- New gametype - DeadZone
- New multiplayer weapon - Napalm Launcher
- 8 new professionally made maps
- 4 revized maps for additional DeadZone support
- "Buy" mode server option that allows you to purchase weapons and equipment.
The patch also features improved performance, more agile player movement and adjusted weapon balancing among other changes. A new SDK can be found here.
(DeadZone) is a completely new gametype in Quake 4, based on holding key areas of the map called "DeadZones" to gain points. In order to do this, players must pick up DeadZone powerups from around the map, and then take them into the areas marked with a transparent scrolling border. Like all powerups in the game, the DeadZone powerup wears out with time, so as a team players must continually bring powerups into the zones in order to hold them. If more than one player on a team brings in powerup, the hold on the zone is stronger, with points accumulating twice as fast. If a player from both team enters a zone with a powerup, the two cancel each other out. In short, DeadZone is a new mode that relies on good teamwork to succeed.
We're implementing a number of community requested features and actual gameplay changes to QUAKE 4 gameplay which will provide a faster, smoother, and more highly competitive experience that we hope particularly appeals to those playing QUAKE 4 regularly and/or competitively, but also makes the game even more fun for new players. You can expect increased mobility and control, improved performance with ambient lighting options, and weapon alterations that advance playability and challenge competitive players.
WeÂve noticed several LAN and competitive events considering what games to use for their future events, and we would encourage players and organizers to give 1.3 a try  we think you'll like it. We feel these competition friendly changes, coupled with an all-new gametype, a new weapon, and several professionally made maps will extend the life of QUAKE 4 for all players
We really mean it this time... The QUAKE 4 1.2 Point Release is now available. This update replaces the 1.1 patch released several weeks ago, and includes all of the changes outlined for that update, including: a fixed pure server system, a new AddonPak autodownloading system, voice chat in multiplayer, a forcemodel option, brightskins, smooth stairjumping, a one-minute warning for tournament matches, Hyper-Threading Technology and Dual Core support as well as a number of multiplayer specific fixes. For a complete list of changes, please see the readme. The full 1.2 update will bring ANY previous version of the game completely up to date, and it includes the 4 new professionally made multiplayer maps as well as the QUAKEMAS multiplayer map pack.
The QUAKE 4 1.1 Point Release update is now available. This highly anticipated patch addresses a number of issues throughout both single and multiplayer, with a heavy and attentive focus on improving the multiplayer experience. Such improvements include: a fixed pure server system, a new AddonPak autodownloading system, voice chat in multiplayer, a forcemodel option, brightskins, smooth stair-jumping, a one-minute warning for tournament matches, Hyper-Threading Technology and Dual Core support as well as a ton of multiplayer specific fixes which have been requested by the community and discovered during our own gameplay.Update: The patch has been temporarily removed, as id Software sends along this: "There is a problem with the widescreen functionality that may harm a user's monitor. We are working on a re-release and will make it available as soon as possible". If you have the patch installed do NOT enable or disable widescreen.
Railed - Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast paced frenetic tournament action. This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed particularly for tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.
Tremors - Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.
Campgrounds Redux - With QUAKE 4's updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.
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