced High Stakes on the Vegas Strip: Poker Edition, a downloadable PlayStation 3 title for the PlayStation Network. Along with five different types of poker--Texas Hold'em, Super Hold'em, Billabon, Tahoe, and Shanghai--the game offers 6 person multiplayer and support for compatible USB camera, including the PlayStation 2 EyeToy. SOE expects High Stakes on the Vegas Strip: Poker Edition to arrive in the PlayStation Store later this summer, priced at $9.99.

  • PlayStation 3 owners now Calling All Cars!

    [ps3]

    After a few unexpected delays, David Jaffe's cops'n'robbers-inspired Calling All Cars! is now available for download from the online PlayStation Store. Developed by the Utah-based Incognito Entertainment and featuring both local and online multiplayer of up to four players, Calling All Cars! is priced at $9.99.

    As reported yesterday, Sony Online Entertainment's edition of Midway's Rampart also arrived in the PlayStation store today, selling for $4.99.

  • Crackdown updated, downloadable content detailed (Updated)

    [xbox360]

    Microsoft and developer Realtime Worlds today released a title update and detailed two new pieces of Crackdown downloadable content slated to arrive within the next week. The update resolves several issues with the game, such as indestructible fire hydrants and ramp problems, and adds the option to repopulate the city's gangs.

    As for downloadable content, the first pack, "Free-For-All", is available free of charge and grants players the Keys to the City--a cheat mode that allows players the freedom to do just about anything, from spawning ramps and activating infinite ammo to further enhancing the capabilities of their agent. The in-game garage has also been redesigned to accommodate more vehicles.

    The other piece of content, the "Getting' Busy Bonus Pack", sells for 800 Microsoft Points ($10). Included in the premium pack are a number of new vehicles--the Agency Buggy, Agency Racecar, Agency Armored Vehicle--as well as new weapons--the MSK mini-rocket Lobber, EX1 "Proximity Charge", HRX "Harpoon", MZ360 "Mini-Gun", VS1 "Cloaking Device. New game types--Street Racing, Max-Agility Rooftop Races, Stockpile, Checkpoint Chase, Rocket Tag--and new achievements are also added. Furthermore, should a player that has not purchased the "Getting' Busy Bonus Pack" enter into a co-op game with one that has, they will be able to preview the extra content for the duration of that session.

    Along with the announcement, Microsoft also provided a number of movies showing off the new content and modes. For a full list of all the additions and changes, check out Major Nelson.

    Update: Both the "Free-For-All Pack" and "Getting' Busy Bonus Pack" are now available from the Xbox Live Marketplace.

  • Forza Motorsport 2 goes gold

    [xbox360]

    Microsoft dropped word that Turn 10 Studios' Xbox 360 race sim Forza Motorsport 2 has gone gone and will definitely be in stores on May 29. As mentioned last night, Xbox Live Gold subscribers can now download a free demo of the game from the Xbox Live Marketplace.

  • Monster Madness delayed

    [xbox360]

    The release of developer Artifical Studios' top-down action game Monster Madness: Battle for Suburbia has been pushed from May 15 to May 29, publisher SouthPeak Games noted today. Meanwhile, last month's Xbox Live demo is still available.

Misc. Media/Previews

X360

Movies: Crackdown (X360) Game Types movie, Keys to the City movie, New Equipment movie, New Vehicles movie, Street Racing movie. Project Gotham Racing 4 (360) Movie #1.

Portable

Movies: Dead Head Fred (PSP) trailer.

Multi

Screenshots: The Last Remnant (PS3, X360). Universe at War: Earth Assault (X360, PC).

Artwork: The Last Remnant (PS3, X360).

Console Game Of The Evening [Submit Yours!]

Burnout 2 for the GameCube. "Sadly, the last Burnout released on the Gamecube. It featured a dynamic soundtrack that increased in tempo and volume the faster you went and is argubably the high point of the series." (submitted by roushimsx)

Late Night Consoling

Apr 25, 2007 10:20pm CST tags: Ready at Dawn, Games: Console, Commodore 64, Realtime Worlds
  • Factor 5 reconsidering Turrican

    [ps3] [xbox360] [wii]

    Speaking to Gamasutra, Julian Eggebrecht of Lair (PS3) developer Factor 5 indicated that the independent studio is doing concept work on a new entry in the classic Turrican series of sidescrolling action games. "We've been concepting quite a bit internally," said Eggebrecht. "That's another universe creation thing. I was looking at Metroid Prime's reinventing of a franchise that had been out there for quite awhile, and we're facing the same thing with Turrican."

