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Fallout 3 Preview

Apr 10, 2008 10:00am CST tags: Fallout 3, Preview
Bethesda took some time to show off the latest build of Fallout 3 this week, and former GameSpot senior editor Brad Shoemaker was there to catch every detail. In his extensive write-up, he covers the unique way players will be introduced to the world of Fallout 3, the canine sidekick they'll befriend later on, and the mushroom clouds they'll lay down to handle a mid-life ghoul crisis. Check it all out inside.
Flash forward to one year old, when the game will acquaint you with the walking controls by letting you toddle around your playpen. Here, you'll also notice your father's facial appearance has been derived from the same choices you made in the last scene. Approaching a whimsically illustrated baby book entitled "You're Special!," you'll flip from page to page, each showing one letter of Fallout's SPECIAL system (that is, strength, perception, endurance, charisma, intelligence, agility, and luck). This is how you assign your character's attributes. Read more..

Ninja Gaiden 2 Hands-on Preview

Apr 08, 2008 1:03pm CST tags: Ninja Gaiden 2, Preview
I played through five chapters of Team Ninja's slash-em-up sequel. Like all good samurai stuff, the second encounter adds more weapons, enemies, and attacks. But how about that difficulty? And is the camera a nuisance? Read the full report.
At first, things did seem far easier on the lower difficulty level. Unlike the previous game, which tamed me by the third level, not once did I become unduly frustrated after blasting through five chapters of Gaiden II. This was mainly due to the numerous save points littered throughout the sequel's stages, shrines that now instantly boost your health to full. If that's not enough to welcome you with open arms, your health will now rejuvenate automatically inbetween battles, only a fraction of the bar permanently staying red and unhealed. Read more..

Assassin's Creed PC Preview

Apr 01, 2008 2:43pm CST tags: Assassins Creed: Directors Cut Edition, Preview, Assassins Creed
I wasn't crazy about Assassin's Creed when it hit consoles last year. Now Ubisoft is trying to win me over a second time with the PC port, offering a set of extra missions to bolster the original game's content. Are they enough? And what about those insane system requirements? I took the game for a long spin, and spit out some words.
Rather than forcing bench-sitting as a prerequisite to murder, the designers have now allowed you to complete several other, less tedious challenges that fulfill the same function. Players will have the choice of participating in timed rooftop races, archer assassinations, merchant stand destruction, and escort challenges, in addition to the five previous tasks. All are fairly self-descriptive, and all serve to infuse the investigatory intermissions with some much-needed life, by way of additional death. Read more..

Battlestations: Pacific Preview

Feb 29, 2008 7:00pm CST tags: Battlestations: Pacific, Preview
Unlike most World War II titles, Eidos Studios Hungary's upcoming action-tactics hybrid Battlestations: Pacific focuses on sea and air combat over traditional ground-based assault, and breaks one of the long-standing taboos in WW2 games by including an Axis campaign.

"The main goal of Pacific is to create a bigger and better game than Midway, which was just the game from the US side of the Midway campaign," lead designer Botond Szalacsi told me. "I want it to be the whole Pacific experience for the players."

Unlike its Xbox 360 and PC predecessor Battlestations: Midway, Pacific features both US and Japanese campaigns, allowing players to see the war from both perspectives and, if victorious as the Japanese, change the course of ... Read more

Battlefield Heroes Preview

Feb 29, 2008 7:00am CST tags: Battlefield, Battlefield Heroes, Preview
Shacknews editor Chris Faylor got a long look at EA DICE's upcoming free-to-play, ad-supported title Battlefield Heroes at this year's GDC. Take a look at his full report.
Battlefield Heroes will sport three character classes: the standard Soldier, the fast-moving Commando, and the heavily-armed Gunner. Instead of picking their faction at the beginning of each round, players will be forced to swear their allegiance to the National Army--a politically correct Axis team--or the Royal Army when registering their account. The conflict between the two has something to do with a dispute over the Olympics. Yes, really. Read more..

