- Doom will be going back to DLLs, and will be using C++ (with the exception of the rendering code) instead of C
- Carmack feels the visual 'wow factor' of the new Doom will be a greater jump than it was from the recent jumps between Quake/Quake2/Quake3. (Lots of neeto new effects), but it will also focus on actual gameplay instead of just that 'wow factor'
- Single player is the absolute focus, and Carmack feels it will be their best single player experience to date.
- The game and editor/tools are now combined. You'll be able to simply type doom.exe -editor for example (Or maybe even an in-game toggle)
- Spending more time on the sound code / game code with the new programmers on the team.
- There probably wont be much discussion on the gameplay specifics since what made Doom so big is always a subject of arguments. (No talking about the game itself)
- All of the Doom code is being written from scratch. Rendering etc.
- A port to XBox is likely, Linux is likely (although it will take some work) and Mac will be OSX only.
6pm update: I just realized I left out one important detail. Carmack mentioned off-handedly that there will be a test release of the new Doom.
QuakeCon 2000 weighs in as the largest to date, providing three days of round-the-clock networked mayhem for over 2,000 pre-registered gamers. This year's battle will feature a 512-player QUAKE III Arena tournament and a horde of other team, clan and celebrity competitions. It will also offer more than 1,250 slots for bring-your-own-computer (BYOC) fanatics -- double the size of last year's area. <snip>
Gamers can register online at http://www.quakecon.org" rel="nofollow" target="_blank" class="external beginning today, May 5. Attendance is free. Walk-ins will be allowed as space permits, but the only way to guarantee a spot is to register online. QuakeCon 2000 will be held at the Mesquite Convention Center and Exhibition Hall in Mesquite, Texas.
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