    Factor 5 was responsible for the Amiga ports of Manfred Trenz's original Commodore 64 games Turrican and Turrican 2. The company then fully developed a Genesis game in the series, Mega Turrican (Turrican 3 on Amiga), and two Super Nintendo games, Super Turrican and Super Turrican 2.

    During its Nintendo 64 era, Factor 5 was developing a spiritual successor to the Turrican series, entitled Thornado. Development of the reportedly ambitious game was eventually moved to GameCube but was officially cancelled.

    "There's aspects of the old games where people will feel betrayed if we don't transform them into the next generation," said Eggebrecht in this week's interview. "On the other hand, there's other stuff which is simply cheesy, let's face it. I don't think gamers will accept those things anymore. It's a fine line to balance."

    Eggebrecht did not give any indication of a target platform for the potential new Turrican game, though on many occasions--including this Gamasutra interview--he has spoken very positively on the PlayStation 3's SPU-based architecture.

  • God of War PSP demo available by mail

    [psp]

    Following constant rumors and essentially official statements regarding a PSP version of SCE Santa Monica's God of War franchise, SCEA has launched an official site for the game, whose title has been confirmed as God of War: Chains of Olympus. Currently, the site contains only an offer to obtain a free "special edition demo" of the game delivered by mail on UMD for PSP. There is no indication as to when the demos will be sent out or how many are available.

    Though the official site hosts no screenshots or videos, a short trailer has surfaced on the internets, consisting of cutscene and gameplay footage. It reconfirms that the developer on the project is Ready at Dawn Studios, which created last year's Jak & Daxter followup Daxter for PSP.

  • New vehicle, gametype en route for Crackdown

    [xbox360]

    Prior to the release of Realtime Worlds' superpower-tinged action game Crackdown, the studio promised downloadable content for the game but declined to elaborate as to the nature of that content. Today, a community manager at the official Crackdown forums gave the first visual hint as to the contents of the...content, which apparently includes "a new game type and a new type of vehicle." Depicted in the screenshot are four gun-equipped dune buggy-like vehicles, one of which is awkwardly situated on top of another.

    According to the forum post, the content will be delivered "soon." There was no word on whether it would fill in Crackdown's 100 missing Achievement points.

Misc. Media/Previews

Xbox/X360

Screenshots: Crackdown (X360) downloadable content.

Multi

Screenshots: 3D Ultra Minigolf Adventures (X360, PC).

Console Game Of The Evening [Submit Yours!]

Critical Depth for the PlayStation. "EPIC underwater battles, perfectly "muffled" underwater sound effects, and intense, intense firefights. This was Twisted Metal in the deep, dark depths of the sea." (submitted by at0micgarden)

Halo 3 Beta Begins May 16th

Apr 10, 2007 9:27am CST tags: Bungie, Xbox Live Marketplace, Games: Console, Halo 3, Beta, Realtime Worlds
Halo 3's Spartan Laser in action.Early this morning, Microsoft and Bungie announced details on the long awaited Halo 3 multiplayer beta, which will begin May 16 at 5 AM Pacific Daylight Time and conclude June 6 at 11:59 PM PDT. To download the beta and participate, Xbox 360 users will need an active Xbox Live Gold subscription along with a beta invite, either acquired from the official site earlier this year or included with specially marked copies of Realtime Worlds' Crackdown (review).

The beta will consist of three maps--Snowbound, High Ground and Valhalla--which demonstrate Halo 3's mix of large- and medium-scale environments. These maps will also give players their first chance to experience several of the new entries in Halo 3's arsenal, including the fast but weaponless Mongoose vehicle, the all-destroying Spartan Laser (pictured left), and the painful-sounding Spike Grenades.