Mirror's Edge Impressions

Feb 29, 2008 7:00am CST tags: Mirrors Edge, Preview
It's not all about Battlefield over at EA DICE these days. The company's first-person action-adventure title Mirror's Edge (PC, PS3, X360) also made a big showing at GDC, from which Shacknews editor Chris Faylor brings us this positive preview.
Of all the games I saw at this year's Game Developers Conference, Mirror's Edge was the one that interested me the most. Its unconventional take on the action-adventure platforming genre holds a lot of potential, and translating what is typically third-person gameplay to a first-person perspective presents a daunting, yet exciting series of obstacles for the crew over at DICE. Read more..

Battlefield: Bad Company Multiplayer Impressions

Feb 28, 2008 7:00am CST tags: Battlefield: Bad Company, Preview, Battlefield
Arriving on PlayStation 3 and Xbox 360 later this year is Battlefield: Bad Company, the first entry in the long-running first-person series to focus on environment destruction. The good news is that the ability to knock down walls is a ton of fun and really mixes up the Battlefield dynamic. The bad news? I'm not so skilled at the Battlefield dynamic.
An explosion rocked the house and the wall behind me collapsed, crumbling like a pile of LEGOs. The attackers stormed in through the makeshift doorway, and another rocket quickly cut through the space between them, ending my piece of the engagement.

In my defeat, I slumped back into the couch. Adding insult to failure, the abrupt motion of the attached controller cable was enough to flick a whiskey sour off the tabletop, pouring its contents into my messenger bag.
Read more...

Fallen Empire: Legions Hands-on Impressions

Feb 27, 2008 10:21am CST tags: Fallen Empire: Legions, Preview
Big Starsiege: Tribes fan? Excited about the spiritual sequel in development by GarageGames for InstantAction.com? Want to know how it plays in its early state? Chris Faylor got the chance to find out at this year's GDC, and reports back with his findings in this hands-on preview.
The crew identified a few key factors that truly defined the series: "Team play, freedom of movement, and just zipping around the terrain and blasting the shit out of people."

They wanted to make sure the spiritual sequel retained the fun of the original, but was still accessible enough for anyone to pick up and enjoy.

It looks like they've succeeded. Read more..

Dark Sector Updated Impressions

Jan 28, 2008 11:26am CST tags: Dark Sector, Preview
Defying its earlier development history, Dark Sector is shaping up into a complete title, seeing increasingly frequent press events as it approaches its March release. I recently sat down with Digital Extremes' PlayStation 3 and Xbox 360 third-person shooter for some more significant hands-on time than in my last preview. While I saw less of the game this time than I did then in terms of actual material, I was able to get a much firmer handle on how the game plays. Read all about it.

Either because I was already familiar with the mechanics from my last session, or because the designers had tweaked the difficulty and feel as I was hoping--probably a bit of both, and more of the former if I'm being honest with myself--Dark Sector was a whole lot easier for me this time around. Chucking the glaive with one hand while popping rapid-fire pistol rounds into an enemy's head with the other became almost second nature, where before it had been more unwieldy. Read more...

Dark Sector Impressions

Dec 04, 2007 7:00pm CST tags: Dark Sector, Preview
Chris Remo recently went hands-on with the latest version of Digital Extremes' mutagenic Dark Sector (PS3, X360). Scope out his impressions to find out why he thinks the game "may well be the title that brings wider gamer recognition of Digital Extremes and [publisher] D3."
Fortunately for you, you are the protagonist in a video game, so rather than becoming horribly mutated and losing all shreds of your humanity, your arm becomes metal and you gain the use of a boomerang-like, triple-bladed weapon called the glaive (ie, the Glaive of Krull, rather than the historical polearm).
Read on...

