* spinning machinegun barrel
* changed q3data -origin option to -offset, defaulted to
0 0 24 for all player grabs
* removed second parm from -lod in q3data
* fixed 0 ping on last player killed before fraglimit
* better ping calculation right after transitions
* add time back to scoreboard
* sv_maxRate option to force all clients to play with a max rate. This can be used to limit the advantage of LPB, or to cap bandwidth utilization for a server. Note that rate is ignored for clients that are on the same LAN.
* reduced client to server bandwidth by 35%
The current plan is that we will have another test release around the middle of next month. This version will be running game/cgame/ui with the virtual machine, and will include single player play against bots. No new maps. I will be releasing the source for all the VM modules with it, and setting the executable up so that it will allow modified modules to be used.
<snip>
John also goes on to list off all of the latest changes and fixes he has made in his .plan file including (thank god) he fixed players getting stuck in each other. Here are a few of the other changes that homeboy has made. The discussion has already begun over at the Quake3 messageboard, have at it but play nice kids!
* fixed players getting stuck together
* new pak file support
* intro/loop option for music files
* fixed lerp-through-world when changing teams
* show ping and netgraph for spectators
* fixed timescale off by one problem
* tracked down player count wrong on server list
* info_spectator_start entity
* fixed can't-respawn-when-someone-is-on-your-body
If you're curious how they did it try typing cmdlist or cvarlist at the console. A trick I'm not sure many people are aware of is wildcards. For example if you type this:
cvarlist cg_
the console returns all of the cvars containing the characters cg_
cg_gun, cg_gibs, etc etc.
It's a slow weekend, so enjoy the summer while it's still around--I think I need to play some Q3Test now.
BTW. You can search for Q3A Internet Servers using the keywords "ffa", "tourney", "deathmatch", "team" and "tournament" in the Internet game browser screen to only show specific types of maps.
q3test-1.08-glibc-2.i386.rpm (34,435KB): Stomped FTP id Software FTP
q3test-1.08-glibc-2.i386.tar.gz (34,434KB): Stomped FTP id Software FTP
No there will not be a special update for playing back the QuakeCon levels. We're in pretty much the final push now to get this thing out the door and we've started to make CD images etc. to test out the game, so another test is looking doubtful. I expect the next update will be the full demo, followed in very short order by the game itself.
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