Of all the additions, most significant is the new ability to deploy items such as the Bubble Shield. As seen in the commercial released last fall, this device temporarily protects the player from attacks. Another item, the Trip Mine, finally provides players a way to defend themselves against oncoming vehicles.

In conjunction with today's announcement, Bungie and Microsoft released a new Halo 3 video documentary, titled "Is Quisnam Protero Damno!", which can be downloaded from FileShack or Xbox Live Marketplace. The seven minute video provides players with a look at the design philosophies behind Halo 3 multiplayer, and also details the Bubble Shield, Trip Mine, and the option to record in-game events for later viewing and smack talk.

The final version of Halo 3 on Xbox 360 is set to be released this fall.

Late Night Consoling

Mar 15, 2007 9:17pm CST tags: Bungie, NPD, Activision, Electronic Arts, Capcom, Games: Console, Sony, Realtime Worlds, Wii Play
Well, there's hardly any LNC-specific news today, but look at all the stuff on that front page! These NPD numbers should cause quite a stir, though.
  • Nintendo hardware, Crackdown top February sales in US

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [wii] [ds] [psp] [gba]

    February sales figures for the United States video game industry were released today by tracking firm NPD, and the results saw Nintendo topping the hardware charts while Realtime Worlds' Crackdown (X360) headed up software. On the hardware side, Nintendo DS overcame its January supply problems to move an impressive 485,149 units. Nintendo also took the second slot, with last month's number one selling console, Wii, selling 335,000. PlayStation 2 again kept a strong position in the market, selling 295,000. Next was Xbox 360 with 228,000. Sony's PSP came in at number five with 176,000. Rather remarkably, Nintendo's Game Boy Advance managed to outsell Sony's PlayStation 3, which took the last position among the current major home and portable consoles. GBA moved 136,000 units, topping PS3's 127,000. Finally, GameCube managed to scrape up 24,000 sales, with Xbox taking 480.

    Crackdown topped off the software charts, followed by Nintendo's Wii Play with Wii Remote (Wii). Next up was Rare's Diddy Kong Racing (NDS), followed by Nintendo's The Legend of Zelda: Twilight Princess (Wii). Harmonix's Guitar Hero II for PlayStation 2 was number five, followed by Epic's Gears of War (X360). Kush Games' Xbox 360 version of MLB 2K7 came in at number seven. Capcom's Lost Planet (X360) was number eight, and Intelligent Systems' WarioWare: Smooth Moves number nine. Finally, EA Canada's Xbox 360 version of NBA Street Homecourt rounded out the top ten.

    Nintendo sent along a press release pointing out that today's results saw Nintendo represent a chunky 54% of all February hardware sales in the United States. Overall, Nintendo was the top publisher this month in terms of financial market share, followed respectively by Electronic Arts, Activision, Microsoft, Take-Two, and Sony.

  • Halo 3 shipping in September?

    [xbox360]

    Prevailing assumption has been that Bungie Studios' inevitable juggernaut Halo 3 would hit Xbox 360 this November; after all, both prior Halo games have shipped during the month of November. This week, however, various outlets have published tidbits suggesting the game might come a couple of months sooner. Speaking in a 1UP interview, Microsoft Game Studios' Shane Kim pointed out, "In September of 2004 we released Fable, Fable got big sales and then in November got big sales again. I just believe great titles can get the double bump and I think Halo 3 is going to be that."

    The resulting speculation was bolstered today when IGN published a report that it had been contacted by a studio "close with Bungie" and leaked the September release period. Microsoft has not commented on the rumors, instead sticking to its official fall 2007 date.

Misc. Media/Previews

Xbox/X360

Screenshots: Culdcept Saga (X360).

Multi

Movies: Mushroom Men: The Spore Wars (X360, unidentified handheld platform).

Console Game Of The Evening [Submit Yours!]

Track and Field for the NES. "We were "running" (pounding) that matt so hard, my friends mother's antique china feel off the wall, and almost cut our feet." (submitted by uh dead)

Lockup problems with GRAW 2?

