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Quake 4 Multiplayer Demo Released

Jun 24, 2007 9:28am CST tags: Quake 4, Demo
Following the release of the 1.4.2 patch, a new Quake 4 multiplayer demo is now available. The demo uses the game code from that patch, and includes three levels. A Linux version is available as well.

New Quake 4 Patch Released

Jun 18, 2007 5:30pm CST tags: id Software, Quake 4
Following an extensive period of public testing, id Software and Raven have released a new Quake 4 patch, updating the sci-fi shooter to version 1.4.2. An update from v.1.3 is available as well. The patch offers many changes based on community feedback. ... Read more

Quake 4 1.4.1 Beta Patch Released

Apr 04, 2007 8:41am CST tags: id Software, Quake 4, Beta
id Software sends along an updated beta release of an upcoming Quake 4 patch, now at v1.4.1. It offers a number of game and engine changes over 1.4.0. There is also a beta SDK.

id Software Interview

Mar 13, 2007 8:22am CST tags: id Software, Quake 4, Interview
PlanetQuake3.net returns from GDC with an article format id Software interview. id's Marty Stratton and Steve Nix were asked about engine licensing, digital distribution, piracy, the company itself, console development and QuakeCon.

Quake 4 Beta Patch Released

Feb 08, 2007 6:55am CST tags: Quake 4, Beta
A new beta Quake 4 patch is now available, updating the Raven Software shooter to version 1.4. This update features things like refined hitboxes, optimized sound and network code, configurable fps caps, weapon balancing, and server direct autodownloading among other things. There's also Q4TV spectator support. Feedback can be emailed to q4bugs@idsoftware.com.

Quake 4 Community Map Pack Submissions Available

Feb 02, 2007 11:11am CST tags: id Software, Quake 4
Over at the id Software website you can find a zip file containing all 34 maps submitted to the Quake 4 Community Map Pak contest. These maps will be narrowed down to 8-12 maps for the map pack following a voting process.

Quake 4 Map Contest Announced

Dec 21, 2006 11:36am CST tags: id Software, Quake 4
The id Software website has been updated, offering information on a Quake 4 mapping contest. The levels, which you can send to id until January 31st, will be judged on "playability, performance, atmosphere, originality, technical quality, gametype flexibility and file size efficiency." Winners will be included in an official community map pack for the game.

Updated Quake 4 Linux Binaries

Aug 08, 2006 6:28am CST tags: id Software, Quake 4
The .plan file (yes someone is still using those) of id Software's Timothee Besset notes that a new build of the Quake 4 Linux binaries is now available. The 1.32 release addresses installer and SMP issues found after the release of 1.3. You can find the updated files on FileShack.

Quake 4 1.3 Patch Released

Jul 31, 2006 2:47pm CST tags: Activision, Quake 4
Activision sends along the newest Quake 4 patch, adding new content and features to Raven's first person shooter sequel. If you already have version 1.2 installed you can grab this incremental patch. Updated Linux binaries are available as well.
- New gametype - DeadZone
- New multiplayer weapon - Napalm Launcher
- 8 new professionally made maps
- 4 revized maps for additional DeadZone support
- "Buy" mode server option that allows you to purchase weapons and equipment.

The patch also features improved performance, more agile player movement and adjusted weapon balancing among other changes. A new SDK can be found here.

Quake 4 1.3 Patch Content Preview

Jul 29, 2006 8:20am CST tags: Quake 4
Ritualistic and PlanetQuake4.net both have previews of the upcoming Quake 4 1.3 patch, revealing that Ritual Entertainment has created new maps and two new game modes for Raven's shooter. One new game mode is DeadZone, where the players have to hold zones in a map to earn points. The other is a gameplay modifier called Item Buying, which adds a buy menu similar to what you see in Counter-Strike. Ritualistic's article also offers a description of 5 new maps being included with the patch.
(DeadZone) is a completely new gametype in Quake 4, based on holding key areas of the map called "DeadZones" to gain points. In order to do this, players must pick up DeadZone powerups from around the map, and then take them into the areas marked with a transparent scrolling border. Like all powerups in the game, the DeadZone powerup wears out with time, so as a team players must continually bring powerups into the zones in order to hold them. If more than one player on a team brings in powerup, the hold on the zone is stronger, with points accumulating twice as fast. If a player from both team enters a zone with a powerup, the two cancel each other out. In short, DeadZone is a new mode that relies on good teamwork to succeed.