Hands-On: Army of Two Single, Co-op, Multiplayer

Oct 22, 2007 6:56pm CST tags: Army of Two, Preview
Though I've played EA Montreal's third-person collaborative shooter Army of Two before, I hadn't played it with anyone except EA reps demoing the title. At an EA event last week, I took on the first hour or so of the game with Shacknews' own wingman extreme, Chris Remo. The title was recently delayed until 2008, but read on to see why the co-op bro action is worth the wait.
As Remo can attest, it's extremely difficult to shoot enemies from the air while the other player is moving the parachute--hell, it's pretty tough regardless. But it can be done, and this furthers the collaborative play required in other areas of the game by forcing close communication--"Stop moving, dammit, I need to shoot this guy!"--between the two players.

Call of Duty 4: Modern Warfare PC Hands-On

Oct 08, 2007 5:25pm CST tags: Call of Duty 4: Modern Warfare, Preview
After months of highlighting the Xbox 360 version of Call of Duty 4: Modern Warfare to the exclusion of the game's other platforms, Infinity Ward has unveiled the PC version of the game. In addition to new screenshots and news of a PC demo, we have hands-on impressions of PC single- and multiplayer gameplay.

During a recent Activision press event, I was able to get time with two single-player missions and a new multiplayer map not featured in the Xbox 360 beta--and the series still feels most at home with the old mouse and keyboard.

From the arrival by helicopter to the quick, stealthy infiltration of the cargo hold, every movement of the small squad feels highly and appropriately controlled. "Rules of engagement, sir?" asks one S.A.S. squad member before the mission begins. "Crew expendible," an officer replies ruefully, with well-done voice acting whose rough British accent gives the response a satisfying edge. Read more...

Guitar Hero 3: Xbox 360, PS3, Wii In Depth

Oct 05, 2007 2:01pm CST tags: Guitar Hero 3, Preview, Guitar Hero
Neversoft's Guitar Hero III: Legends of Rock is almost upon us. While the Xbox 360, PlayStation 3, and Wii version of the game all feature online play and have wireless guitars, the PS3 version and Vicarious Visions' Wii version tackle online in a different manner than Xbox Live, and the Wii axe has some special features tucked inside. Whether you're totally psyched about Guitar Hero III or you're using it as a pre-rock practice for Harmonix's Rock Band, read on to get the nitty gritty on each version.
The Wii remote's rumble feature comes into play in the Wii rendition of Guitar Hero III, sending a jolt through the guitar's plastic body to let you know when you've shredded hard enough to activate star power. It's actually a neat effect, as the pulses continue with the rhythm of the song while star power is activated, giving the feeling of a fully juiced guitar vibrating with fuzzed out power.

Army of Two Hands-On Preview

Sep 06, 2007 3:21pm CST tags: Army of Two, Preview
I recently got some hands-on time with EA Montreal's buddy bad-guy shooter, Army of Two (PS3, X360). Turns out partners really do make everything more fun. If you want to read about two right-on dudes having an awesome time, you'll have to take my hand.
EA Montreal did a great job with making the controls for these context-sensitive segments incredibly natural. When my human-controlled partner picked up a heavy shield, all I had to do was run up behind him. My character automatically latched onto his best bro's back with one hand, and the camera angle switched to give me a more helpful sideways view.

Dark Sector Preview

Jul 03, 2007 1:07pm CST tags: Dark Sector, Preview
Digital Extremes' Dark Sector (PS3, X360) was recently delayed until early 2008, but the game is already in a playable state. Contributor Jeb Haught checked out the game to judge its blade-chucking action for himself.
I quickly tossed the Glaive into the pack of soldiers. It sang a song of severance as it removed one bad guy's leg and left him screaming in agony. The Glaive happily returned to my hand, and this time I aimed at an enemy's head. Needless to say, shooting guns is a bit more difficult when you have been decapitated, so I ignored the cranially-challenged bloody heap and turned to the last threat. Like a Ginsu knife slicing through a tin can, the Glaive perforated the armored soldier with little effort and he dropped to the ground. "Wow," I thought, "that sure was satisfying!"