Mar 09, 2007 11:00am CST tags: Ubisoft, Games: PC, Realtime Worlds
As pointed out by Madwacker in the discussion of last night's Late Night Consoling, a bunch of folks over at the Xbox.com forums are complaining of frequent lockups when playing Ubisoft Paris and Red Storm's Ghost Recon Advanced Warfighter 2 on Xbox 360. Some posters claim to experience up to three lockups per hour, and in particular, the training mission seems especially prone to freezing. Furthermore, many of those affected say other games, such as Ubisoft Montreal's Rainbow Six Vegas and Realtime Worlds' Crackdown, play without hassle on their systems.

Meanwhile, other users in the thread report they have not had any problems, a statement reiterated by Shacker pebui and similar topics on other message boards. Anyone else out there having issues?

Late Night Consoling

  • Paradigm re-ignites Stuntman franchise

    [ps2] [ps3] [xbox360]

    In 2002, Atari released Stuntman, a driving game based around recreating movie stunts developed by Reflections Interactive, known for its Driver series. Last year, THQ acquired Atari studio Paradigm Entertainment as well as Atari's rights to the Stuntman franchise. Today, THQ formally announced Stuntman: Ignition for PlayStation 2, PlayStation 3, and Xbox 360, to be developed by Paradigm. Players will again take the role of a stunt driver performing wacky automotive feats for movies and competitions. The game will include online functionality through which players can challenge others to stunts of their own design, or "battle it out" in user-created lots. Hopefully such battles will be referred to as Stunt-Offs.

    "Stuntman: Ignition delivers an addictive blend of death-defying stunts and precision-based driving unlike anything seen before," said Paradigm Studios GM Dave Gatchel. "With an action-packed career mode and intense online multiplayer, gamers will have plenty to prove to become Hollywood's next big stuntman."

    Paradigm Entertainment's Stuntman: Ignition is set to release this summer for PS2, PS3, and Xbox 360.

  • EA announces SimCity DS

    [ds]

    Electronic Arts today officially confirmed development of SimCity DS, a new edition of Maxis' classic city-building simulation for Nintendo's current portable. The game has been known to be in development for some time, with numerous screenshots released out of Japan. Doubt was cast on the fate of the game when it was announced earlier this month that the game's developer, EA Japan, had been closed, but EA noted that development of SimCity DS will be continued by an external studio via the EA Partners program. EA Japan's other two titles, Theme Park DS and Dragon Zakura DS, are still in the works as well.

    SimCity DS is based around Maxis' SimCity 3000 (PC), though the game is newly developed rather than a port of that title. "We are very excited to bring the SimCity experience to the Nintendo DS platform," said producer Takahiro Murakami. "The unique Nintendo DS functionalities inspired us to incorporate many new features to delight the most dedicated SimCity fans. The game is filled with fun surprises that will appeal to new and existing fans of the franchise." The most dedicated SimCity fans are also likely to be delighted by the fun surprise of SimCity designer Will Wright appearing in caricatured form as one of the in-game advisors.

    Along with today's announcement, EA sent over the first English-language screenshot of the game. EA plans to release the game worldwide for Nintendo DS this summer.

  • GRAW2 GONE GOLD, Salta returns to score music

    [ps3] [xbox360] [psp]

    Ubisoft today announced that the score to Ubisoft Montreal's upcoming sequel Tom Clancy's Ghost Recon Advanced Warfighter 2 (PS3, X360, PSP, PC) has been composed by Tom Salta, who also handled the music for last year's Tom Clancy's Ghost Recon Advanced Warfighter.

    "Our goal on the sequel was to match the same high quality level as the acclaimed Tom Clancy's GRAW1 soundtrack," said music supervisor Manu Bachet. "However Tom exceeded our expectations and has brought Tom Clancy’s GRAW2's score to the next level, guiding the whole orchestra and choir performance to beautifully balance the thin line between emotion and violence---right where the magic happens."

    Salta's past game credits include Realtime Worlds' Crackdown (X360), Ubisoft Paris' Red Steel (Wii), Microids' Still Life (PC), and Guillemot Inc. and Ubisoft's Sprung (NDS).

    Samples from the GRAW2 soundtrack can be heard at Ubisoft's official site.

    Along with the Salta news, Ubisoft also announced that GRAW2 has gone gold. The publisher plans to ship the game for Xbox 360 on March 9, with the PC and PSP versions following on March 30. The PlayStation 3 version of the game is set for release in June.

