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Enemy Territory: Quake Wars Interview

Aug 11, 2006 8:20am CST tags: Quake Wars, Interview
1UP's Enemy Territory: Quake Wars QuakeCon interview is now available. Paul Wedgwood is asked about progress since E3, the release date, the possibility of a 360 release, and retaliation when people are teabagging you.

Enemy Territory: Quake Wars Interview

Aug 08, 2006 5:38am CST tags: Quake Wars, Interview
AtomicGamer's Enemy Territory: Quake Wars interview is up, asking Kevin Cloud and Paul Wedgwood about the game at Quakecon. Questions are about hit detection, the MegaTexture technology, shipping on a DVD, competitive play elements, making the game accessible to newer players, experience points, the flight model and more.

Enemy Territory: Quake Wars Impressions

Aug 06, 2006 9:49am CST tags: Quake Wars
AtomicGamer has posted an Enemy Territory: Quake Wars preview, offering impressions of the build on display at QuakeCon. Shacker Dynotaku has posted his impressions in the comments.

Enemy Territory: Quake Wars Interview

Aug 05, 2006 12:32pm CST tags: Quake Wars, Interview
Gamernode has a Enemy Territory: Quake Wars video interview up, chatting with Paul Wedgwood of Splash Damage about the game at QuakeCon. IGN has a new preview of the game.

Enemy Territory: Quake Wars Q&A

Aug 04, 2006 5:13am CST tags: id Software, Quake Wars
Over at GameSpy you can find an article format Enemy Territory: Quake Wars interview, asking id Software's Kevin Cloud and Splash Damage's Paul Wedgwood about the multiplayer shooter at QuakeCon. Some impressions of the game can be found at AMD Zone.

Enemy Territory: Quake Wars Screenshots

Aug 03, 2006 2:17pm CST tags: Activision, id Software, Screenshots, Quake Wars
QuakeCon starts today, and to celebrate Activision sends along three more screenshots from Enemy Territory: Quake Wars. id Software's Kevin Cloud and Splash Damage's Paul Wedgwood will be at QuakeCon to show off the game.

Enemy Territory: Quake Wars Screenshots

Aug 01, 2006 4:55am CST tags: Activision, Screenshots, Quake Wars
Activision sends along two more Enemy Territory: Quake Wars screenshots, showing that the game is still looking really damn nice.

Work @ Splash Damage

Jul 31, 2006 6:31pm CST tags: Quake Wars
The Splash Damage jobs page has been updated, as the Enemy Territory: Quake Wars developer is looking for production testers. As a production tester, you'd be responsible for "the thorough testing of all aspects of our production including interface design, story, play balance, functionality, logic and entertainment value". Applicants must be located in the London/Kent (England) area.

Enemy Territory: Quake Wars Diary, Delay

Jul 11, 2006 5:43am CST tags: Quake Wars, Delay
Over at GameSpy you can find the first Enemy Territory: Quake Wars development diary. In this opening installment, lead game designer Paul 'Locki' Wedgwood writes about the challenges of balancing asymmetrical team-play multiplayer. The diary also mentions a delay for the game (though the game never has carried an official release date, a late 2006 release was expected): "To ensure the quality we want, we've decided to push the release out of 2006 to allow for extended testing, feedback and game balancing."

Enemy Territory: Quake Wars Screenshot

Jun 19, 2006 7:07pm CST tags: Quake Wars
Though it was already included in an IGN story about the game over the weekend, here's a single new screenshot from Enemy Territory: Quake Wars.

Quake Wars Pre-Order Details

Jun 18, 2006 1:55pm CST tags: Quake Wars
Over at IGN you can find some preliminary pre-order details for the upcoming Enemy Territory: Quake Wars. The pre-order program starts in July, and will include the ability to register your nickname, while also receiving some early strategies and gameplay tactics. IGN's story includes a single new screenshot from the game.

Enemy Territory: Quake Wars Q&A

May 08, 2006 10:38am CST tags: Quake Wars
The guys at Beyond3D are the latest with an Enemy Territory: Quake Wars Q&A. Technical director Arnout van Meer is asked about the game's engine and rendering features.

Enemy Territory: Quake Wars Q&A

May 03, 2006 7:38am CST tags: Quake Wars
FiringSquad has posted a new Enemy Territory: Quake Wars Q&A, asking lead designer Paul Wedgwood about including vehicles, the number of maps, post release support and more.

MegaTexture Q&A

May 01, 2006 1:44pm CST tags: John Carmack, id Software, Quake Wars
Gamer Within has posted a Q&A with id Software programmer John Carmack, asking him extensively about his MegaTexture technology which is used in the upcoming Enemy Territory: Quake Wars. Thanks -efx-.

More Quake Wars Vehicles

Apr 26, 2006 7:21pm CST tags: Quake Wars
GameSpot has a second Enemy Territories: Quake Wars vehicle profile article. This time we get a look at three Strogg vehicles.

On Quake Wars Vehicles

Apr 26, 2006 7:33am CST tags: Quake Wars
GameSpot has posted a new Enemy Territory: Quake Wars profile, taking a look at three vehicles used by the Global Defense Force.

On ET: Quake Wars Classes

Apr 20, 2006 7:26pm CST tags: Quake Wars
GameSpy has a new Enemy Territory: Quake Wars article, taking a look at the classes for the human (GDF) and Strogg sides found in the game.

Enemy Territory: Quake Wars Screenshots

Apr 13, 2006 5:48pm CST tags: Activision, Screenshots, Quake Wars
Though you already saw 'em last night, Activision has now released these Enemy Territory: Quake Wars screenshots to all sites. Enjoy in case you missed them.

Enemy Territory: Quake Wars Media, E3 Plans

Apr 12, 2006 8:27pm CST tags: Activision, Quake Wars, Trailer, Screenshots, E3
IGN has a couple of lovely snaps from Enemy Territory: Quake Wars, while also bringing word that the game will be playable at E3. Activision plans to have a 24 machine LAN running for the game.

Enemy Territory: Quake Wars Screenshots

Feb 17, 2006 2:07pm CST tags: Activision, Screenshots, Quake Wars
Activision sends along several Enemy Territory: Quake Wars screenshots recently featured elsewhere, showing the Global Defense Force in action. In one shot you see how player requested artillery is deployed.