Tim Willits: You're not a squad commander in Quake 4. You're a guy who is taking orders, not barking orders. But we wanted to make communication with your squadmates straightforward and intuitive. Basically, you'll have missions where you may have to escort or protect a VIP, meet up with your squadmates [after losing them], and so on. Different squadmates, like the tech marine and the medic, will give you armor and healing. What we really wanted to do in Quake 4 was to make your squad, which is Rhino Squad, consist of unique personalities. So, you're not just in a squad with a bunch of redshirts, you're actually part of a squad. You have these familiar guys that you'll see and interact with throughout the whole game. It really adds depth to the story and context for what you're doing and why you're doing it.
Sluggo: Do you think characters and weapons will be easily recognizable to people who played Quake 2, or is the DOOM 3 engine just so far ahead that it's night and day?
Kevin Long: I think you can. The updated Strogg marines are a little different but you can still tell they're the Strogg marines. The gladiators have somewhat the same feel, but are also getting updated, a little bit more streamlined, to create a model in hi-poly and show a lot of bolts, compared to the Quake 2 stuff which was a little lower poly. I think you can tell that it's a Strogg facility and that some of the creatures are returning creatures from Quake 2.
Earth is under siege by an alien race. The Strogg are cybernetic warriors--a mechanical frame and decaying body parts stabilized by flesh consumed in a systematic annihilation of other species and civilizations. In a desperate attempt to survive a Strogg attack on Earth, an armada of Earth's finest warriors is sent to take the battle to the Strogg home planet. Earth's initial assault force is nearly annihilated immediately, but one marine manages to infiltrate the base, bring down their planetary defense systems, and kill the Strogg's collective brain and leader--the Makron. Earth assumed the destruction of the Makron would end it all, but it didn't.
That's where QUAKE II leaves off and QUAKE 4 begins.
The Strogg are quickly regrouping. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth's next invasion wave. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds.
Addressing whether future id titles will be written for PCs or consoles, Hollenshead took a pragmatic approach: "Well, that's really more of a financial question than anything else," he said. "Over the past few years, PC game sales have either declined a little bit or stayed relatively flat, while console game sales have seen mostly double-digit growth. I don't know if we'll be releasing multiple SKUs at the same time, but as for PS3 and Xbox 2 and so on, yes, we will continue our development effort on the consoles." "John [Carmack] has been playing with the tech on the new consoles for a bit now," he added. "I obviously can't talk about that as it's all under [wraps], but I think developing for multiple consoles will happen at id."
- Quake 4 is a direct sequel to Quake 2, takes place just hours after the event of that game.Be sure to grab PC Gamer to read the entire 10 page preview and check the screenshots. Do not post scans in this thread.
- During most of the game, you are fighting with other marines, however there will be solo missions.
- Some missions take place inside, others outside. You'll get to use vehicles at times.
- You're part of a military campaign attacking the Strogg homeworld.
- Returning weapons so far: blaster, machine gun, nailgun, shotgun.
- Multiplayer: "The multiplayer experience is more akin to Quake III: Arena", no vehicles.
- "With Doom 3 it was horror. With Quake IV, it's war."
Advertisement