  • Rockstar Games to experience euphoria

    [ps3] [xbox360]

    Publisher Rockstar Games has announced that it will be utilizing NaturalMotion's euphoria Motion Synthesis Engine in future projects. The euphoria technology for PlayStation 3 and Xbox 360 is used to create in-game characters that animate realistically and in unique ways rather than on rigidly defined paths. The tech garnered attention recently when showcased by LucasArts in video demonstrations of its upcoming game Star Wars: The Force Unleashed (PS2, PS3, X360, NDS, PSP).

    "euphoria is about giving people an interactive experience they have never seen before. We now have the processing power to simulate humans, and the possibilities for games are endless," said NaturalMotion CEO Torsten Reil. "In Rockstar, we have found a partner that shares this vision, and is renowned for creating some of the most ground-breaking and immersive games in the industry. We are thrilled and honored to work with a partner of such high caliber, and look forward to helping create amazing titles."

    Rockstar Games is comprised of numerous development studios worldwide, including main Grand Theft Auto developer Rockstar North. It has not yet been announced which Rockstar titles will make use of the euphoria technology, though some have of course hopefully speculated that it is planned for use in the upcoming Grand Theft Auto IV (PS3, X360), set to release this October.

Misc. Media/Previews

Portable

Screenshots: SimCity DS (NDS). M.A.C.H. (PSP). Monster Hunter Freedom 2 (PSP).

Artwork: M.A.C.H. (PSP) concept art and models.

Multi

Screenshots: Test Drive Unlimited (PS2, PSP, also X360, PC).

Console Game Of The Evening [Submit Yours!]

Mega Man Soccer for the Super NES. "A valiant attempt to trick us into playing a sports game. Dr. Wily was pleased." (submitted by RevRaven)

Shack Review: Crackdown

  Feb 12, 2007 2:31pm CST tags: Crackdown, Review, Realtime Worlds
Next week Microsoft will release Crackdown, an exclusive Xbox 360 title from Realtime Worlds, the studio formed by DMA Design (aka Rockstar North) founder David Jones. The game puts players in the role of a superhuman law enforcement agent with the goal of ridding a large open city of crime, aided by guns, explosives, cars, and rather powerful thigh muscles. I've explored just about everything there is to explore in the game, and so I offer you my full review.
Crucially, jumping is hardly any kind of limiting factor when dealing out desctruction. While sailing through the air, you can still lock on to and shoot enemies, toss aimed grenades, reload, and throw things basically just as easily as when on the ground, meaning you can be in motion a great deal of the time. Crackdown makes very few concessions of any kind towards reality, and the ability to conduct all of your job-related duties (you know, blowing stuff up) with full effectiveness while jumping is largely what gives the game its superheroic quality. Rather than feeling simply like the aforementioned heavily armed tank, you become a nimble jumping heavily armed tank, whatever that is. It is immensely satisfying to take a running jump over a barrier while locked on to and firing rounds into an enemy, then plant a satisfying kick into his face to finish him off.

Late Night Consoling

  • Virtua Fighter 5 punches out Xbox 360

    [xbox360]

    Confirming the latest previously PlayStation-exclusive franchise to go multiplatform, Sega today announced AM2's console version of the arcade fighting game Virtua Fighter 5 is in the works for Xbox 360 as well as PlayStation 3. This week, Sega nailed down release dates for the PS3 version of the game, which will be released on February 20, 2007 in North America and at the PS3's launch in Europe. The Xbox 360 version of the game is set to come a little later, arriving towards the end of summer in both North America and Europe. Sega did not give details as to if there will be any significant features exclusive to the Xbox 360 platform. Presumably, based on statements made by AM2 developers regarding pitfalls of online play, the game will not feature Xbox Live multiplater.

    "SEGA delivers the most technical fighting game experience on Xbox 360 with this installment of the award-winning Virtua Fighter series," said Sega of America VP of marketing Scott A. Steinberg. "Virtua Fighter 5 takes full advantage of Xbox 360's hardware with action-packed gameplay, customizable characters, stunning graphics and highly detailed 3D fighting environments."

