[update - Reorganized a bit by Jack]
Well, it looks like
the
.plan update from John Carmack last Sunday wasnt too far off. Version 1.08 of Q3Test
has been released. The
coolest thing is the player control setup system, as well as the addition of
a new player model, the Sarge. Already played it a bit and the new system for players waiting in line on 1on1 servers
seems to work great. Make sure and check out the
Quake3 messageboard while you're at
it. Waiting for that download, Immy has an
realaudio file letting
you know that we feel your pain waiting for those releases to appear on the web.
Win32 Mirrors
id Software,
Barrysworld,
Gamespy1,
Gamespy2,
Stomped..
(Thanks
Redwood)
Mac Mirrors
Stomped,
id Software,
CDROM.COM,
Blue's News
Related .plan updates
I slapped together all the 4 previous .plan updates from Carmack for you to read
through with a complete list of changes.
Check out
update1,
update2,
update3, and
update4.
Graeme Devine also
made a .plan update to celebrate the occasion.
Shots
Here are shots of the Sarge: [
shot1]
[
shot2]
[
shot3]
[
shot4]
[
shot5]
[
shot6]
The new menu: [
shot1] [
shot2]
[
shot3]
[
shot4].
Some of the changes
Here's a list of some of the changes, the rest can be found above
* fixed marks fading properly in fog volumes
* show weapon in fov >90, adjusting position down as needed
* update scoreboard info while at intermission
* print "waiting to play" for tourney spectators
* fixed tied rank with 0 score and spectators
* return to roaming spectator when a followed client quits or spectates
* release windows cursor when running windowed and the console is down
* log all client transitions, item pickups, and kills
* changed joystick axis to act just like arrow keys so they can be bound in the controls
menu for strafing. Yes, this does remove slow walking from joystick movement,but it makes
everything a lot cleaner.
* fix up PantherXL trackball support
* tournement queuing of spectators to enter the game
* track wins and losses as long as you stay on a tourney server
* spectators are now in fly mode instead of noclip, and use teleporters
* pass serverTime instead of msec for command timing, prevents timescale cheating
* fixed rcon