Shack Preview: Call of Duty 4

Jun 13, 2007 11:10am CST tags: Call of Duty 4: Modern Warfare, Preview
Activision recently announced the development of Call of Duty 4: Modern Warfare, the next installment in the popular war game series. Moving away from the World War II setting, Modern Warfare instead centers around a conflict involving Russia and the Middle East. Chris Remo attended an Activision press event where the game was shown, here are his impressions. We also have console and PC screenshots. ... Read more

Shack Preview: Tom Clancy's EndWar

May 23, 2007 11:00am CST tags: Tom Clancys EndWar, Preview
Recent Tom Clancy games have been building towards a major world conflict, and now Ubisoft Shanghai plans to tie all that together with its upcoming Tom Clancy's EndWar, a PlayStation 3 and Xbox 360 real-time strategy game set in the near future of World War III. Ubisoft has shown little of the game so far, but during a recent press event I was able to chat with Ubisoft Shanghai's Julian Gerighty to learn more about EndWar and how the studio plans to take such a traditionally PC-oriented genre to consoles. Ubisoft also released some new Tom Clancy's EndWar screenshots. ... Read more

Shack Preview: Spider-Man 3

Apr 05, 2007 4:37pm CST tags: Games: PC, Preview
I recently got to mess around with all three current generation versions of Spider-Man 3, which led to me write up some rather substantial impressions. Treyarch brings the hero to PlayStation 3 and Xbox 360 with improved combat and a much richer variety of missions over previous editions. Meanwhile, Vicarious Visions' Wii version puts a much stronger emphasis on the platform's distinctive controller, with motion-based controls handling everything from web-slinging to interactive cutscenes to switching between Spider-Man's two suits.
Another mission, which I experienced on the PlayStation 3 version, involves the classic villain Scorpion and highlights a mix of several different gameplay styles. It begins as Spider-Man infiltrates a heavily guarded facility where Scorpion is being held, leading to an all-out brawl against many security guards. Though Spider-Man 3's combat system consists of only two main attacks--heavy and light--a series of simple commands can translate to an elaborate on-screen combo. For example, a series of alternating right-left punches sways enemies from side to side, then a somersault kick puts them down for good. Part of the satisfaction here is due to the implementation of simulated weight--when I was playing, one defeated foe toppled backwards onto a slanted display case, after which the pull of gravity slowly brought his knees to the floor before pivoting the rest of his body forward and slamming it against the hard surface.

Shack Preview: Spider-Man 3 (NDS)

Apr 05, 2007 12:00pm CST tags: Games: PC, Preview
For the launch of Sam Raimi's upcoming film Spider-Man 3, the handheld development veterans at Vicarious Visions are preparing their most ambitious entry yet in the Spider-Man sidescrolling series on Nintendo DS. Spider-Man 3 features a nonlinear structure and a stylus based combat system new to the franchise, as well as the ability to don Spider-Man's powerful black suit. Check out my impressions, and look out for a preview of the PlayStation 3, Xbox 360, and Wii versions of the game later today.
The overall effect of the stylus system is remarkably similar to that of a more traditional brawler--you can produce significantly impressive effects by simply going nuts and scribbling the stylus around where in another game you would mash buttons madly, but it becomes more rewarding to learn the various moves and string them together in interesting and increasingly effective ways. "We spent a lot of time doing focus testing and iterating, because there were definitely times during development when [combat] didn't feel good," laughed Nathanielsz.

Shack Preview: Tony Hawk's American Sk8land

Oct 25, 2005 11:00am CST tags: Preview
Vicarious Visions is finishing up Tony Hawk's American Sk8land (DS, GBA) for the launch of the Nintendo Wi-Fi Connection online service for DS, and I got to try out a near-complete build. The game will be joining Nintendo's Mario Kart DS to inaugurate the service, and it has a wide array of multiplayer and community features planned, as well as of course good old fashioned Tony Hawk action.
Despite the DS' surprisingly strong lineup of late, with a library that seems to be getting stronger all the time, most would probably agree that the best of the system's gems are the more unique and daring titles. It's not exactly the system of choice for home console spinoffs and ports. With Tony Hawk's American Sk8land, however, Vicarious Visions seems to be hitting on a nice compromise of mainstream accessibility and good use of the system's hardware features. And, of course, online never hurts.