  • Sam Fisher sneaks to PS3

    [ps3]

    Coming as little surprise given the already multiplatform status of the game, Ubisoft today confirmed that Ubisoft Montreal and Ubisoft Shanghai's Tom Clancy's Splinter Cell Double Agent will be seeing a release on PlayStation 3 early next year. Double Agent was released this year for PlayStation 2, Xbox, GameCube, Xbox 360, Wii, and PC. Some kind of motion-sensitive control using the PS3's Sixaxis controller, as well as additional multiplater content, will feature in the PS3 game.

    Ubisoft plans to ship the PlayStation 3 version of Ubisoft Montreal and Ubisoft Shanghai's Tom Clancy's Splinter Cell Double Agent in March 2007.

  • Virtual Console stocking stuffed for Christmas

    [wii]

    Nintendo today revealed that, come Christmas Day, Wii's Virtual Console will be seeing five games added to its lineup--the biggest weekly growth of the service since it opened on the console's launch day. On December 25, 2006, the following games will be available for purchase:

    - R-TYPE (Hudson, TurboGrafx-16, 1-2 players), 800 Wii Points ($8)
    - Super Mario Bros. (Nintendo, NES, 1-2 players), 500 Wii Points ($5)
    - Street Fighter II: The World Warrior (Capcom, SNES, 1-2 players), 800 Wii Points ($8)
    - Super Castlevania IV (Konami, SNES, 1 player), 800 Wii Points ($8)
    - Toe Jam & Earl (Sega, Sega Genesis, 1-2 players), 800 Wii Points ($8)

    There will also be a smaller update to ring in the new year, with the following two games appearing on January 1, 2007:

    - Baseball (Nintendo, NES, 1-2 players), 500 Wii Points ($5)
    - Urban Champion (Nintendo, NES, 1-2 players), 500 Wii Points ($5)

  • Bethesda to bestow holiday Oblivion gift

    [xbox360]

    Developer Bethesda today sent word that it plans to give away its popular Mehrunes' Razor content pack for the Xbox 360 version of The Elder Scrolls IV: Oblivion--but only for the rest of 2006. Between December 22, 2006 and December 31, 2006, Xbox Live users can download the content for free, adding a new quest and numerous new items to their world of Tamriel. After the free download period, the game will return to its regular price of 250 Microsoft Points ($3.13).

  • Crackdown pops up in February

    [xbox360]

    Realtime Worlds' futuristic GTA-inspired superhuman crime-fighting action game Crackdown now has a firm in-store date courtesy of publisher Microsoft. It will be available in North America on February 20, 2007. Notably, the game will run $59.99, making it the second game after Epic's Gears of War to break Microsoft's previously established precedent of charging only $49.99 for its own first party published Xbox 360 games. Consumers seem to have shown themselves to be price insensitive with current-gen software, and this trend may represent a general change in Microsoft's pricing policy.

    On January 18, just over a month prior to the game's release, Realtime Worlds will provide a free demo via Xbox Live Marketplace, showcasing the game's online cooperative mode. For more on the game, check out our hands on look.

  • Burger King games sell perhaps too well

    [xbox360]

    Faring significantly better than a great number of deserving but underperforming original titles, Blitz Games' budget-priced trio of Burger King-themed Xbox and Xbox 360 games has managed to convince a total of 2 million gamers to pay for their marketing (and mandatory fast food) within a mere six weeks of release. Big Bumpin', Pocketbike Racer, and Sneak King are sold in Burger King restaurants and run $3.99 after the purchase of a Burger King value meal.

Console Game Of The Evening [Submit Yours!]

Legend of Ghost Lion for the NES. "this game was a lot like dragon quest, you know if dragon quest had a boring story and a girl protagonist" (submitted by bakanoodle).

Late Night Consoling

May 23, 2006 10:00pm CST tags: Capcom, Sega, Ubisoft, Xbox Live Marketplace, Games: Console, MotoGP, Realtime Worlds, Retro Studios
Gadzooks, where's all the news?
  • SiN Episodes Coming to PS3 as well as 360?

