MGON: Why has Dungeon Siege slipped a bit deadline wise?
Chris: The game was delayed because we had gotten to a point where we were Âfeature completeÂ, in December and then we sent the game off to the usability (quality control) labs, where they came back at us in January with a host of comments which meant there was more to be done to make the interface even more flexible and user friendly. This saw the game slipping while more elements were added. It was a headache, but it was very much worth it.
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