Quake 4 Point Release Plans

Jul 15, 2006 11:28am CST tags: id Software, Quake 4
The id Software website has been updated with information on an upcoming 1.3 point release for Raven Software's Quake 4. Scheduled to be released some time before this year's QuakeCon (early August), the 1.3 patch will offer a number of community requested changes and updates to the game.
We're implementing a number of community requested features and actual gameplay changes to QUAKE 4 gameplay which will provide a faster, smoother, and more highly competitive experience that we hope particularly appeals to those playing QUAKE 4 regularly and/or competitively, but also makes the game even more fun for new players. You can expect increased mobility and control, improved performance with ambient lighting options, and weapon alterations that advance playability and challenge competitive players.
We’ve noticed several LAN and competitive events considering what games to use for their future events, and we would encourage players and organizers to give 1.3 a try – we think you'll like it. We feel these competition friendly changes, coupled with an all-new gametype, a new weapon, and several professionally made maps will extend the life of QUAKE 4 for all players

QuakeCon 2006 Tournaments Announced

Jul 13, 2006 5:33am CST tags: Quake 4, QuakeCon
The official QuakeCon website has been updated with an overview of this year's tournaments. There will be a $35,000 Quake 4 1v1 tournament, a $25,000 Quake 4 2v2 tournament, a $30,000 Wolfenstein: Enemy Territory 5v5 tournament and a vague $10,000 tournament "celebrating QUAKE's 10th birthday with a QUAKE 4 event created for the fans", with more details on that later this week.

Quake 4 1.2 Patch Released

Apr 19, 2006 5:49pm CST tags: Activision, Quake 4
Activision sends along the v1.2 patch for Quake 4, which is pretty much the 1.1 patch but with the widescreen bug found in that release fixed. If you did have 1.1 installed, there is an incremental patch available too.
We really mean it this time... The QUAKE 4 1.2 Point Release is now available. This update replaces the 1.1 patch released several weeks ago, and includes all of the changes outlined for that update, including: a fixed pure server system, a new AddonPak autodownloading system, voice chat in multiplayer, a forcemodel option, brightskins, smooth stairjumping, a one-minute warning for tournament matches, Hyper-Threading Technology and Dual Core support as well as a number of multiplayer specific fixes. For a complete list of changes, please see the readme. The full 1.2 update will bring ANY previous version of the game completely up to date, and it includes the 4 new professionally made multiplayer maps as well as the QUAKEMAS multiplayer map pack.

New Quake 4 SDK

Apr 18, 2006 8:27am CST tags: Quake 4
In preparation for the upcoming Quake 1.2 patch, updated SDKs for Windows and Linux are now available. Thanks 3D Gamers.

New Rocket Arena

Apr 04, 2006 7:34am CST tags: Quake 4
Beta 2 of Rocket Arena for Quake 4 is now available. The new release is compatible with the 1.1 patch and offers bug fixes and new content.

Quake 4 Patch Recalled

Mar 29, 2006 8:46am CST tags: id Software, Quake 4
In case you missed it, id Software has recalled the Quake 4 1.1 patch as "There is a problem with the widescreen functionality that may harm a user's monitor". If you have the patch installed it is recommended that you neither enable or disable the widescreen support. An updated patch is expected soon. In the meantime we do have the updated SDK on FileShack.

Quake 4 1.1 Patch Released

Mar 28, 2006 12:46pm CST tags: Activision, id Software, Quake 4
Activision sends along the Quake 4 1.1 patch, which is now final. The 119mb download offers a ton of improvements, mostly for the game's multiplayer modes. There are also four new maps.
The QUAKE 4 1.1 Point Release update is now available. This highly anticipated patch addresses a number of issues throughout both single and multiplayer, with a heavy and attentive focus on improving the multiplayer experience. Such improvements include: a fixed pure server system, a new AddonPak autodownloading system, voice chat in multiplayer, a forcemodel option, brightskins, smooth stair-jumping, a one-minute warning for tournament matches, Hyper-Threading Technology and Dual Core support as well as a ton of multiplayer specific fixes which have been requested by the community and discovered during our own gameplay.
Update: The patch has been temporarily removed, as id Software sends along this: "There is a problem with the widescreen functionality that may harm a user's monitor. We are working on a re-release and will make it available as soon as possible". If you have the patch installed do NOT enable or disable widescreen.

Rocket Arena 4 Released

Feb 24, 2006 4:27pm CST tags: Quake 4
crt sends along word that the first beta of Rocket Arena 4 for Quake 4 is now available. The 24mb release, mirrored on FileShack, features Classic Rocket Arena and Clan Arena gameplay and includes two maps.

New Quake 4 Beta Patch

Feb 22, 2006 1:49pm CST tags: id Software, Quake 4, Beta
id Software has released a new beta patch for Quake 4, updating Raven's shooter to v1.1. An extensive list of changes for the 59mb update can be found here; the changes/additions include voice chat in multiplayer, a one-minute warning for tournament matches, fixed pure server autodownloading, Hyper-Threading Technology support, the ability to go higher than 110 with the FOV setting, and a lot of community requested multiplayer fixes. Any issues with the patch can be reported at http://www.idsoftware.com/bugs/" rel="nofollow" target="_blank" class="external.

Quake 4 Map Pack

Dec 20, 2005 1:00pm CST tags: id Software, Quake 4
id Software & Raven have released the first Quake 4 map pack, adding three new multiplayer maps to the game. Some screenshots can be found here. The descriptions for the maps:
Railed - Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast paced frenetic tournament action. This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed particularly for tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.

Tremors - Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.

Campgrounds Redux - With QUAKE 4's updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.