    [ps3] [xbox360]

    Ritual Entertainment's Tom Mustaine has been quite public with his desire to distribute the recently inaugurated FPS series SiN Episodes distributed to Xbox 360 over Xbox Live. Back in January, he revealed that Ritual was actively looking into that possibility. Now, in an...interestingly conducted interview with Ain't It Cool News, Mustaine spoke on the 360 version in a more confident manner. "We haven’t finalized those plans yet so I haven’t really announced it yet," he said. "But we will be doing it." Again, he mentions the Xbox Live Marketplace, which suggests that the company may work out an agreement with Microsoft to bypass the current 50MB restriction to games bought through the service.

    Mustaine also mentions a PS3 version of the game, though that seems like more of an eventual hope than a current active plan.

  • Kenji Eno Returns to Games, Develops on Wii?

    [nintendo]

    Musician Kenji Eno is one of gaming's cult figures, having designed the "interactive cinema" titles D (SAT, PS1, 3D0, PC), Enemy Zero (SAT, PC), and D2 (DC). His former studio Warp once employed acclaimed designer Fumito Ueda, of Ico (PS2) and Shadow of the Colossus (PS2) fame. Having been away from the gaming world for years, it seems that Eno is about to make his return. Speaking to Gamasutra, the designer revealed that he has founded a new development studio called From Yellow To Orange (fyto) and is currently working on a new game. Though he did not reveal the game's platform, he did say "It will be for a console with a new control device" and wave his hands in the air, suggesting Wii or, a bit less likely, PlayStation 3.

    The fyto website contains nothing beyond an appropriate yellow to orange gradient and the assurance that "fyto will be on your side."

  • Xbox 360 Goes to India

    [xbox360]

    Microsoft has announced plans to launch Xbox 360 in India, targeting consumers benefiting from a current economic upswing and increased spending in the country. "It is estimated there are 1.6 million gamers in India who spend at least 2 hours playing everyday," said Mohit Anand of Microsoft's entertainment division in India. Microsoft corporate VP of global retail sales Mitch Koch noted that Xbox 360 would be available in India "before our competition has launched in any other market."

    The system will be available before the holiday of Diwali, which occurs on October 21, for a retail price of 19,900 rupees ($439). That price includes a bundled game. The price point is somewhat surprising, given Microsoft exec Peter Moore's defense of the $299 core system as, among other things, a viable product for emerging markets.

  • Misc. Q&As/Features

    Advanced Media Network has a video interview with several developers on Retro Studios' Metroid Prime 3: Corruption (Wii).

    GTA creator David Jones speaks a bit on his studio Realtime Worlds' upcoming game Crackdown (X360).

    Two developers from Grasshopper Manufacture, Goichi Suda and Takeshi Ogura, chat about the studio's upcoming projects including Contact (NDS) and Heroes (Wii).

    IGN speaks with Opera's Scott Hedrick about the upcoming Wii Opera browser. Notably, Hedrick reveals that, unlike the upcoming DS version of Opera, the Wii version will not be sold as a separate item, making it more likely that it will be downloadable or included out of the box.

Misc. Media/Previews

PS2/PS3

GameSpot previews Capcom's Street Fighter Alpha Anthology (PS2). Eurogamer previews Ubisoft's Assassin's Creed (PS3).

Screenshots: Resistance: Fall of Man (PS3). SingStar Rocks! (PS2). World Tour Golf (PS2).

Movies:

Xbox/X360

GameSpot checks out Climax's MotoGP 06 (X360).

Movies: Ninety-Nine Nights (X360).

GCN/Wii

Movies: Super Mario Galaxy (Wii).

Portable

IGN checks out Mitchell's Magnetica (NDS).

Screenshots: Tenchu: Time of the Assassins (PSP).

Multi

Eurogamer checks out Midway's John Woo's Stranglehold (PS3, X360, PC).

Movies: Jaws Unleashed (PS2, Xbox, PC).

Console Game Of The Evening [Submit Yours!]

Jet Grind Radio (Jet Set Radio) for the . "Because this game was infectious. The music, the art style, the fluid gameplay movement, the graffiti gameplay ... all incredible. It showcased how Sega continued to be innovative through the Dreamcast years." (submitted by digital leaf)