Only rarely did the Colorado killings come up in conversation, and the general sentiment was summed up by one older player who said, "Playing Quake no more turns kids into killers than wearing Goth clothes turns them into vampires."
With all the talk about gaming being eventually seen as a "true" sporting event, it was interesting to witness the end of a three-day tournament. The view on each player's screen was put on two pairs of monitors in order for as many spectators as possible to witness the game. In addition, fixed "cams" were put on the two largest areas of the level to view the action. The responses of the crowd to various in-game activities (escaping a close death, a particularly excellent shot, and the like) were exactly like the reactions one would expect at a "true" sporting event; with this type of audience reaction, professional gaming can't be that far away.
Lastly, the QuakeCity guys attended the talk Paul Jaquays of id Software gave while at QuakeCon99 this year talking about the curved surfaces that I'm sure you guys have probably noticed show up in Quake3.
The client constantly reports to the server what it has done, so that the server can move the player around in the same way the client sees it happen. Since the you don't always get a constant stream of packets in an internet game, the client also reports the current milliseconds since it last sent a packet (AHHhh..). What timescale was doing was allowing players to change the % of the ms being sent back to the server. Basically the client was saying "oh no I didn't move 2 feet in 50 ms, I moved 2 feet in FIVE ms!", causing the client to zip around the map.
Surprisingly enough, the Athlon (running on a non-production motherboard) combined with the Rage Fury Pro (a beta product in itself) did turn out to be a very stable setup. Kudos to AMD and ATI for putting all that together for such a smoothly run operation at this year's Quakecon, although there were a few hiccups, overall the hardware had no problem making these gamers happy. For those of you that are more interested in the video card, the response from a few of the gamers that tried out the Athlon systems was generally positive, and a few users even thought that the video cards used in the machines were TNT2s. If you're judging solely on 32-bit color image quality, telling the difference between the Rage 128 Pro and the TNT2 is next to impossible.
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